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authorJared Adams <jaxad0127@gmail.com>2009-10-24 10:58:58 -0600
committerJared Adams <jaxad0127@gmail.com>2009-10-24 10:58:58 -0600
commitc3ac3fb3b95d0abcd2cbc51e8ff1f2498cc6841b (patch)
tree709fda8a3974b5e73d4cd4d7e688c544ce03ed96 /src/net/manaserv/inventoryhandler.cpp
parent86e5e4c5bd29abcd90d21a64fdea7eac73665356 (diff)
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REplace instances of TMW with Mana
Diffstat (limited to 'src/net/manaserv/inventoryhandler.cpp')
-rw-r--r--src/net/manaserv/inventoryhandler.cpp167
1 files changed, 167 insertions, 0 deletions
diff --git a/src/net/manaserv/inventoryhandler.cpp b/src/net/manaserv/inventoryhandler.cpp
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+++ b/src/net/manaserv/inventoryhandler.cpp
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+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "net/manaserv/inventoryhandler.h"
+
+#include "net/manaserv/connection.h"
+#include "net/manaserv/protocol.h"
+
+#include "net/manaserv/gameserver/internal.h"
+#include "net/manaserv/gameserver/player.h"
+
+#include "net/messagein.h"
+#include "net/messageout.h"
+
+#include "equipment.h"
+#include "inventory.h"
+#include "item.h"
+#include "itemshortcut.h"
+#include "localplayer.h"
+
+#include "gui/chat.h"
+
+#include "resources/iteminfo.h"
+
+#include "log.h" // <<< REMOVE ME!
+
+Net::InventoryHandler *inventoryHandler;
+
+namespace ManaServ {
+
+InventoryHandler::InventoryHandler()
+{
+ static const Uint16 _messages[] = {
+ GPMSG_INVENTORY_FULL,
+ GPMSG_INVENTORY,
+ 0
+ };
+ handledMessages = _messages;
+ inventoryHandler = this;
+}
+
+void InventoryHandler::handleMessage(MessageIn &msg)
+{
+ switch (msg.getId())
+ {
+ case GPMSG_INVENTORY_FULL:
+ player_node->clearInventory();
+ // no break!
+
+ case GPMSG_INVENTORY:
+ while (msg.getUnreadLength())
+ {
+ int slot = msg.readInt8();
+ if (slot == 255)
+ {
+ player_node->setMoney(msg.readInt32());
+ continue;
+ }
+
+ int id = msg.readInt16();
+ if (slot < EQUIPMENT_SIZE)
+ {
+ player_node->mEquipment->setEquipment(slot, id);
+ }
+ else if (slot >= 32 && slot < 32 + INVENTORY_SIZE)
+ {
+ int amount = id ? msg.readInt8() : 0;
+ player_node->setInvItem(slot - 32, id, amount);
+ }
+ };
+ break;
+ }
+}
+
+void InventoryHandler::equipItem(const Item *item)
+{
+ MessageOut msg(PGMSG_EQUIP);
+ msg.writeInt8(item->getInvIndex());
+ Net::GameServer::connection->send(msg);
+}
+
+void InventoryHandler::unequipItem(const Item *item)
+{
+ MessageOut msg(PGMSG_UNEQUIP);
+ msg.writeInt8(item->getInvIndex());
+ Net::GameServer::connection->send(msg);
+
+ // Tidy equipment directly to avoid weapon still shown bug, for instance
+ int equipSlot = item->getInvIndex();
+ logger->log("Unequipping %d", equipSlot);
+ player_node->mEquipment->setEquipment(equipSlot, 0);
+}
+
+void InventoryHandler::useItem(const Item *item)
+{
+ MessageOut msg(PGMSG_USE_ITEM);
+ msg.writeInt8(item->getInvIndex());
+ Net::GameServer::connection->send(msg);
+}
+
+void InventoryHandler::dropItem(const Item *item, int amount)
+{
+ MessageOut msg(PGMSG_DROP);
+ msg.writeInt8(item->getInvIndex());
+ msg.writeInt8(amount);
+ Net::GameServer::connection->send(msg);
+}
+
+bool InventoryHandler::canSplit(const Item *item)
+{
+ return item && !item->isEquipment() && item->getQuantity() > 1;
+}
+
+void InventoryHandler::splitItem(const Item *item, int amount)
+{
+ int newIndex = player_node->getInventory()->getFreeSlot();
+ if (newIndex > Inventory::NO_SLOT_INDEX)
+ {
+ Net::GameServer::Player::moveItem(
+ item->getInvIndex(), newIndex, amount);
+ }
+}
+
+void InventoryHandler::moveItem(int oldIndex, int newIndex)
+{
+ if (oldIndex == newIndex)
+ return;
+
+ Net::GameServer::Player::moveItem(oldIndex, newIndex,
+ player_node->getInventory()->getItem(oldIndex)->getQuantity());
+}
+
+void InventoryHandler::openStorage()
+{
+ // TODO
+}
+
+void InventoryHandler::closeStorage()
+{
+ // TODO
+}
+
+void InventoryHandler::moveItem(StorageType source, int slot, int amount,
+ StorageType destination)
+{
+ // TODO
+}
+
+} // namespace ManaServ