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authorBertram <yohanndotferreiraatorange.fr>2010-04-16 13:58:56 +0200
committerBertram <yohanndotferreiraatorange.fr>2010-04-17 12:03:44 +0200
commit3ae525b05858af105cc7e3eb6ac7316fc2f5bbd5 (patch)
tree5737c40d37a7b87897b9dc9b422198b28a18b13a /src/net/ea
parent924760c45e0f1aa1105e192bd83d6a4ce2c80f81 (diff)
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Changed eAthena protocol name to TmwAthena and changed the config files accordingly.
This makes room for the actual eAthena protocol future inclusion.
Diffstat (limited to 'src/net/ea')
-rw-r--r--src/net/ea/adminhandler.cpp131
-rw-r--r--src/net/ea/adminhandler.h62
-rw-r--r--src/net/ea/beinghandler.cpp714
-rw-r--r--src/net/ea/beinghandler.h43
-rw-r--r--src/net/ea/buysellhandler.cpp138
-rw-r--r--src/net/ea/buysellhandler.h45
-rw-r--r--src/net/ea/charserverhandler.cpp352
-rw-r--r--src/net/ea/charserverhandler.h80
-rw-r--r--src/net/ea/chathandler.cpp248
-rw-r--r--src/net/ea/chathandler.h68
-rw-r--r--src/net/ea/gamehandler.cpp174
-rw-r--r--src/net/ea/gamehandler.h70
-rw-r--r--src/net/ea/generalhandler.cpp255
-rw-r--r--src/net/ea/generalhandler.h78
-rw-r--r--src/net/ea/gui/guildtab.cpp117
-rw-r--r--src/net/ea/gui/guildtab.h52
-rw-r--r--src/net/ea/gui/partytab.cpp209
-rw-r--r--src/net/ea/gui/partytab.h52
-rw-r--r--src/net/ea/guildhandler.cpp480
-rw-r--r--src/net/ea/guildhandler.h71
-rw-r--r--src/net/ea/inventoryhandler.cpp519
-rw-r--r--src/net/ea/inventoryhandler.h164
-rw-r--r--src/net/ea/itemhandler.cpp68
-rw-r--r--src/net/ea/itemhandler.h39
-rw-r--r--src/net/ea/loginhandler.cpp315
-rw-r--r--src/net/ea/loginhandler.h94
-rw-r--r--src/net/ea/messagehandler.cpp47
-rw-r--r--src/net/ea/messagehandler.h58
-rw-r--r--src/net/ea/messagein.cpp74
-rw-r--r--src/net/ea/messagein.h51
-rw-r--r--src/net/ea/messageout.cpp128
-rw-r--r--src/net/ea/messageout.h64
-rw-r--r--src/net/ea/network.cpp478
-rw-r--r--src/net/ea/network.h130
-rw-r--r--src/net/ea/npchandler.cpp226
-rw-r--r--src/net/ea/npchandler.h80
-rw-r--r--src/net/ea/partyhandler.cpp411
-rw-r--r--src/net/ea/partyhandler.h76
-rw-r--r--src/net/ea/playerhandler.cpp652
-rw-r--r--src/net/ea/playerhandler.h66
-rw-r--r--src/net/ea/protocol.h311
-rw-r--r--src/net/ea/specialhandler.cpp255
-rw-r--r--src/net/ea/specialhandler.h50
-rw-r--r--src/net/ea/token.h43
-rw-r--r--src/net/ea/tradehandler.cpp288
-rw-r--r--src/net/ea/tradehandler.h58
46 files changed, 0 insertions, 8184 deletions
diff --git a/src/net/ea/adminhandler.cpp b/src/net/ea/adminhandler.cpp
deleted file mode 100644
index 010a932e..00000000
--- a/src/net/ea/adminhandler.cpp
+++ /dev/null
@@ -1,131 +0,0 @@
-/*
- * The Mana Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "net/ea/adminhandler.h"
-
-#include "being.h"
-#include "beingmanager.h"
-#include "game.h"
-#include "playerrelations.h"
-
-#include "gui/widgets/chattab.h"
-
-#include "net/chathandler.h"
-#include "net/net.h"
-
-#include "net/ea/protocol.h"
-
-#include "utils/gettext.h"
-#include "utils/stringutils.h"
-
-#include <string>
-
-extern Net::AdminHandler *adminHandler;
-
-namespace EAthena {
-
-AdminHandler::AdminHandler()
-{
- static const Uint16 _messages[] = {
- SMSG_ADMIN_KICK_ACK,
- 0
- };
- handledMessages = _messages;
- adminHandler = this;
-}
-
-void AdminHandler::handleMessage(Net::MessageIn &msg)
-{
- int id;
- switch (msg.getId())
- {
- case SMSG_ADMIN_KICK_ACK:
- id = msg.readInt32();
- if (id == 0)
- localChatTab->chatLog(_("Kick failed!"), BY_SERVER);
- else
- localChatTab->chatLog(_("Kick succeeded!"), BY_SERVER);
- break;
- }
-}
-
-void AdminHandler::announce(const std::string &text)
-{
- MessageOut outMsg(CMSG_ADMIN_ANNOUNCE);
- outMsg.writeInt16(text.length() + 4);
- outMsg.writeString(text, text.length());
-}
-
-void AdminHandler::localAnnounce(const std::string &text)
-{
- MessageOut outMsg(CMSG_ADMIN_LOCAL_ANNOUNCE);
- outMsg.writeInt16(text.length() + 4);
- outMsg.writeString(text, text.length());
-}
-
-void AdminHandler::hide(bool hide)
-{
- MessageOut outMsg(CMSG_ADMIN_HIDE);
- outMsg.writeInt32(0); //unused
-}
-
-void AdminHandler::kick(int playerId)
-{
- MessageOut outMsg(CMSG_ADMIN_KICK);
- outMsg.writeInt32(playerId);
-}
-
-void AdminHandler::kick(const std::string &name)
-{
- Net::getChatHandler()->talk("@kick " + name);
-}
-
-void AdminHandler::ban(int playerId)
-{
- // Not supported
-}
-
-void AdminHandler::ban(const std::string &name)
-{
- Net::getChatHandler()->talk("@ban " + name);
-}
-
-void AdminHandler::unban(int playerId)
-{
- // Not supported
-}
-
-void AdminHandler::unban(const std::string &name)
-{
- Net::getChatHandler()->talk("@unban " + name);
-}
-
-void AdminHandler::mute(int playerId, int type, int limit)
-{
- return; // Still looking into this
-
- MessageOut outMsg(CMSG_ADMIN_MUTE);
- outMsg.writeInt32(playerId);
- outMsg.writeInt8(type);
- outMsg.writeInt16(limit);
-}
-
-} // namespace EAthena
diff --git a/src/net/ea/adminhandler.h b/src/net/ea/adminhandler.h
deleted file mode 100644
index 8847ecb3..00000000
--- a/src/net/ea/adminhandler.h
+++ /dev/null
@@ -1,62 +0,0 @@
-/*
- * The Mana Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef NET_EA_ADMINHANDLER_H
-#define NET_EA_ADMINHANDLER_H
-
-#include "net/adminhandler.h"
-#include "net/net.h"
-
-#include "net/ea/messagehandler.h"
-
-namespace EAthena {
-
-class AdminHandler : public MessageHandler, public Net::AdminHandler
-{
- public:
- AdminHandler();
-
- void handleMessage(Net::MessageIn &msg);
-
- void announce(const std::string &text);
-
- void localAnnounce(const std::string &text);
-
- void hide(bool hide);
-
- void kick(int playerId);
-
- void kick(const std::string &name);
-
- void ban(int playerId);
-
- void ban(const std::string &name);
-
- void unban(int playerId);
-
- void unban(const std::string &name);
-
- void mute(int playerId, int type, int limit);
-};
-
-} // namespace EAthena
-
-#endif // NET_EA_ADMINHANDLER_H
diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp
deleted file mode 100644
index 55df2ede..00000000
--- a/src/net/ea/beinghandler.cpp
+++ /dev/null
@@ -1,714 +0,0 @@
-/*
- * The Mana Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "net/ea/beinghandler.h"
-
-#include "being.h"
-#include "beingmanager.h"
-#include "client.h"
-#include "effectmanager.h"
-#include "guild.h"
-#include "localplayer.h"
-#include "log.h"
-#include "npc.h"
-#include "party.h"
-#include "playerrelations.h"
-
-#include "net/ea/protocol.h"
-
-#include "resources/colordb.h"
-
-#include <iostream>
-
-namespace EAthena {
-
-const int EMOTION_TIME = 150; /**< Duration of emotion icon */
-
-BeingHandler::BeingHandler(bool enableSync):
- mSync(enableSync)
-{
- static const Uint16 _messages[] = {
- SMSG_BEING_VISIBLE,
- SMSG_BEING_MOVE,
- SMSG_BEING_MOVE2,
- SMSG_BEING_REMOVE,
- SMSG_SKILL_DAMAGE,
- SMSG_BEING_ACTION,
- SMSG_BEING_SELFEFFECT,
- SMSG_BEING_EMOTION,
- SMSG_BEING_CHANGE_LOOKS,
- SMSG_BEING_CHANGE_LOOKS2,
- SMSG_BEING_NAME_RESPONSE,
- SMSG_PLAYER_GUILD_PARTY_INFO,
- SMSG_BEING_CHANGE_DIRECTION,
- SMSG_PLAYER_UPDATE_1,
- SMSG_PLAYER_UPDATE_2,
- SMSG_PLAYER_MOVE,
- SMSG_PLAYER_STOP,
- SMSG_PLAYER_MOVE_TO_ATTACK,
- SMSG_PLAYER_STATUS_CHANGE,
- SMSG_BEING_STATUS_CHANGE,
- SMSG_BEING_RESURRECT,
- 0
- };
- handledMessages = _messages;
-}
-
-Being *createBeing(int id, short job)
-{
- Being::Type type = Being::UNKNOWN;
- if (job <= 25 || (job >= 4001 && job <= 4049))
- type = Being::PLAYER;
- else if (job >= 46 && job <= 1000)
- type = Being::NPC;
- else if (job > 1000 && job <= 2000)
- type = Being::MONSTER;
- else if (job == 45)
- return NULL; // Skip portals
-
- Being *being = beingManager->createBeing(id, type, job);
-
- if (type == Being::PLAYER || type == Being::NPC)
- {
- MessageOut outMsg(0x0094);
- outMsg.writeInt32(id);//readLong(2));
- }
-
- return being;
-}
-
-void BeingHandler::handleMessage(Net::MessageIn &msg)
-{
- if (!beingManager)
- return;
-
- int id;
- short job, speed, gender;
- Uint16 headTop, headMid, headBottom;
- Uint16 shoes, gloves;
- Uint16 weapon, shield;
- Uint16 gmstatus;
- int param1;
- int stunMode;
- Uint32 statusEffects;
- int type, guild;
- Uint16 status;
- Being *srcBeing, *dstBeing;
- Player *player = 0;
- int hairStyle, hairColor, flag;
- std::string player_followed;
-
- switch (msg.getId())
- {
- case SMSG_BEING_VISIBLE:
- case SMSG_BEING_MOVE:
- // Information about a being in range
- id = msg.readInt32();
- speed = msg.readInt16();
- stunMode = msg.readInt16(); // opt1
- statusEffects = msg.readInt16(); // opt2
- statusEffects |= ((Uint32)msg.readInt16()) << 16; // option
- job = msg.readInt16(); // class
-
- dstBeing = beingManager->findBeing(id);
-
- if (!dstBeing)
- {
- // Being with id >= 110000000 and job 0 are better
- // known as ghosts, so don't create those.
