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authorJared Adams <jaxad0127@gmail.com>2010-02-13 15:04:58 -0700
committerJared Adams <jaxad0127@gmail.com>2010-02-13 15:08:54 -0700
commit8bc425ff48b7a874ca0fb9d2285044c75f3010ab (patch)
tree5904c7f53cde9ffbe7df2a63f088561141e06b66 /src/net/manaserv/playerhandler.cpp
parent28c9cec5d39c9a1b98694eba9a28281cf111e34a (diff)
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Make NPC dialogs instance instead of global
This change allows players to talk to multiple NPCs at a time (if the server agrees). Manaserv's netcode allows multiple commerce instances too. eAthena's is limited to one commerce instance, due to protocol limitations.
Diffstat (limited to 'src/net/manaserv/playerhandler.cpp')
-rw-r--r--src/net/manaserv/playerhandler.cpp43
1 files changed, 0 insertions, 43 deletions
diff --git a/src/net/manaserv/playerhandler.cpp b/src/net/manaserv/playerhandler.cpp
index 23158cc5..bff9512e 100644
--- a/src/net/manaserv/playerhandler.cpp
+++ b/src/net/manaserv/playerhandler.cpp
@@ -29,11 +29,9 @@
#include "particle.h"
#include "npc.h"
-#include "gui/buy.h"
#include "gui/chat.h"
#include "gui/gui.h"
#include "gui/okdialog.h"
-#include "gui/sell.h"
#include "gui/viewport.h"
#include "net/net.h"
@@ -43,13 +41,6 @@
#include "net/manaserv/messageout.h"
#include "net/manaserv/protocol.h"
-extern OkDialog *weightNotice;
-extern OkDialog *deathNotice;
-
-extern BuyDialog *buyDialog;
-extern SellDialog *sellDialog;
-extern Window *buySellDialog;
-
/** @see in game.cpp */
extern const int MILLISECONDS_IN_A_TICK;
@@ -61,38 +52,6 @@ extern const int MILLISECONDS_IN_A_TICK;
*/
static const int MAP_TELEPORT_SCROLL_DISTANCE = 8 * 32;
-/**
- * Listener used for handling the overweigth message.
- */
-// TODO Move somewhere else
-namespace {
- struct WeightListener : public gcn::ActionListener
- {
- void action(const gcn::ActionEvent &event)
- {
- weightNotice = NULL;
- }
- } weightListener;
-}
-
-/**
- * Listener used for handling death message.
- */
-// TODO Move somewhere else
-namespace {
- struct DeathListener : public gcn::ActionListener
- {
- void action(const gcn::ActionEvent &event)
- {
- Net::getPlayerHandler()->respawn();
- deathNotice = NULL;
- buyDialog->setVisible(false);
- sellDialog->setVisible(false);
- current_npc = 0;
- }
- } deathListener;
-}
-
extern Net::PlayerHandler *playerHandler;
namespace ManaServ {
@@ -313,8 +272,6 @@ void PlayerHandler::handleMapChangeMessage(Net::MessageIn &msg)
// Switch the actual map, deleting the previous one
game->changeMap(mapName);
- current_npc = 0;
-
const Vector &playerPos = player_node->getPosition();
float scrollOffsetX = 0.0f;
float scrollOffsetY = 0.0f;