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authorBertram <bertram@cegetel.net>2010-02-09 01:42:50 +0100
committerBertram <bertram@cegetel.net>2010-02-09 01:42:50 +0100
commit56f501c8148b1061a02547d37b20eeeeb64029db (patch)
tree718e48289066706bc3851830f3c6b03150e66b97 /src/net/manaserv/beinghandler.cpp
parent8b4d9f9b5eaf175baf0c4209c312133bb457742c (diff)
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Made the Beings' logic be able to handle any tile height/width.
This is the First step to get rid of most hardcoded 32 values.
Diffstat (limited to 'src/net/manaserv/beinghandler.cpp')
-rw-r--r--src/net/manaserv/beinghandler.cpp31
1 files changed, 28 insertions, 3 deletions
diff --git a/src/net/manaserv/beinghandler.cpp b/src/net/manaserv/beinghandler.cpp
index 3cafe706..02f136af 100644
--- a/src/net/manaserv/beinghandler.cpp
+++ b/src/net/manaserv/beinghandler.cpp
@@ -91,10 +91,35 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
}
}
-float BeingHandler::giveSpeedInPixelsPerTicks(float speedInTilesPerSeconds)
+Vector BeingHandler::giveSpeedInPixelsPerTicks(float speedInTilesPerSeconds)
{
- return (speedInTilesPerSeconds * (float)DEFAULT_TILE_SIDE_LENGTH)
- / 1000 * (float)MILLISECONDS_IN_A_TICK;
+ Vector speedInTicks;
+ Game *game = Game::instance();
+ Map *map = 0;
+ if (game)
+ {
+ map = game->getCurrentMap();
+ if (map)
+ {
+ speedInTicks.x = speedInTilesPerSeconds
+ * (float)map->getTileWidth()
+ / 1000 * (float)MILLISECONDS_IN_A_TICK;
+ speedInTicks.y = speedInTilesPerSeconds
+ * (float)map->getTileHeight()
+ / 1000 * (float)MILLISECONDS_IN_A_TICK;
+ }
+ }
+
+ if (!game || !map)
+ {
+ speedInTicks.x = speedInTicks.y = speedInTilesPerSeconds
+ * (float)DEFAULT_TILE_SIDE_LENGTH
+ / 1000 * (float)MILLISECONDS_IN_A_TICK;
+ }
+ // We don't use z for now.
+ speedInTicks.z = 0;
+
+ return speedInTicks;
}
static void handleLooks(Player *being, Net::MessageIn &msg)