- if (job == 0 && id >= 110000000)
- {
- break;
- }
-
- dstBeing = createBeing(id, job);
-
- if (!dstBeing)
- break;
- }
-
- if (dstBeing->getType() == Being::PLAYER)
- player = static_cast<Player*>(dstBeing);
-
- if (msg.getId() == 0x0078)
- {
- dstBeing->clearPath();
- dstBeing->setFrame(0);
- dstBeing->setWalkTime(tick_time);
- dstBeing->setAction(Being::STAND);
- }
-
-
- // Prevent division by 0 when calculating frame
- if (speed == 0) { speed = 150; }
-
- dstBeing->setWalkSpeed(Vector(speed, speed, 0));
- dstBeing->setSubtype(job);
- hairStyle = msg.readInt16();
- weapon = msg.readInt16();
- headBottom = msg.readInt16();
-
- if (msg.getId() == SMSG_BEING_MOVE)
- {
- msg.readInt32(); // server tick
- }
-
- shield = msg.readInt16();
- headTop = msg.readInt16();
- headMid = msg.readInt16();
- hairColor = msg.readInt16();
- shoes = msg.readInt16(); // clothes color - "abused" as shoes
- gloves = msg.readInt16(); // head dir - "abused" as gloves
- guild = msg.readInt32(); // guild
- if (player)
- {
- if (guild == 0)
- {
- player->clearGuilds();
- }
- else
- {
- player->addGuild(Guild::getGuild(guild));
- }
- }
- msg.readInt16(); // guild emblem
- msg.readInt16(); // manner
- dstBeing->setStatusEffectBlock(32, msg.readInt16()); // opt3
- msg.readInt8(); // karma
- gender = msg.readInt8();
-
- if (player)
- {
- player->setGender((gender == 0)
- ? GENDER_FEMALE : GENDER_MALE);
- // Set these after the gender, as the sprites may be gender-specific
- player->setSprite(SPRITE_HAIR, hairStyle * -1, ColorDB::get(hairColor));
- player->setSprite(SPRITE_BOTTOMCLOTHES, headBottom);
- player->setSprite(SPRITE_TOPCLOTHES, headMid);
- player->setSprite(SPRITE_HAT, headTop);
- player->setSprite(SPRITE_SHOE, shoes);
- player->setSprite(SPRITE_GLOVES, gloves);
- player->setSprite(SPRITE_WEAPON, weapon, "", true);
- player->setSprite(SPRITE_SHIELD, shield);
- }
-
- if (msg.getId() == SMSG_BEING_MOVE)
- {
- Uint16 srcX, srcY, dstX, dstY;
- msg.readCoordinatePair(srcX, srcY, dstX, dstY);
- dstBeing->setAction(Being::STAND);
- dstBeing->setTileCoords(srcX, srcY);
- dstBeing->setDestination(dstX, dstY);
- }
- else
- {
- Uint8 dir;
- Uint16 x, y;
- msg.readCoordinates(x, y, dir);
- dstBeing->setTileCoords(x, y);
- dstBeing->setDirection(dir);
- }
-
- msg.readInt8(); // unknown
- msg.readInt8(); // unknown
- msg.readInt8(); // unknown / sit
-
- dstBeing->setStunMode(stunMode);
- dstBeing->setStatusEffectBlock(0, (statusEffects >> 16) & 0xffff);
- dstBeing->setStatusEffectBlock(16, statusEffects & 0xffff);
- break;
-
- case SMSG_BEING_MOVE2:
- /*
- * A simplified movement packet, used by the
- * later versions of eAthena for both mobs and
- * players
- */
- dstBeing = beingManager->findBeing(msg.readInt32());
-
- Uint16 srcX, srcY, dstX, dstY;
- msg.readCoordinatePair(srcX, srcY, dstX, dstY);
- msg.readInt32(); // Server tick
-
- /*
- * This packet doesn't have enough info to actually
- * create a new being, so if the being isn't found,
- * we'll just pretend the packet didn't happen
- */
-
- if (dstBeing)
- {
- dstBeing->setAction(Being::STAND);
- dstBeing->setTileCoords(srcX, srcY);
- dstBeing->setDestination(dstX, dstY);
- }
-
- break;
-
- case SMSG_BEING_REMOVE:
- // A being should be removed or has died
- id = msg.readInt32();
-
- dstBeing = beingManager->findBeing(id);
-
- if (!dstBeing)
- break;
-
- player_followed = player_node->getFollow();
-
- if (!player_followed.empty())
- {
- if (dstBeing->getName() == player_followed)
- {
- player_node->setDestination(player_node->getNextDestX(), player_node->getNextDestY());
- }
- }
-
- // If this is player's current target, clear it.
- if (dstBeing == player_node->getTarget())
- player_node->stopAttack();
-
- if (msg.readInt8() == 1)
- dstBeing->setAction(Being::DEAD);
- else
- beingManager->destroyBeing(dstBeing);
-
- break;
-
- case SMSG_BEING_RESURRECT:
- // A being changed mortality status
- id = msg.readInt32();
-
- dstBeing = beingManager->findBeing(id);
-
- if (!dstBeing)
- break;
-
- // If this is player's current target, clear it.
- if (dstBeing == player_node->getTarget())
- player_node->stopAttack();
-
- if (msg.readInt8() == 1)
- dstBeing->setAction(Being::STAND);
-
- break;
-
- case SMSG_SKILL_DAMAGE:
- msg.readInt16(); // Skill Id
- srcBeing = beingManager->findBeing(msg.readInt32());
- dstBeing = beingManager->findBeing(msg.readInt32());
- msg.readInt32(); // Server tick
- msg.readInt32(); // src speed
- msg.readInt32(); // dst speed
- param1 = msg.readInt32(); // Damage
- msg.readInt16(); // Skill level
- msg.readInt16(); // Div
- msg.readInt8(); // Skill hit/type (?)
- if (dstBeing)
- dstBeing->takeDamage(srcBeing, param1, Being::HIT); // Perhaps a new skill attack type should be created and used?
