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authorJared Adams <jaxad0127@gmail.com>2010-08-10 18:06:20 -0600
committerJared Adams <jaxad0127@gmail.com>2010-08-10 18:10:17 -0600
commitf983b7381a298be8639e007f835d2aad30a768e2 (patch)
tree6d82253211e6bde52507f2de091c002f4a948553 /src/net/manaserv
parent96187972ff9ac50a2a7fa280abbb21bd3c7f0737 (diff)
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Remove NpcDialog references from netcode
Reviewed-by: Chuck Miller
Diffstat (limited to 'src/net/manaserv')
-rw-r--r--src/net/manaserv/npchandler.cpp134
-rw-r--r--src/net/manaserv/npchandler.h11
-rw-r--r--src/net/manaserv/playerhandler.cpp6
3 files changed, 63 insertions, 88 deletions
diff --git a/src/net/manaserv/npchandler.cpp b/src/net/manaserv/npchandler.cpp
index 509f26e1..09dccffe 100644
--- a/src/net/manaserv/npchandler.cpp
+++ b/src/net/manaserv/npchandler.cpp
@@ -22,15 +22,15 @@
#include "net/manaserv/npchandler.h"
#include "actorspritemanager.h"
-
-#include "gui/npcdialog.h"
-#include "gui/npcpostdialog.h"
+#include "eventmanager.h"
#include "net/manaserv/connection.h"
#include "net/manaserv/messagein.h"
#include "net/manaserv/messageout.h"
#include "net/manaserv/protocol.h"
+#include "utils/stringutils.h"
+
extern Net::NpcHandler *npcHandler;
namespace ManaServ {
@@ -61,70 +61,70 @@ void NpcHandler::handleMessage(Net::MessageIn &msg)
return;
}
- int npcId = being->getId();
- NpcDialogs::iterator diag = mNpcDialogs.find(npcId);
- NpcDialog *dialog;
-
- if (diag == mNpcDialogs.end())
- {
- if (msg.getId() == GPMSG_NPC_ERROR || msg.getId() == GPMSG_NPC_CLOSE)
- return; // Dialog is pointless in these cases
-
- dialog = new NpcDialog(npcId);
- Wrapper wrap;
- wrap.dialog = dialog;
- mNpcDialogs[npcId] = wrap;
- }
- else
- {
- dialog = diag->second.dialog;
- }
+ int npcId = being->getId(), count = 0;
+ Mana::Event *event = 0;
switch (msg.getId())
{
- case GPMSG_NPC_CHOICE:
- dialog->choiceRequest();
- while (msg.getUnreadLength())
- {
- dialog->addChoice(msg.readString());
- }
- break;
-
- case GPMSG_NPC_NUMBER:
- {
- int min_num = msg.readInt32();
- int max_num = msg.readInt32();
- dialog->integerRequest(msg.readInt32(), min_num, max_num);
- break;
- }
-
- case GPMSG_NPC_STRING:
- dialog->textRequest("");
- break;
-
- case GPMSG_NPC_POST:
+ case GPMSG_NPC_CHOICE:
+ event = new Mana::Event("Menu");
+ event->setInt("id", npcId);
+ while (msg.getUnreadLength())
{
- new NpcPostDialog(npcId);
- break;
+ count++;
+ event->setString("choice" + toString(count), msg.readString());
}
-
- case GPMSG_NPC_ERROR:
- dialog->close();
- if (diag != mNpcDialogs.end())
- {
- mNpcDialogs.erase(diag);
- }
- break;
-
- case GPMSG_NPC_MESSAGE:
- dialog->addText(msg.readString(msg.getUnreadLength()));
- dialog->showNextButton();
- break;
-
- case GPMSG_NPC_CLOSE:
- dialog->showCloseButton();
- break;
+ event->setInt("choiceCount", count);
+ Mana::EventManager::trigger("NPC", *event);
+ break;
+
+ case GPMSG_NPC_NUMBER:
+ event = new Mana::Event("IntegerInput");
+ event->setInt("id", npcId);
+ event->setInt("min", msg.readInt32());
+ event->setInt("max", msg.readInt32());
+ event->setInt("default", msg.readInt32());
