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authorJared Adams <jaxad0127@gmail.com>2010-04-12 21:52:27 -0600
committerJared Adams <jaxad0127@gmail.com>2010-04-16 17:43:52 -0600
commitcf4a1da4eaffe19090a2246e0d3111b885a64ace (patch)
tree6187c8c7a91796e485c71ea7c88c819bec902b66 /src/net/manaserv/gamehandler.cpp
parent11a6f342e579c26320334b9ae9735701386e3b25 (diff)
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Fix canceling game connection
Reviewed-by: Bertram
Diffstat (limited to 'src/net/manaserv/gamehandler.cpp')
-rw-r--r--src/net/manaserv/gamehandler.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/net/manaserv/gamehandler.cpp b/src/net/manaserv/gamehandler.cpp
index 4c6c8e38..271fff15 100644
--- a/src/net/manaserv/gamehandler.cpp
+++ b/src/net/manaserv/gamehandler.cpp
@@ -35,9 +35,11 @@ extern ManaServ::ChatHandler *chatHandler;
namespace ManaServ {
+extern Connection *chatServerConnection;
extern Connection *gameServerConnection;
extern std::string netToken;
extern ServerInfo gameServer;
+extern ServerInfo chatServer;
GameHandler::GameHandler()
{
@@ -60,7 +62,7 @@ void GameHandler::handleMessage(Net::MessageIn &msg)
if (errMsg == ERRMSG_OK)
{
netToken = msg.readString(32);
-\
+
if (!netToken.empty())
{
Client::setState(STATE_SWITCH_CHARACTER);
@@ -91,7 +93,8 @@ void GameHandler::handleMessage(Net::MessageIn &msg)
void GameHandler::connect()
{
- //
+ gameServerConnection->connect(gameServer.hostname, gameServer.port);
+ chatServerConnection->connect(chatServer.hostname, chatServer.port);
}
bool GameHandler::isConnected()