- if (srcBeing)
- srcBeing->handleAttack(dstBeing, param1, Being::HIT);
- break;
-
- case SMSG_BEING_ACTION:
- srcBeing = beingManager->findBeing(msg.readInt32());
- dstBeing = beingManager->findBeing(msg.readInt32());
- msg.readInt32(); // server tick
- msg.readInt32(); // src speed
- msg.readInt32(); // dst speed
- param1 = msg.readInt16();
- msg.readInt16(); // param 2
- type = msg.readInt8();
- msg.readInt16(); // param 3
-
- switch (type)
- {
- case Being::HIT: // Damage
- case Being::CRITICAL: // Critical Damage
- case Being::MULTI: // Critical Damage
- case Being::REFLECT: // Reflected Damage
- case Being::FLEE: // Lucky Dodge
- if (dstBeing)
- dstBeing->takeDamage(srcBeing, param1,
- (Being::AttackType)type);
- if (srcBeing)
- srcBeing->handleAttack(dstBeing, param1,
- (Being::AttackType)type);
- break;
-
- case 0x02: // Sit
- if (srcBeing)
- {
- srcBeing->setFrame(0);
- srcBeing->setAction(Being::SIT);
- }
- break;
-
- case 0x03: // Stand up
- if (srcBeing)
- {
- srcBeing->setFrame(0);
- srcBeing->setAction(Being::STAND);
- }
- break;
- }
- break;
-
- case SMSG_BEING_SELFEFFECT: {
- id = (Uint32)msg.readInt32();
- if (!beingManager->findBeing(id))
- break;
-
- int effectType = msg.readInt32();
- Being* being = beingManager->findBeing(id);
-
- effectManager->trigger(effectType, being);
-
- break;
- }
-
- case SMSG_BEING_EMOTION:
- if (!(dstBeing = beingManager->findBeing(msg.readInt32())))
- {
- break;
- }
-
- if (player_relations.hasPermission(dstBeing, PlayerRelation::EMOTE))
- {
- // only set emote if one doesnt already exist
- if (!dstBeing->getEmotion())
- dstBeing->setEmote(msg.readInt8(), EMOTION_TIME);
- }
-
- break;
-
- case SMSG_BEING_CHANGE_LOOKS:
- case SMSG_BEING_CHANGE_LOOKS2:
- {
- /*
- * SMSG_BEING_CHANGE_LOOKS (0x00c3) and
- * SMSG_BEING_CHANGE_LOOKS2 (0x01d7) do basically the same
- * thing. The difference is that ...LOOKS carries a single
- * 8 bit value, where ...LOOKS2 carries two 16 bit values.
- *
- * If type = 2, then the first 16 bit value is the weapon ID,
- * and the second 16 bit value is the shield ID. If no
- * shield is equipped, or type is not 2, then the second
- * 16 bit value will be 0.
- */
-
- if (!(dstBeing = beingManager->findBeing(msg.readInt32())))
- {
- break;
- }
-
- if (dstBeing->getType() == Being::PLAYER)
- player = static_cast<Player*>(dstBeing);
-
- int type = msg.readInt8();
- int id = 0;
- int id2 = 0;
-
- if (msg.getId() == SMSG_BEING_CHANGE_LOOKS)
- {
- id = msg.readInt8();
- }
- else
- { // SMSG_BEING_CHANGE_LOOKS2
- id = msg.readInt16();
- id2 = msg.readInt16();
- }
-
- switch (type)
- {
- case 1: // eAthena LOOK_HAIR
- player->setSpriteID(SPRITE_HAIR, id *-1);
- break;
- case 2: // Weapon ID in id, Shield ID in id2
- player->setSprite(SPRITE_WEAPON, id, "", true);
- player->setSprite(SPRITE_SHIELD, id2);
- break;
- case 3: // Change lower headgear for eAthena, pants for us
- player->setSprite(SPRITE_BOTTOMCLOTHES, id);
- break;
- case 4: // Change upper headgear for eAthena, hat for us
- player->setSprite(SPRITE_HAT, id);
- break;
- case 5: // Change middle headgear for eathena, armor for us
- player->setSprite(SPRITE_TOPCLOTHES, id);
- break;
- case 6: // eAthena LOOK_HAIR_COLOR
- player->setSpriteColor(SPRITE_HAIR, ColorDB::get(id));
- break;
- case 8: // eAthena LOOK_SHIELD
- player->setSprite(SPRITE_SHIELD, id);
- break;
- case 9: // eAthena LOOK_SHOES
- player->setSprite(SPRITE_SHOE, id);
- break;
- case 10: // LOOK_GLOVES
- player->setSprite(SPRITE_GLOVES, id);
- break;
- case 11: // LOOK_CAPE
- player->setSprite(SPRITE_CAPE, id);
- break;
- case 12:
- player->setSprite(SPRITE_MISC1, id);
- break;
- case 13:
- player->setSprite(SPRITE_MISC2, id);
- break;
- default:
- logger->log("SMSG_BEING_CHANGE_LOOKS: unsupported type: "
- "%d, id: %d", type, id);
- break;
- }
- }
- break;
-
- case SMSG_BEING_NAME_RESPONSE:
- if ((dstBeing = beingManager->findBeing(msg.readInt32())))
- {
- dstBeing->setName(msg.readString(24));
- }
- break;
- case SMSG_PLAYER_GUILD_PARTY_INFO:
- if ((dstBeing = beingManager->findBeing(msg.readInt32())))
- {
- dstBeing->setPartyName(msg.readString(24));
- dstBeing->setGuildName(msg.readString(24));
- dstBeing->setGuildPos(msg.readString(24));
- msg.readString(24); // Discard this
- }
- break;
- case SMSG_BEING_CHANGE_DIRECTION:
- if (!(dstBeing = beingManager->findBeing(msg.readInt32())))
- {
- break;
- }
-
- msg.readInt16(); // unused
-
- dstBeing->setDirection(msg.readInt8());
-
- break;
-
- case SMSG_PLAYER_UPDATE_1:
- case SMSG_PLAYER_UPDATE_2:
- case SMSG_PLAYER_MOVE:
- // An update about a player, potentially including movement.
- id = msg.readInt32();
- speed = msg.readInt16();
- stunMode = msg.readInt16(); // opt1; Aethyra use this as cape
- statusEffects = msg.readInt16(); // opt2; Aethyra use this as misc1
- statusEffects |= ((Uint32) msg.readInt16())
- << 16; // status.options; Aethyra uses this as misc2
- job = msg.readInt16();
-
- dstBeing = beingManager->findBeing(id);
-
- if (!dstBeing)
- {
- dstBeing = createBeing(id, job);
-
- if (!dstBeing)
- break;
- }
-
- if (dstBeing->getType() == Being::PLAYER)
- player = static_cast<Player*>(dstBeing);
-
- if (Party *party = player_node->getParty()){
- if (party->isMember(id))
- {
- player->setParty(party);
- }
- }
-
- dstBeing->setWalkSpeed(Vector(speed, speed, 0));
- dstBeing->setSubtype(job);
- hairStyle = msg.readInt16();
- weapon = msg.readInt16();
- shield = msg.readInt16();
- headBottom = msg.readInt16();
-
- if (msg.getId() == SMSG_PLAYER_MOVE)
- {
- msg.readInt32(); // server tick
- }
-
- headTop = msg.readInt16();
- headMid = msg.readInt16();
- hairColor = msg.readInt16();
- shoes = msg.readInt16();
- gloves = msg.readInt16();
- msg.readInt32(); // guild
- msg.readInt16(); // emblem
- msg.readInt16(); // manner
- dstBeing->setStatusEffectBlock(32, msg.readInt16()); // opt3
- msg.readInt8(); // karma
- player->setGender((msg.readInt8() == 0)
- ? GENDER_FEMALE : GENDER_MALE);
-
- // Set these after the gender, as the sprites may be gender-specific
- player->setSprite(SPRITE_WEAPON, weapon, "", true);
- player->setSprite(SPRITE_SHIELD, shield);
- //player->setSprite(SPRITE_SHOE, shoes);
- player->setSprite(SPRITE_BOTTOMCLOTHES, headBottom);
- player->setSprite(SPRITE_TOPCLOTHES, headMid);
- player->setSprite(SPRITE_HAT, headTop);
- //player->setSprite(SPRITE_GLOVES, gloves);
- //player->setSprite(SPRITE_CAPE, cape);
- //player->setSprite(SPRITE_MISC1, misc1);
- //player->setSprite(SPRITE_MISC2, misc2);
- player->setSprite(SPRITE_HAIR, hairStyle * -1, ColorDB::get(hairColor));
-
- if (msg.getId() == SMSG_PLAYER_MOVE)
- {
- Uint16 srcX, srcY, dstX, dstY;
- msg.readCoordinatePair(srcX, srcY, dstX, dstY);
- dstBeing->setTileCoords(srcX, srcY);
- dstBeing->setDestination(dstX, dstY);
-
- player_followed = player_node->getFollow();
- if (!player_followed.empty())
- {
- if (dstBeing->getName() == player_followed)
- {
- player_node->setNextDest(dstX, dstY);
- player_node->setDestination(srcX, srcY);
- }
- }
- }
- else
- {
- Uint8 dir;
- Uint16 x, y;
- msg.readCoordinates(x, y, dir);
- dstBeing->setTileCoords(x, y);
- dstBeing->setDirection(dir);
- }
-
- gmstatus = msg.readInt16();
- if (gmstatus & 0x80)
- player->setGM(true);
-
- if (msg.getId() == SMSG_PLAYER_UPDATE_1)
- {
- switch (msg.readInt8())
- {
- case 1:
- dstBeing->setAction(Being::DEAD);
- break;
-
- case 2:
- dstBeing->setAction(Being::SIT);
- break;
- }
- }
- else if (msg.getId() == SMSG_PLAYER_MOVE)
- {
- msg.readInt8(); // unknown
- }
-
- msg.readInt8(); // Lv
- msg.readInt8(); // unknown
-
- dstBeing->setWalkTime(tick_time);
- dstBeing->setFrame(0);
-
- dstBeing->setStunMode(stunMode);
- dstBeing->setStatusEffectBlock(0, (statusEffects >> 16) & 0xffff);
- dstBeing->setStatusEffectBlock(16, statusEffects & 0xffff);
- break;
-
- case SMSG_PLAYER_STOP:
- /*
- * Instruction from server to stop walking at x, y.