+ Mana::EventManager::trigger("NPC", *event);
+ break;
+
+ case GPMSG_NPC_STRING:
+ event = new Mana::Event("StringInput");
+ event->setInt("id", npcId);
+ Mana::EventManager::trigger("NPC", *event);
+ break;
+
+ case GPMSG_NPC_POST:
+ event = new Mana::Event("Post");
+ event->setInt("id", npcId);
+ Mana::EventManager::trigger("NPC", *event);
+ break;
+
+ case GPMSG_NPC_ERROR:
+ event = new Mana::Event("End");
+ event->setInt("id", npcId);
+ Mana::EventManager::trigger("NPC", *event);
+ break;
+
+ case GPMSG_NPC_MESSAGE:
+ event = new Mana::Event("Message");
+ event->setInt("id", npcId);
+ event->setString("text", msg.readString(msg.getUnreadLength()));
+ Mana::EventManager::trigger("NPC", *event);
+ delete event;
+
+ event = new Mana::Event("Next");
+ event->setInt("id", npcId);
+ Mana::EventManager::trigger("NPC", *event);
+ break;
+
+ case GPMSG_NPC_CLOSE:
+ event = new Mana::Event("Close");
+ event->setInt("id", npcId);
+ Mana::EventManager::trigger("NPC", *event);
+ break;
}
+
+ delete event;
}
void NpcHandler::talk(int npcId)
@@ -146,13 +146,6 @@ void NpcHandler::closeDialog(int npcId)
MessageOut msg(PGMSG_NPC_TALK_NEXT);
msg.writeInt16(npcId);
gameServerConnection->send(msg);
-
- NpcDialogs::iterator it = mNpcDialogs.find(npcId);
- if (it != mNpcDialogs.end())
- {
- (*it).second.dialog->close();
- mNpcDialogs.erase(it);
- }
}
void NpcHandler::listInput(int npcId, int value)
@@ -224,9 +217,4 @@ void NpcHandler::endShopping(int beingId)
// TODO
}
-void NpcHandler::clearDialogs()
-{
- mNpcDialogs.clear();
-}
-
} // namespace ManaServ
diff --git a/src/net/manaserv/npchandler.h b/src/net/manaserv/npchandler.h
index 689fdc1d..d66c1a48 100644
--- a/src/net/manaserv/npchandler.h
+++ b/src/net/manaserv/npchandler.h
@@ -28,8 +28,6 @@
#include <map>
-class NpcDialog;
-
namespace ManaServ {
class NpcHandler : public MessageHandler, public Net::NpcHandler
@@ -65,15 +63,6 @@ class NpcHandler : public MessageHandler, public Net::NpcHandler
void sellItem(int beingId, int itemId, int amount);
void endShopping(int beingId);
-
- void clearDialogs();
-
- private:
- typedef struct {
- NpcDialog* dialog;
- } Wrapper;
- typedef std::map<int, Wrapper> NpcDialogs;
- NpcDialogs mNpcDialogs;
};
} // namespace ManaServ
diff --git a/src/net/manaserv/playerhandler.cpp b/src/net/manaserv/playerhandler.cpp
index 696ec037..2028afd9 100644
--- a/src/net/manaserv/playerhandler.cpp
+++ b/src/net/manaserv/playerhandler.cpp
@@ -24,6 +24,7 @@
#include "client.h"
#include "effectmanager.h"
+#include "eventmanager.h"
#include "game.h"
#include "localplayer.h"
#include "log.h"
@@ -41,7 +42,6 @@
#include "net/manaserv/defines.h"
#include "net/manaserv/messagein.h"
#include "net/manaserv/messageout.h"
-#include "net/manaserv/npchandler.h"
#include "net/manaserv/protocol.h"
/**
@@ -60,9 +60,7 @@ void RespawnRequestListener::action(const gcn::ActionEvent &event)
{
Net::getPlayerHandler()->respawn();
- ManaServ::NpcHandler *handler =
- static_cast<ManaServ::NpcHandler*>(Net::getNpcHandler());
- handler->clearDialogs();
+ Mana::EventManager::trigger("NPC", Mana::Event("CloseAll"));
}
extern Connection *gameServerConnection;