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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-04-29 00:46:25 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-04-29 00:46:25 +0200
commit7e7e322fca22299a79630b8fe0bcb7e36c39e47a (patch)
tree518775a5b9596dcc50fccc0558c13c786821dede /src/net/manaserv/generalhandler.cpp
parentb00d3ffb2054e0ae96b602ba46589ef408d5a23d (diff)
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Made the client load the skills.xml again.
This, instead of the protocol specific filenames that are mana-skills.xml and ea-skills.xml. This is backward compatible as the old skills.xml file was once used before the 0.0.29.1 release which is the last alive from the 0.0.x serie. The skills.xml will have to added to world data to make this working, though. (Done in another patch.)
Diffstat (limited to 'src/net/manaserv/generalhandler.cpp')
-rw-r--r--src/net/manaserv/generalhandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/net/manaserv/generalhandler.cpp b/src/net/manaserv/generalhandler.cpp
index 0d3073f1..4f6ade4e 100644
--- a/src/net/manaserv/generalhandler.cpp
+++ b/src/net/manaserv/generalhandler.cpp
@@ -166,7 +166,7 @@ void GeneralHandler::flushNetwork()
void GeneralHandler::guiWindowsLoaded()
{
inventoryWindow->setSplitAllowed(true);
- skillDialog->loadSkills("mana-skills.xml");
+ skillDialog->loadSkills();
specialsWindow->loadSpecials("specials.xml");
player_node->setExpNeeded(100);