- *
- * Some people like having this enabled. Others absolutely
- * despise it. So I'm setting to so that it only affects the
- * local player if the person has set a key "EnableSync" to "1"
- * in their config.xml file.
- *
- * This packet will be honored for all other beings, regardless
- * of the config setting.
- */
-
- id = msg.readInt32();
- if (mSync || id != player_node->getId())
- {
- dstBeing = beingManager->findBeing(id);
- if (dstBeing)
- {
- Uint16 x, y;
- x = msg.readInt16();
- y = msg.readInt16();
- dstBeing->setTileCoords(x, y);
- if (dstBeing->getCurrentAction() == Being::WALK)
- {
- dstBeing->setFrame(0);
- dstBeing->setAction(Being::STAND);
- }
- }
- }
- break;
-
- case SMSG_PLAYER_MOVE_TO_ATTACK:
- /*
- * This is an *advisory* message, telling the client that
- * it needs to move the character before attacking
- * a target (out of range, obstruction in line of fire).
- * We can safely ignore this...
- */
- break;
-
- case SMSG_PLAYER_STATUS_CHANGE:
- // Change in players' flags
- id = msg.readInt32();
- dstBeing = beingManager->findBeing(id);
- stunMode = msg.readInt16();
- statusEffects = msg.readInt16();
- statusEffects |= ((Uint32) msg.readInt16()) << 16;
- msg.readInt8();
-
- if (dstBeing)
- {
- dstBeing->setStunMode(stunMode);
- dstBeing->setStatusEffectBlock(0, (statusEffects >> 16) & 0xffff);
- dstBeing->setStatusEffectBlock(16, statusEffects & 0xffff);
- }
- break;
-
- case SMSG_BEING_STATUS_CHANGE:
- // Status change
- status = msg.readInt16();
- id = msg.readInt32();
- flag = msg.readInt8(); // 0: stop, 1: start
-
- dstBeing = beingManager->findBeing(id);
- if (dstBeing)
- dstBeing->setStatusEffect(status, flag);
- break;
- }
-}
-
-} // namespace EAthena
diff --git a/src/net/ea/beinghandler.h b/src/net/ea/beinghandler.h
deleted file mode 100644
index b946b3f6..00000000
--- a/src/net/ea/beinghandler.h
+++ /dev/null
@@ -1,43 +0,0 @@
-/*
- * The Mana Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef NET_EA_BEINGHANDLER_H
-#define NET_EA_BEINGHANDLER_H
-
-#include "net/ea/messagehandler.h"
-
-namespace EAthena {
-
-class BeingHandler : public MessageHandler
-{
- public:
- BeingHandler(bool enableSync);
-
- virtual void handleMessage(Net::MessageIn &msg);
-
- private:
- // Should we honor server "Stop Walking" packets
- bool mSync;
-};
-
-} // namespace EAthena
-
-#endif // NET_EA_BEINGHANDLER_H
diff --git a/src/net/ea/buysellhandler.cpp b/src/net/ea/buysellhandler.cpp
deleted file mode 100644
index 0e4f1be9..00000000
--- a/src/net/ea/buysellhandler.cpp
+++ /dev/null
@@ -1,138 +0,0 @@
-/*
- * The Mana Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "net/ea/buysellhandler.h"
-
-#include "beingmanager.h"
-#include "inventory.h"
-#include "item.h"
-#include "localplayer.h"
-#include "npc.h"
-
-#include "gui/buy.h"
-#include "gui/buysell.h"
-#include "gui/sell.h"
-
-#include "gui/widgets/chattab.h"
-
-#include "net/messagein.h"
-
-#include "net/ea/protocol.h"
-
-#include "utils/gettext.h"
-
-namespace EAthena {
-
-BuySellHandler::BuySellHandler()
-{
- static const Uint16 _messages[] = {
- SMSG_NPC_BUY_SELL_CHOICE,
- SMSG_NPC_BUY,
- SMSG_NPC_SELL,
- SMSG_NPC_BUY_RESPONSE,
- SMSG_NPC_SELL_RESPONSE,
- 0
- };
- mNpcId = 0;
- handledMessages = _messages;
-}
-
-void BuySellHandler::handleMessage(Net::MessageIn &msg)
-{
- int n_items;
-
- switch (msg.getId())
- {
- case SMSG_NPC_BUY_SELL_CHOICE:
- if (!BuySellDialog::isActive())
- {
- mNpcId = msg.readInt32();
- new BuySellDialog(mNpcId);
- }
- break;
-
- case SMSG_NPC_BUY:
- msg.readInt16(); // length
- n_items = (msg.getLength() - 4) / 11;
- mBuyDialog = new BuyDialog(mNpcId);
- mBuyDialog->setMoney(player_node->getMoney());
-
- for (int k = 0; k < n_items; k++)
- {
- int value = msg.readInt32();
- msg.readInt32(); // DCvalue
- msg.readInt8(); // type
- int itemId = msg.readInt16();
- mBuyDialog->addItem(itemId, 0, value);
- }
- break;
-
- case SMSG_NPC_SELL:
- msg.readInt16(); // length
- n_items = (msg.getLength() - 4) / 10;
- if (n_items > 0)
- {
- SellDialog *dialog = new SellDialog(mNpcId);
- dialog->setMoney(player_node->getMoney());
-
- for (int k = 0; k < n_items; k++)
- {
- int index = msg.readInt16() - INVENTORY_OFFSET;
- int value = msg.readInt32();
- msg.readInt32(); // OCvalue
-
- Item *item = player_node->getInventory()->getItem(index);
-
- if (item && !(item->isEquipped()))
- dialog->addItem(item, value);
- }
- }
- else
- {
- localChatTab->chatLog(_("Nothing to sell."), BY_SERVER);
- }
- break;
-
- case SMSG_NPC_BUY_RESPONSE:
- if (msg.readInt8() == 0)
- {
- localChatTab->chatLog(_("Thanks for buying."), BY_SERVER);
- }
- else
- {
- // Reset player money since buy dialog already assumed purchase
- // would go fine
- mBuyDialog->setMoney(player_node->getMoney());
- localChatTab->chatLog(_("Unable to buy."), BY_SERVER);
- }
- break;
-
- case SMSG_NPC_SELL_RESPONSE:
- if (msg.readInt8() == 0)
- localChatTab->chatLog(_("Thanks for selling."), BY_SERVER);
- else
- localChatTab->chatLog(_("Unable to sell."), BY_SERVER);
-
- break;
- }
-}
-
-} // namespace EAthena
diff --git a/src/net/ea/buysellhandler.h b/src/net/ea/buysellhandler.h
deleted file mode 100644
index 320a9dd2..00000000
--- a/src/net/ea/buysellhandler.h
+++ /dev/null
@@ -1,45 +0,0 @@
-/*
- * The Mana Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef NET_EA_BUYSELLHANDLER_H
-#define NET_EA_BUYSELLHANDLER_H
-
-#include "net/ea/messagehandler.h"
-
-class BuyDialog;
-
-namespace EAthena {
-
-class BuySellHandler : public MessageHandler
-{
- public:
- BuySellHandler();
-
- virtual void handleMessage(Net::MessageIn &msg);
-
- private:
- int mNpcId;
- BuyDialog *mBuyDialog;
-};
-
-} // namespace EAthena
-
-#endif // NET_EA_BUYSELLHANDLER_H
diff --git a/src/net/ea/charserverhandler.cpp b/src/net/ea/charserverhandler.cpp
deleted file mode 100644
index 6f1506b5..00000000
--- a/src/net/ea/charserverhandler.cpp
+++ /dev/null
@@ -1,352 +0,0 @@
-/*
- * The Mana Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "net/ea/charserverhandler.h"
-
-#include "client.h"
-#include "game.h"
-#include "log.h"
-
-#include "gui/charcreatedialog.h"
-#include "gui/okdialog.h"
-
-#include "net/logindata.h"
-#include "net/messagein.h"
-#include "net/messageout.h"
-#include "net/net.h"
-
-#include "net/ea/gamehandler.h"
-#include "net/ea/loginhandler.h"
-#include "net/ea/network.h"
-#include "net/ea/protocol.h"
-
-#include "resources/colordb.h"
-
-#include "utils/dtor.h"
-#include "utils/gettext.h"
-#include "utils/stringutils.h"
-
-extern Net::CharHandler *charHandler;
-
-namespace EAthena {
-
-extern ServerInfo charServer;
-extern ServerInfo mapServer;
-
-CharServerHandler::CharServerHandler()
-{
- static const Uint16 _messages[] = {
- SMSG_CHAR_LOGIN,
- SMSG_CHAR_LOGIN_ERROR,
- SMSG_CHAR_CREATE_SUCCEEDED,
- SMSG_CHAR_CREATE_FAILED,
- SMSG_CHAR_DELETE_SUCCEEDED,
- SMSG_CHAR_DELETE_FAILED,
- SMSG_CHAR_MAP_INFO,
- SMSG_CHANGE_MAP_SERVER,
- 0
- };
- handledMessages = _messages;
- charHandler = this;
-}
-
-void CharServerHandler::handleMessage(Net::MessageIn &msg)
-{
- logger->log("CharServerHandler: Packet ID: %x, Length: %d",
- msg.getId(), msg.getLength());
-
- switch (msg.getId())
- {
- case SMSG_CHAR_LOGIN:
- {
- msg.skip(2); // Length word
- msg.skip(20); // Unused
-
- // Derive number of characters from message length
- const int count = (msg.getLength() - 24) / 106;
-
- for (int i = 0; i < count; ++i)
