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authorBen Longbons <b.r.longbons@gmail.com>2011-06-15 16:07:34 -0700
committerBen Longbons <b.r.longbons@gmail.com>2011-06-16 14:25:15 -0700
commita387dc5d5230af3a9d0d784b946de7fd05a14416 (patch)
tree0daa596cf87131a42c3eb9995d871b12fa12319a /src/net/manaserv/gamehandler.cpp
parent5e33e0b52940e739f07e9c0955e61fc104c2d936 (diff)
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Remove useless ping packet
The comment in game.cpp about the server waiting for this is a lie. Reviewed-by: Bertram.
Diffstat (limited to 'src/net/manaserv/gamehandler.cpp')
-rw-r--r--src/net/manaserv/gamehandler.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/net/manaserv/gamehandler.cpp b/src/net/manaserv/gamehandler.cpp
index 63f84fd1..e9c2442a 100644
--- a/src/net/manaserv/gamehandler.cpp
+++ b/src/net/manaserv/gamehandler.cpp
@@ -127,11 +127,6 @@ void GameHandler::quit(bool reconnectAccount)
gameServerConnection->send(msg);
}
-void GameHandler::ping(int tick)
-{
- // TODO
-}
-
void GameHandler::gameLoading()
{
MessageOut msg(PGMSG_CONNECT);