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author | Stefan Dombrowski <stefan@uni-bonn.de> | 2010-10-13 13:19:40 +0200 |
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committer | Stefan Dombrowski <stefan@uni-bonn.de> | 2010-10-13 13:19:40 +0200 |
commit | f9ca4759d3dab9515bc3c1cb9b7e2bac97d1f71f (patch) | |
tree | c9eb60e198e72813e3aa946cb4ca9d7468b667ff /src/net/net.cpp | |
parent | 10d32e687d49e69dbf7ee9cff9a2e52a832326ab (diff) | |
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Hiding Manaserv from the player on TMW-Athena only release
With the preprocessor definition MANASERV_SUPPORT the manaserv
support is avaible as before.
* Removing server type from server dialog GUI.
* Ignoring Manaserv entries in serverlist.xml.
* In order not to lose Manaserv CustomServers from the config.xml,
they get stored in mManaservServers.
* The entries in mManaservServers are saved in config.xml again. But
they are now behind the TMWA-Athena servers.
* For custom server the GUI sets 6901 as default value for port.
* If the server type is unknown, then we use TMW-Athena. This is
relevant, if the client is started with command line options for server.
Reviewed-by: Bertram
Diffstat (limited to 'src/net/net.cpp')
-rw-r--r-- | src/net/net.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/net/net.cpp b/src/net/net.cpp index 7e7395a6..25dcd981 100644 --- a/src/net/net.cpp +++ b/src/net/net.cpp @@ -134,12 +134,16 @@ void connectToServer(ServerInfo &server) // TODO: Query the server about itself and choose the netcode based on // that +#ifndef MANASERV_SUPPORT + server.type = ServerInfo::TMWATHENA; +#else if (server.port == 6901) server.type = ServerInfo::TMWATHENA; else if (server.port == 9601) server.type = ServerInfo::MANASERV; else logger->error(_("Unknown Server Type! Exiting.")); +#endif } if (networkType == server.type && getGeneralHandler() != NULL) |