- {
- Net::Character *character = new Net::Character;
- int slot;
- character->dummy = readPlayerData(msg, &slot);
- character->slot = slot;
- mCharacters.push_back(character);
- logger->log("CharServer: Player: %s (%d)",
- character->dummy->getName().c_str(), slot);
- }
-
- Client::setState(STATE_CHAR_SELECT);
- }
- break;
-
- case SMSG_CHAR_LOGIN_ERROR:
- switch (msg.readInt8())
- {
- case 0:
- errorMessage = _("Access denied.");
- break;
- case 1:
- errorMessage = _("Cannot use this ID.");
- break;
- default:
- errorMessage = _("Unknown failure to select character.");
- break;
- }
- unlockCharSelectDialog();
- break;
-
- case SMSG_CHAR_CREATE_SUCCEEDED:
- {
- Net::Character *character = new Net::Character;
- int slot;
- character->dummy = readPlayerData(msg, &slot);
- character->slot = slot;
- mCharacters.push_back(character);
-
- updateCharSelectDialog();
-
- // Close the character create dialog
- if (mCharCreateDialog)
- {
- mCharCreateDialog->scheduleDelete();
- mCharCreateDialog = 0;
- }
- }
- break;
-
- case SMSG_CHAR_CREATE_FAILED:
- new OkDialog(_("Error"), _("Failed to create character. Most "
- "likely the name is already taken."));
- if (mCharCreateDialog)
- mCharCreateDialog->unlock();
- break;
-
- case SMSG_CHAR_DELETE_SUCCEEDED:
- delete mSelectedCharacter;
- mCharacters.remove(mSelectedCharacter);
- mSelectedCharacter = 0;
- updateCharSelectDialog();
- unlockCharSelectDialog();
- new OkDialog(_("Info"), _("Character deleted."));
- break;
-
- case SMSG_CHAR_DELETE_FAILED:
- unlockCharSelectDialog();
- new OkDialog(_("Error"), _("Failed to delete character."));
- break;
-
- case SMSG_CHAR_MAP_INFO:
- {
- msg.skip(4); // CharID, must be the same as player_node->charID
- GameHandler *gh = static_cast<GameHandler*>(Net::getGameHandler());
- gh->setMap(msg.readString(16));
- mapServer.hostname = ipToString(msg.readInt32());
- mapServer.port = msg.readInt16();
-
- // Prevent the selected local player from being deleted
- player_node = mSelectedCharacter->dummy;
- mSelectedCharacter->dummy = 0;
-
- delete_all(mCharacters);
- mCharacters.clear();
- updateCharSelectDialog();
-
- mNetwork->disconnect();
- Client::setState(STATE_CONNECT_GAME);
- }
- break;
-
- case SMSG_CHANGE_MAP_SERVER:
- {
- GameHandler *gh = static_cast<GameHandler*>(Net::getGameHandler());
- gh->setMap(msg.readString(16));
- int x = msg.readInt16();
- int y = msg.readInt16();
- mapServer.hostname = ipToString(msg.readInt32());
- mapServer.port = msg.readInt16();
-
- mNetwork->disconnect();
- Client::setState(STATE_CHANGE_MAP);
- player_node->setTileCoords(x, y);
- player_node->setMap(0);
- }
- break;
- }
-}
-
-LocalPlayer *CharServerHandler::readPlayerData(Net::MessageIn &msg, int *slot)
-{
- const Token &token =
- static_cast<LoginHandler*>(Net::getLoginHandler())->getToken();
-
- LocalPlayer *tempPlayer = new LocalPlayer(msg.readInt32(), 0);
- tempPlayer->setGender(token.sex);
-
- tempPlayer->setExp(msg.readInt32());
- tempPlayer->setMoney(msg.readInt32());
- tempPlayer->setExperience(JOB, msg.readInt32(), 1);
- int temp = msg.readInt32();
- tempPlayer->setAttributeBase(JOB, temp, false);
- tempPlayer->setAttributeEffective(JOB, temp);
- tempPlayer->setSprite(SPRITE_SHOE, msg.readInt16());
- tempPlayer->setSprite(SPRITE_GLOVES, msg.readInt16());
- tempPlayer->setSprite(SPRITE_CAPE, msg.readInt16());
- tempPlayer->setSprite(SPRITE_MISC1, msg.readInt16());
- msg.readInt32(); // option
- msg.readInt32(); // karma
- msg.readInt32(); // manner
- msg.skip(2); // unknown
- tempPlayer->setHp(msg.readInt16());
- tempPlayer->setMaxHp(msg.readInt16());
- tempPlayer->setMP(msg.readInt16());
- tempPlayer->setMaxMP(msg.readInt16());
- msg.readInt16(); // speed
- tempPlayer->setSubtype(msg.readInt16()); // class (used for race)
- int hairStyle = msg.readInt16();
- Uint16 weapon = msg.readInt16();
- tempPlayer->setSprite(SPRITE_WEAPON, weapon, "", true);
- tempPlayer->setLevel(msg.readInt16());
- msg.readInt16(); // skill point
- tempPlayer->setSprite(SPRITE_BOTTOMCLOTHES, msg.readInt16()); // head bottom
- tempPlayer->setSprite(SPRITE_SHIELD, msg.readInt16());
- tempPlayer->setSprite(SPRITE_HAT, msg.readInt16()); // head option top
- tempPlayer->setSprite(SPRITE_TOPCLOTHES, msg.readInt16()); // head option mid
- tempPlayer->setSprite(SPRITE_HAIR, hairStyle * -1, ColorDB::get(msg.readInt16()));
- tempPlayer->setSprite(SPRITE_MISC2, msg.readInt16());
- tempPlayer->setName(msg.readString(24));
- for (int i = 0; i < 6; i++)
- tempPlayer->setAttributeBase(i + STR, msg.readInt8(), false);
- *slot = msg.readInt8(); // character slot
- msg.readInt8(); // unknown
-
- return tempPlayer;
-}
-
-void CharServerHandler::setCharSelectDialog(CharSelectDialog *window)
-{
- mCharSelectDialog = window;
- updateCharSelectDialog();
-}
-
-void CharServerHandler::setCharCreateDialog(CharCreateDialog *window)
-{
- mCharCreateDialog = window;
-
- if (!mCharCreateDialog)
- return;
-
- std::vector<std::string> attributes;
- attributes.push_back(_("Strength:"));
- attributes.push_back(_("Agility:"));
- attributes.push_back(_("Vitality:"));
- attributes.push_back(_("Intelligence:"));
- attributes.push_back(_("Dexterity:"));
- attributes.push_back(_("Luck:"));
-
- const Token &token =
- static_cast<LoginHandler*>(Net::getLoginHandler())->getToken();
-
- mCharCreateDialog->setAttributes(attributes, 30, 1, 9);
- mCharCreateDialog->setFixedGender(true, token.sex);
-}
-
-void CharServerHandler::requestCharacters()
-{
- connect();
-}
-
-void CharServerHandler::chooseCharacter(Net::Character *character)
-{
- mSelectedCharacter = character;
- mCharSelectDialog = 0;
-
- MessageOut outMsg(CMSG_CHAR_SELECT);
- outMsg.writeInt8(mSelectedCharacter->slot);
-}
-
-void CharServerHandler::newCharacter(const std::string &name, int slot,
- bool gender, int hairstyle, int hairColor,
- const std::vector<int> &stats)
-{
- MessageOut outMsg(CMSG_CHAR_CREATE);
- outMsg.writeString(name, 24);
- for (int i = 0; i < 6; i++)
- {
- outMsg.writeInt8(stats[i]);
- }
- outMsg.writeInt8(slot);
- outMsg.writeInt16(hairColor);
- outMsg.writeInt16(hairstyle);
-}
-
-void CharServerHandler::deleteCharacter(Net::Character *character)
-{
- mSelectedCharacter = character;
-
- MessageOut outMsg(CMSG_CHAR_DELETE);
- outMsg.writeInt32(mSelectedCharacter->dummy->getId());
- outMsg.writeString("a@a.com", 40);
-}
-
-void CharServerHandler::switchCharacter()
-{
- // This is really a map-server packet
- MessageOut outMsg(CMSG_PLAYER_RESTART);
- outMsg.writeInt8(1);
-}
-
-int CharServerHandler::baseSprite() const
-{
- return SPRITE_BASE;
-}
-
-int CharServerHandler::hairSprite() const
-{
- return SPRITE_HAIR;
-}
-
-int CharServerHandler::maxSprite() const
-{
- return SPRITE_VECTOREND;
-}
-
-void CharServerHandler::connect()
-{
- const Token &token =
- static_cast<LoginHandler*>(Net::getLoginHandler())->getToken();
-
- mNetwork->disconnect();
- mNetwork->connect(charServer);
- MessageOut outMsg(CMSG_CHAR_SERVER_CONNECT);
- outMsg.writeInt32(token.account_ID);
- outMsg.writeInt32(token.session_ID1);
- outMsg.writeInt32(token.session_ID2);
- // [Fate] The next word is unused by the old char server, so we squeeze in
- // mana client version information
- outMsg.writeInt16(CLIENT_PROTOCOL_VERSION);
- outMsg.writeInt8((token.sex == GENDER_MALE) ? 1 : 0);
-
- // We get 4 useless bytes before the real answer comes in (what are these?)
