summaryrefslogtreecommitdiff
path: root/src/net/gamehandler.h
diff options
context:
space:
mode:
authorJared Adams <jaxad0127@gmail.com>2009-09-30 19:54:06 -0600
committerJared Adams <jaxad0127@gmail.com>2009-09-30 19:54:06 -0600
commitd4f32a38fd498c180d562ced38a9129e0abf2252 (patch)
treee655b59ff686ad5fe2bdd11d6e072f5c3a4493b7 /src/net/gamehandler.h
parent6707d108790ab1fe1d4a3ef52d717966990fdf0a (diff)
downloadmana-client-d4f32a38fd498c180d562ced38a9129e0abf2252.tar.gz
mana-client-d4f32a38fd498c180d562ced38a9129e0abf2252.tar.bz2
mana-client-d4f32a38fd498c180d562ced38a9129e0abf2252.tar.xz
mana-client-d4f32a38fd498c180d562ced38a9129e0abf2252.zip
Merge login state machines for both clients
Also do some cleanup and refactoring of related code.
Diffstat (limited to 'src/net/gamehandler.h')
-rw-r--r--src/net/gamehandler.h55
1 files changed, 55 insertions, 0 deletions
diff --git a/src/net/gamehandler.h b/src/net/gamehandler.h
new file mode 100644
index 00000000..062b6770
--- /dev/null
+++ b/src/net/gamehandler.h
@@ -0,0 +1,55 @@
+/*
+ * The Mana World
+ * Copyright (C) 2009 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef MAPHANDLER_H
+#define MAPHANDLER_H
+
+#include "logindata.h"
+
+#include <iosfwd>
+
+namespace Net {
+
+class GameHandler
+{
+ public:
+ virtual void connect() = 0;
+
+ virtual bool isConnected() = 0;
+
+ virtual void disconnect() = 0;
+
+ virtual void inGame() = 0;
+
+ virtual void mapLoaded(const std::string &mapName) = 0;
+
+ virtual void who() = 0;
+
+ virtual void quit() = 0;
+
+ virtual void ping(int tick) = 0;
+
+ virtual void clear() = 0;
+};
+
+} // namespace Net
+
+#endif // MAPHANDLER_H