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authorBjørn Lindeijer <bjorn@lindeijer.nl>2006-08-20 16:14:12 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2006-08-20 16:14:12 +0000
commit2fe42d32c6d368a66586c605cc1b38ee8d85ed1d (patch)
tree705a76dffde116ddbffb5cba9aa45e4b0700f280 /src/net/inventoryhandler.cpp
parent292f3e50a59b06bf129893b352466d7d54fa3d71 (diff)
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Changed MessageHandler::handleMessage to take a reference instead of a pointer.
Removed unused Packet class. Added stub for handling GPMSG_BEING_ENTER.
Diffstat (limited to 'src/net/inventoryhandler.cpp')
-rw-r--r--src/net/inventoryhandler.cpp58
1 files changed, 29 insertions, 29 deletions
diff --git a/src/net/inventoryhandler.cpp b/src/net/inventoryhandler.cpp
index 51c71f8d..cb1883b0 100644
--- a/src/net/inventoryhandler.cpp
+++ b/src/net/inventoryhandler.cpp
@@ -46,27 +46,27 @@ InventoryHandler::InventoryHandler()
handledMessages = _messages;
}
-void InventoryHandler::handleMessage(MessageIn *msg)
+void InventoryHandler::handleMessage(MessageIn &msg)
{
Sint32 number;
Sint16 index, amount, itemId, equipType;
- switch (msg->getId())
+ switch (msg.getId())
{
case SMSG_PLAYER_INVENTORY:
// Only called on map load / warp. First reset all items
// to not load them twice on map change.
player_node->clearInventory();
- msg->readShort(); // length
- number = (msg->getLength() - 4) / 18;
+ msg.readShort(); // length
+ number = (msg.getLength() - 4) / 18;
for (int loop = 0; loop < number; loop++)
{
- index = msg->readShort();
- itemId = msg->readShort();
- msg->readByte(); // type
- msg->readByte(); // identify flag
- amount = msg->readShort();
+ index = msg.readShort();
+ itemId = msg.readShort();
+ msg.readByte(); // type
+ msg.readByte(); // identify flag
+ amount = msg.readShort();
player_node->addInvItem(index, itemId, amount, false);
@@ -79,16 +79,16 @@ void InventoryHandler::handleMessage(MessageIn *msg)
break;
case SMSG_PLAYER_INVENTORY_ADD:
- index = msg->readShort();
- amount = msg->readShort();
- itemId = msg->readShort();
- msg->readByte(); // identify flag
- msg->readByte(); // attribute
- msg->readByte(); // refine
- equipType = msg->readShort();
- msg->readByte(); // type
-
- if (msg->readByte()> 0) {
+ index = msg.readShort();
+ amount = msg.readShort();
+ itemId = msg.readShort();
+ msg.readByte(); // identify flag
+ msg.readByte(); // attribute
+ msg.readByte(); // refine
+ equipType = msg.readShort();
+ msg.readByte(); // type
+
+ if (msg.readByte()> 0) {
chatWindow->chatLog("Unable to pick up item", BY_SERVER);
} else {
player_node->addInvItem(index, itemId, amount, equipType != 0);
@@ -96,26 +96,26 @@ void InventoryHandler::handleMessage(MessageIn *msg)
break;
case SMSG_PLAYER_INVENTORY_REMOVE:
- index = msg->readShort();
- amount = msg->readShort();
+ index = msg.readShort();
+ amount = msg.readShort();
player_node->getInvItem(index)->increaseQuantity(-amount);
break;
case SMSG_PLAYER_INVENTORY_USE:
- index = msg->readShort();
- msg->readShort(); // item id
- msg->readLong(); // id
- amount = msg->readShort();
- msg->readByte(); // type
+ index = msg.readShort();
+ msg.readShort(); // item id
+ msg.readLong(); // id
+ amount = msg.readShort();
+ msg.readByte(); // type
player_node->getInvItem(index)->setQuantity(amount);
break;
case SMSG_ITEM_USE_RESPONSE:
- index = msg->readShort();
- amount = msg->readShort();
+ index = msg.readShort();
+ amount = msg.readShort();
- if (msg->readByte() == 0) {
+ if (msg.readByte() == 0) {
chatWindow->chatLog("Failed to use item", BY_SERVER);
} else {
player_node->getInvItem(index)->setQuantity(amount);