- mNetwork->skip(4);
-}
-
-} // namespace EAthena
diff --git a/src/net/ea/charserverhandler.h b/src/net/ea/charserverhandler.h
deleted file mode 100644
index 8f1b5d73..00000000
--- a/src/net/ea/charserverhandler.h
+++ /dev/null
@@ -1,80 +0,0 @@
-/*
- * The Mana Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef NET_EA_CHARSERVERHANDLER_H
-#define NET_EA_CHARSERVERHANDLER_H
-
-#include "net/charhandler.h"
-#include "net/serverinfo.h"
-
-#include "net/ea/messagehandler.h"
-#include "net/ea/token.h"
-
-class LoginData;
-
-namespace EAthena {
-
-/**
- * Deals with incoming messages from the character server.
- */
-class CharServerHandler : public MessageHandler, public Net::CharHandler
-{
- public:
- CharServerHandler();
-
- virtual void handleMessage(Net::MessageIn &msg);
-
- void setCharSelectDialog(CharSelectDialog *window);
-
- /**
- * Sets the character create dialog. The handler will clean up this
- * dialog when a new character is succesfully created, and will unlock
- * the dialog when a new character failed to be created.
- */
- void setCharCreateDialog(CharCreateDialog *window);
-
- void requestCharacters();
-
- void chooseCharacter(Net::Character *character);
-
- void newCharacter(const std::string &name, int slot, bool gender,
- int hairstyle, int hairColor,
- const std::vector<int> &stats);
-
- void deleteCharacter(Net::Character *character);
-
- void switchCharacter();
-
- int baseSprite() const;
-
- int hairSprite() const;
-
- int maxSprite() const;
-
- void connect();
-
- private:
- LocalPlayer *readPlayerData(Net::MessageIn &msg, int *slot);
-};
-
-} // namespace EAthena
-
-#endif // NET_EA_CHARSERVERHANDLER_H
diff --git a/src/net/ea/chathandler.cpp b/src/net/ea/chathandler.cpp
deleted file mode 100644
index 096ca631..00000000
--- a/src/net/ea/chathandler.cpp
+++ /dev/null
@@ -1,248 +0,0 @@
-/*
- * The Mana Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "net/ea/chathandler.h"
-
-#include "being.h"
-#include "beingmanager.h"
-#include "game.h"
-#include "localplayer.h"
-#include "playerrelations.h"
-
-#include "gui/widgets/chattab.h"
-
-#include "net/messagein.h"
-#include "net/messageout.h"
-
-#include "net/ea/protocol.h"
-
-#include "utils/gettext.h"
-#include "utils/stringutils.h"
-
-#include <string>
-
-extern Net::ChatHandler *chatHandler;
-
-namespace EAthena {
-
-ChatHandler::ChatHandler()
-{
- static const Uint16 _messages[] = {
- SMSG_BEING_CHAT,
- SMSG_PLAYER_CHAT,
- SMSG_WHISPER,
- SMSG_WHISPER_RESPONSE,
- SMSG_GM_CHAT,
- SMSG_MVP, // MVP
- 0
- };
- handledMessages = _messages;
- chatHandler = this;
-}
-
-void ChatHandler::handleMessage(Net::MessageIn &msg)
-{
- if (!localChatTab) return;
-
- Being *being;
- std::string chatMsg;
- std::string nick;
- int chatMsgLength;
-
- switch (msg.getId())
- {
- case SMSG_WHISPER_RESPONSE:
- switch (msg.readInt8())
- {
- case 0x00:
- // comment out since we'll local echo in chat.cpp instead, then only report failures
- //localChatTab->chatLog("Whisper sent", BY_SERVER);
- break;
- case 0x01:
- localChatTab->chatLog(_("Whisper could not be sent, user "
- "is offline."), BY_SERVER);
- break;
- case 0x02:
- localChatTab->chatLog(_("Whisper could not be sent, "
- "ignored by user."), BY_SERVER);
- break;
- }
- break;
-
- // Received whisper
- case SMSG_WHISPER:
- chatMsgLength = msg.readInt16() - 28;
- nick = msg.readString(24);
-
- if (chatMsgLength <= 0)
- break;
-
- chatMsg = msg.readString(chatMsgLength);
-
- if (nick != "Server")
- {
- if (player_relations.hasPermission(nick, PlayerRelation::WHISPER))
- chatWindow->whisper(nick, chatMsg);
- }
- else
- {
- localChatTab->chatLog(chatMsg, BY_SERVER);
- }
-
- break;
-
- // Received speech from being
- case SMSG_BEING_CHAT: {
- chatMsgLength = msg.readInt16() - 8;
- being = beingManager->findBeing(msg.readInt32());
-
- if (!being || chatMsgLength <= 0)
- break;
-
- chatMsg = msg.readString(chatMsgLength);
-
- std::string::size_type pos = chatMsg.find(" : ", 0);
- std::string sender_name = ((pos == std::string::npos)
- ? ""
- : chatMsg.substr(0, pos));
-
- // We use getIgnorePlayer instead of ignoringPlayer here because ignorePlayer' side
- // effects are triggered right below for Being::IGNORE_SPEECH_FLOAT.
- if (player_relations.checkPermissionSilently(sender_name, PlayerRelation::SPEECH_LOG))
- localChatTab->chatLog(chatMsg, BY_OTHER);
-
- chatMsg.erase(0, pos + 3);
- trim(chatMsg);
-
- if (player_relations.hasPermission(sender_name, PlayerRelation::SPEECH_FLOAT))
- being->setSpeech(chatMsg, SPEECH_TIME);
- break;
- }
-
- case SMSG_PLAYER_CHAT:
- case SMSG_GM_CHAT: {
- chatMsgLength = msg.readInt16() - 4;
-
- if (chatMsgLength <= 0)
- break;
-
- chatMsg = msg.readString(chatMsgLength);
- std::string::size_type pos = chatMsg.find(" : ", 0);
-
- if (msg.getId() == SMSG_PLAYER_CHAT)
- {
- localChatTab->chatLog(chatMsg, BY_PLAYER);
-
- if (pos != std::string::npos)
- chatMsg.erase(0, pos + 3);
-
- trim(chatMsg);
-
- player_node->setSpeech(chatMsg, SPEECH_TIME);
- }
- else
- {
- localChatTab->chatLog(chatMsg, BY_GM);
- }
- break;
- }
-
- case SMSG_MVP:
- // Display MVP player
- msg.readInt32(); // id
- localChatTab->chatLog(_("MVP player."), BY_SERVER);
- break;
- }
-}
-
-void ChatHandler::talk(const std::string &text)
-{
- std::string mes = player_node->getName() + " : " + text;
-
- MessageOut outMsg(CMSG_CHAT_MESSAGE);
- // Added + 1 in order to let eAthena parse admin commands correctly
- outMsg.writeInt16(mes.length() + 4 + 1);
- outMsg.writeString(mes, mes.length() + 1);
-}
-
-void ChatHandler::me(const std::string &text)
-{
- std::string action = strprintf("*%s*", text.c_str());
-
- talk(action);
-}
-
-void ChatHandler::privateMessage(const std::string &recipient,
- const std::string &text)
-{
- MessageOut outMsg(CMSG_CHAT_WHISPER);
- outMsg.writeInt16(text.length() + 28);
- outMsg.writeString(recipient, 24);
- outMsg.writeString(text, text.length());
-}
-
-void ChatHandler::channelList()
-{
- localChatTab->chatLog(_("Channels are not supported!"), BY_SERVER);
-}
-
-void ChatHandler::enterChannel(const std::string &channel,
- const std::string &password)
-{
- localChatTab->chatLog(_("Channels are not supported!"), BY_SERVER);
-}
-
-void ChatHandler::quitChannel(int channelId)
-{
- localChatTab->chatLog(_("Channels are not supported!"), BY_SERVER);
-}
-
-void ChatHandler::sendToChannel(int channelId, const std::string &text)
-{
- localChatTab->chatLog(_("Channels are not supported!"), BY_SERVER);
-}
-
-void ChatHandler::userList(const std::string &channel)
-{
- localChatTab->chatLog(_("Channels are not supported!"), BY_SERVER);
-}
-
-void ChatHandler::setChannelTopic(int channelId, const std::string &text)
-{
- localChatTab->chatLog(_("Channels are not supported!"), BY_SERVER);
-}
-
-void ChatHandler::setUserMode(int channelId, const std::string &name, int mode)
-{
- localChatTab->chatLog(_("Channels are not supported!"), BY_SERVER);
-}
-
-void ChatHandler::kickUser(int channelId, const std::string &name)
-{
- localChatTab->chatLog(_("Channels are not supported!"), BY_SERVER);
-}
-
-void ChatHandler::who()
-{
- MessageOut outMsg(CMSG_WHO_REQUEST);
-}
-
-} // namespace EAthena
diff --git a/src/net/ea/chathandler.h b/src/net/ea/chathandler.h
