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author | Jared Adams <jaxad0127@gmail.com> | 2010-02-13 15:04:58 -0700 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2010-02-13 15:08:54 -0700 |
commit | 8bc425ff48b7a874ca0fb9d2285044c75f3010ab (patch) | |
tree | 5904c7f53cde9ffbe7df2a63f088561141e06b66 /src/net/manaserv/playerhandler.cpp | |
parent | 28c9cec5d39c9a1b98694eba9a28281cf111e34a (diff) | |
download | mana-client-8bc425ff48b7a874ca0fb9d2285044c75f3010ab.tar.gz mana-client-8bc425ff48b7a874ca0fb9d2285044c75f3010ab.tar.bz2 mana-client-8bc425ff48b7a874ca0fb9d2285044c75f3010ab.tar.xz mana-client-8bc425ff48b7a874ca0fb9d2285044c75f3010ab.zip |
Make NPC dialogs instance instead of global
This change allows players to talk to multiple NPCs at a time (if the server agrees). Manaserv's netcode allows multiple commerce instances too. eAthena's is limited to one commerce instance, due to protocol limitations.
Diffstat (limited to 'src/net/manaserv/playerhandler.cpp')
-rw-r--r-- | src/net/manaserv/playerhandler.cpp | 43 |
1 files changed, 0 insertions, 43 deletions
diff --git a/src/net/manaserv/playerhandler.cpp b/src/net/manaserv/playerhandler.cpp index 23158cc5..bff9512e 100644 --- a/src/net/manaserv/playerhandler.cpp +++ b/src/net/manaserv/playerhandler.cpp @@ -29,11 +29,9 @@ #include "particle.h" #include "npc.h" -#include "gui/buy.h" #include "gui/chat.h" #include "gui/gui.h" #include "gui/okdialog.h" -#include "gui/sell.h" #include "gui/viewport.h" #include "net/net.h" @@ -43,13 +41,6 @@ #include "net/manaserv/messageout.h" #include "net/manaserv/protocol.h" -extern OkDialog *weightNotice; -extern OkDialog *deathNotice; - -extern BuyDialog *buyDialog; -extern SellDialog *sellDialog; -extern Window *buySellDialog; - /** @see in game.cpp */ extern const int MILLISECONDS_IN_A_TICK; @@ -61,38 +52,6 @@ extern const int MILLISECONDS_IN_A_TICK; */ static const int MAP_TELEPORT_SCROLL_DISTANCE = 8 * 32; -/** - * Listener used for handling the overweigth message. - */ -// TODO Move somewhere else -namespace { - struct WeightListener : public gcn::ActionListener - { - void action(const gcn::ActionEvent &event) - { - weightNotice = NULL; - } - } weightListener; -} - -/** - * Listener used for handling death message. - */ -// TODO Move somewhere else -namespace { - struct DeathListener : public gcn::ActionListener - { - void action(const gcn::ActionEvent &event) - { - Net::getPlayerHandler()->respawn(); - deathNotice = NULL; - buyDialog->setVisible(false); - sellDialog->setVisible(false); - current_npc = 0; - } - } deathListener; -} - extern Net::PlayerHandler *playerHandler; namespace ManaServ { @@ -313,8 +272,6 @@ void PlayerHandler::handleMapChangeMessage(Net::MessageIn &msg) // Switch the actual map, deleting the previous one game->changeMap(mapName); - current_npc = 0; - const Vector &playerPos = player_node->getPosition(); float scrollOffsetX = 0.0f; float scrollOffsetY = 0.0f; |