deleted file mode 100644
index aceb05a2..00000000
--- a/src/net/ea/chathandler.h
+++ /dev/null
@@ -1,68 +0,0 @@
-/*
- * The Mana Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef NET_EA_CHATHANDLER_H
-#define NET_EA_CHATHANDLER_H
-
-#include "net/chathandler.h"
-#include "net/net.h"
-
-#include "net/ea/messagehandler.h"
-
-namespace EAthena {
-
-class ChatHandler : public MessageHandler, public Net::ChatHandler
-{
- public:
- ChatHandler();
-
- void handleMessage(Net::MessageIn &msg);
-
- void talk(const std::string &text);
-
- void me(const std::string &text);
-
- void privateMessage(const std::string &recipient,
- const std::string &text);
-
- void channelList();
-
- void enterChannel(const std::string &channel,
- const std::string &password);
-
- void quitChannel(int channelId);
-
- void sendToChannel(int channelId, const std::string &text);
-
- void userList(const std::string &channel);
-
- void setChannelTopic(int channelId, const std::string &text);
-
- void setUserMode(int channelId, const std::string &name, int mode);
-
- void kickUser(int channelId, const std::string &name);
-
- void who();
-};
-
-} // namespace EAthena
-
-#endif // NET_EA_CHATHANDLER_H
diff --git a/src/net/ea/gamehandler.cpp b/src/net/ea/gamehandler.cpp
deleted file mode 100644
index cabaf763..00000000
--- a/src/net/ea/gamehandler.cpp
+++ /dev/null
@@ -1,174 +0,0 @@
-/*
- * The Mana Client
- * Copyright (C) 2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "net/ea/gamehandler.h"
-
-#include "client.h"
-#include "game.h"
-#include "localplayer.h"
-#include "log.h"
-
-#include "gui/widgets/chattab.h"
-
-#include "gui/okdialog.h"
-
-#include "net/messagein.h"
-#include "net/messageout.h"
-
-#include "net/ea/loginhandler.h"
-#include "net/ea/network.h"
-#include "net/ea/protocol.h"
-
-#include "utils/gettext.h"
-#include "utils/stringutils.h"
-
-extern Net::GameHandler *gameHandler;
-
-namespace EAthena {
-
-extern ServerInfo mapServer;
-
-GameHandler::GameHandler()
-{
- static const Uint16 _messages[] = {
- SMSG_MAP_LOGIN_SUCCESS,
- SMSG_SERVER_PING,
- SMSG_WHO_ANSWER,
- SMSG_CHAR_SWITCH_RESPONSE,
- SMSG_MAP_QUIT_RESPONSE,
- 0
- };
- handledMessages = _messages;
- gameHandler = this;
-}
-
-void GameHandler::handleMessage(Net::MessageIn &msg)
-{
- switch (msg.getId())
- {
- case SMSG_MAP_LOGIN_SUCCESS:
- {
- unsigned char direction;
- Uint16 x, y;
- msg.readInt32(); // server tick
- msg.readCoordinates(x, y, direction);
- msg.skip(2); // unknown
- logger->log("Protocol: Player start position: (%d, %d), Direction: %d",
- x, y, direction);
- // Switch now or we'll have problems
- Client::setState(STATE_GAME);
- player_node->setTileCoords(x, y);
- } break;
-
- case SMSG_SERVER_PING:
- // We ignore this for now
- // int tick = msg.readInt32()
- break;
-
- case SMSG_WHO_ANSWER:
- localChatTab->chatLog(strprintf(_("Online users: %d"),
- msg.readInt32()), BY_SERVER);
- break;
-
- case SMSG_CHAR_SWITCH_RESPONSE:
- if (msg.readInt8())
- {
- Client::setState(STATE_SWITCH_CHARACTER);
- }
- break;
-
- case SMSG_MAP_QUIT_RESPONSE:
- if (msg.readInt8())
- {
- new OkDialog(_("Game"), _("Request to quit denied!"), NULL);
- }
- break;
- }
-}
-
-void GameHandler::connect()
-{
- mNetwork->connect(mapServer);
-
- const Token &token =
- static_cast<LoginHandler*>(Net::getLoginHandler())->getToken();
-
-
- if (Client::getState() == STATE_CONNECT_GAME)
- {
- mCharID = player_node->getId();
- // Change the player's ID to the account ID to match what eAthena uses
- player_node->setId(token.account_ID);
- }
-
- // Send login infos
- MessageOut outMsg(CMSG_MAP_SERVER_CONNECT);
- outMsg.writeInt32(token.account_ID);
- outMsg.writeInt32(mCharID);
- outMsg.writeInt32(token.session_ID1);
- outMsg.writeInt32(token.session_ID2);
- outMsg.writeInt8((token.sex == GENDER_MALE) ? 1 : 0);
-
- // We get 4 useless bytes before the real answer comes in (what are these?)
- mNetwork->skip(4);
-}
-
-bool GameHandler::isConnected()
-{
- return mNetwork->isConnected();
-}
-
-void GameHandler::disconnect()
-{
- mNetwork->disconnect();
-}
-
-void GameHandler::inGame()
-{
- Game::instance()->changeMap(mMap);
-}
-
-void GameHandler::mapLoaded(const std::string &mapName)
-{
- MessageOut outMsg(CMSG_MAP_LOADED);
-}
-
-void GameHandler::who()
-{
-}
-
-void GameHandler::quit()
-{
- MessageOut outMsg(CMSG_CLIENT_QUIT);
-}
-
-void GameHandler::ping(int tick)
-{
- MessageOut msg(CMSG_CLIENT_PING);
- msg.writeInt32(tick);
-}
-
-void GameHandler::setMap(const std::string map)
-{
- mMap = map.substr(0, map.rfind("."));
-}
-
-} // namespace EAthena
diff --git a/src/net/ea/gamehandler.h b/src/net/ea/gamehandler.h
deleted file mode 100644
index b8b6626d..00000000
--- a/src/net/ea/gamehandler.h
+++ /dev/null
@@ -1,70 +0,0 @@
-/*
- * The Mana Client
- * Copyright (C) 2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef NET_EA_MAPHANDLER_H
-#define NET_EA_MAPHANDLER_H
-
-#include "net/gamehandler.h"
-#include "net/net.h"
-#include "net/serverinfo.h"
-
-#include "net/ea/messagehandler.h"
-#include "net/ea/token.h"
-
-namespace EAthena {
-
-class GameHandler : public MessageHandler, public Net::GameHandler
-{
- public:
- GameHandler();
-
- void handleMessage(Net::MessageIn &msg);
-
- void connect();
-
- bool isConnected();
-
- void disconnect();
-
- void inGame();
-
- void mapLoaded(const std::string &mapName);
-
- void who();
-
- void quit();
-
- void ping(int tick);
-
- bool removeDeadBeings() const { return true; }
-
- void clear();
-
- void setMap(const std::string map);
-
- private:
- std::string mMap;
- int mCharID; /// < Saved for map-server switching
-};
-
-} // namespace EAthena
-
-#endif // NET_EA_MAPHANDLER_H
diff --git a/src/net/ea/generalhandler.cpp b/src/net/ea/generalhandler.cpp
deleted file mode 100644
index 047aee63..00000000
--- a/src/net/ea/generalhandler.cpp
+++ /dev/null
@@ -1,255 +0,0 @@
-/*
- * The Mana Client
- * Copyright (C) 2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "net/ea/generalhandler.h"
-
-#include "client.h"
-#include "configuration.h"
-#include "log.h"
-
-#include "gui/charselectdialog.h"
-#include "gui/inventorywindow.h"
-#include "gui/register.h"
-#include "gui/skilldialog.h"
-#include "gui/socialwindow.h"
-#include "gui/statuswindow.h"
-
-#include "net/ea/adminhandler.h"
-#include "net/ea/beinghandler.h"
-#include "net/ea/buysellhandler.h"
-#include "net/ea/chathandler.h"
-#include "net/ea/charserverhandler.h"
-#include "net/ea/gamehandler.h"
-#include "net/ea/guildhandler.h"
-#include "net/ea/inventoryhandler.h"
-#include "net/ea/itemhandler.h"
-#include "net/ea/loginhandler.h"
-#include "net/ea/network.h"
-#include "net/ea/npchandler.h"
-#include "net/ea/partyhandler.h"
-#include "net/ea/playerhandler.h"
-#include "net/ea/protocol.h"
-#include "net/ea/tradehandler.h"
-#include "net/ea/specialhandler.h"
-
-#include "net/ea/gui/guildtab.h"
-#include "net/ea/gui/partytab.h"
-
-#include "net/messagein.h"
-#include "net/messageout.h"
-
-#include "resources/itemdb.h"
-
-#include "utils/gettext.h"
-
-#include <assert.h>
-#include <list>
-
-extern Net::GeneralHandler *generalHandler;
-
-namespace EAthena {
-
-ServerInfo charServer;
-ServerInfo mapServer;
-
-extern Guild *eaGuild;
-extern Party *eaParty;
-
-GeneralHandler::GeneralHandler():
- mAdminHandler(new AdminHandler),
- mBeingHandler(new BeingHandler(config.getValue("EnableSync", 0) == 1)),
- mBuySellHandler(new BuySellHandler),
- mCharHandler(new CharServerHandler),
- mChatHandler(new ChatHandler),
- mGameHandler(new GameHandler),
- mGuildHandler(new GuildHandler),
- mInventoryHandler(new InventoryHandler),
- mItemHandler(new ItemHandler),
- mLoginHandler(new LoginHandler),
- mNpcHandler(new NpcHandler),
- mPartyHandler(new PartyHandler),
- mPlayerHandler(new PlayerHandler),
- mSpecialHandler(new SpecialHandler),
- mTradeHandler(new TradeHandler)
-{
- static const Uint16 _messages[] = {
- SMSG_CONNECTION_PROBLEM,
- 0
- };
- handledMessages = _messages;
- generalHandler = this;
-
- std::list<ItemDB::Stat> stats;
- stats.push_back(ItemDB::Stat("str", N_("Strength %+d")));
- stats.push_back(ItemDB::Stat("agi", N_("Agility %+d")));
- stats.push_back(ItemDB::Stat("vit", N_("Vitality %+d")));
- stats.push_back(ItemDB::Stat("int", N_("Intelligence %+d")));
- stats.push_back(ItemDB::Stat("dex", N_("Dexterity %+d")));
- stats.push_back(ItemDB::Stat("luck", N_("Luck %+d")));
-
- ItemDB::setStatsList(stats);
-}
-
-GeneralHandler::~GeneralHandler()
-{
- delete mNetwork;
-}
-
-void GeneralHandler::handleMessage(Net::MessageIn &msg)
-{
- int code;
-
- switch (msg.getId())
- {
- case SMSG_CONNECTION_PROBLEM:
- code = msg.readInt8();
- logger->log("Connection problem: %i", code);
-
- switch (code)
- {
- case 0:
- errorMessage = _("Authentication failed.");
- break;
- case 1:
- errorMessage = _("No servers available.");
- break;
- case 2:
- if (Client::getState() == STATE_GAME)
- errorMessage = _("Someone else is trying to use this "
- "account.");
- else
- errorMessage = _("This account is already logged in.");
- break;
- case 3:
- errorMessage = _("Speed hack detected.");
- break;
- case 8:
- errorMessage = _("Duplicated login.");
- break;
- default:
- errorMessage = _("Unknown connection error.");
- break;
- }
- Client::setState(STATE_ERROR);
- break;
- }
-}
-
-void GeneralHandler::load()
-{
- (new Network)->registerHandler(this);
-
- mNetwork->registerHandler(mAdminHandler.get());
- mNetwork->registerHandler(mBeingHandler.get());
- mNetwork->registerHandler(mBuySellHandler.get());
- mNetwork->registerHandler(mChatHandler.get());
- mNetwork->registerHandler(mCharHandler.get());
- mNetwork->registerHandler(mGameHandler.get());
- mNetwork->registerHandler(mGuildHandler.get());
- mNetwork->registerHandler(mInventoryHandler.get());
- mNetwork->registerHandler(mItemHandler.get());
- mNetwork->registerHandler(mLoginHandler.get());
- mNetwork->registerHandler(mNpcHandler.get());
- mNetwork->registerHandler(mPlayerHandler.get());
- mNetwork->registerHandler(mSpecialHandler.get());
- mNetwork->registerHandler(mTradeHandler.get());
- mNetwork->registerHandler(mPartyHandler.get());
-}
-
-void GeneralHandler::reload()
-{
- if (mNetwork)
- mNetwork->disconnect();
-
- static_cast<LoginHandler*>(mLoginHandler.get())->clearWorlds();
- static_cast<CharServerHandler*>(mCharHandler.get())->setCharCreateDialog(0);
- static_cast<CharServerHandler*>(mCharHandler.get())->setCharSelectDialog(0);
-}
-
-void GeneralHandler::unload()
-{
- if (mNetwork)
- mNetwork->clearHandlers();
-}
-
-void GeneralHandler::flushNetwork()
-{
- if (!mNetwork)
- return;
-
- mNetwork->flush();
- mNetwork->dispatchMessages();
-
- if (mNetwork->getState() == Network::NET_ERROR)
- {
- if (!mNetwork->getError().empty())
- errorMessage = mNetwork->getError();
- else
- errorMessage = _("Got disconnected from server!");
-
- Client::setState(STATE_ERROR);
- }
-}
-
-void GeneralHandler::guiWindowsLoaded()
-{
- inventoryWindow->setSplitAllowed(false);
- skillDialog->loadSkills("ea-skills.xml");
-
- statusWindow->addAttribute(STR, _("Strength"), true);
- statusWindow->addAttribute(AGI, _("Agility"), true);
- statusWindow->addAttribute(VIT, _("Vitality"), true);
- statusWindow->addAttribute(INT, _("Intelligence"), true);
- statusWindow->addAttribute(DEX, _("Dexterity"), true);
- statusWindow->addAttribute(LUK, _("Luck"), true);
-
- statusWindow->addAttribute(ATK, _("Attack"), false);
- statusWindow->addAttribute(DEF, _("Defense"), false);
- statusWindow->addAttribute(MATK, _("M.Attack"), false);
- statusWindow->addAttribute(MDEF, _("M.Defense"), false);
- statusWindow->addAttribute(HIT, _("% Accuracy"), false);
- statusWindow->addAttribute(FLEE, _("% Evade"), false);
- statusWindow->addAttribute(CRIT, _("% Critical"), false);
-}
-
-void GeneralHandler::guiWindowsUnloaded()
-{
- socialWindow->removeTab(eaGuild);
- socialWindow->removeTab(eaParty);
-
- delete guildTab;
- guildTab = 0;
-
- delete partyTab;
- partyTab = 0;
-}
-
-void GeneralHandler::clearHandlers()
-{
- mNetwork->clearHandlers();
-}
-
-void GeneralHandler::stateChanged(State oldState, State newState)
-{
- //
-}
-
-} // namespace EAthena
diff --git a/src/net/ea/generalhandler.h b/src/net/ea/generalhandler.h
deleted file mode 100644
index f0857abe..00000000
--- a/src/net/ea/generalhandler.h
+++ /dev/null
@@ -1,78 +0,0 @@
-/*
- * The Mana Client
- * Copyright (C) 2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef NET_EA_GENERALHANDLER_H
-#define NET_EA_GENERALHANDLER_H
-
-#include "net/generalhandler.h"
-#include "net/net.h"
-#include "net/serverinfo.h"
-
-#include "net/ea/messagehandler.h"
-
-namespace EAthena {
-
-class GeneralHandler : public MessageHandler, public Net::GeneralHandler
-{
- public:
- GeneralHandler();
-
- ~GeneralHandler();
-
- void handleMessage(Net::MessageIn &msg);
-
- void load();
-
- void reload();
-
- void unload();
-
- void flushNetwork();
-
- void guiWindowsLoaded();
-
- void guiWindowsUnloaded();
-
- void clearHandlers();
-
- void stateChanged(State oldState, State newState);
-
- protected:
- MessageHandlerPtr mAdminHandler;
- MessageHandlerPtr mBeingHandler;
- MessageHandlerPtr mBuySellHandler;
- MessageHandlerPtr mCharHandler;
- MessageHandlerPtr mChatHandler;
- MessageHandlerPtr mGameHandler;
- MessageHandlerPtr mGuildHandler;
- MessageHandlerPtr mInventoryHandler;
- MessageHandlerPtr mItemHandler;
- MessageHandlerPtr mLoginHandler;
- MessageHandlerPtr mNpcHandler;
- MessageHandlerPtr mPartyHandler;
- MessageHandlerPtr mPlayerHandler;
- MessageHandlerPtr mSpecialHandler;
- MessageHandlerPtr mTradeHandler;
-};
-
-} // namespace EAthena
-
-#endif // NET_EA_GENERALHANDLER_H
diff --git a/src/net/ea/gui/guildtab.cpp b/src/net/ea/gui/guildtab.cpp
deleted file mode 100644
index e6fddf4f..00000000
--- a/src/net/ea/gui/guildtab.cpp
+++ /dev/null
@@ -1,117 +0,0 @@
-/*
- * The Mana Client
- * Copyright (C) 2008-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "net/ea/gui/guildtab.h"
-
-#include "commandhandler.h"
-#include "guild.h"
-#include "localplayer.h"
-
-#include "gui/theme.h"
-
-#include "net/net.h"
-#include "net/guildhandler.h"
-
-#include "resources/iteminfo.h"
-#include "resources/itemdb.h"
-
-#include "utils/dtor.h"
-#include "utils/gettext.h"
-#include "utils/stringutils.h"
-
-namespace EAthena {
-
-extern Guild *eaGuild;
-
-GuildTab::GuildTab() :
- ChatTab(_("Guild"))
-{
- setTabColor(&Theme::getThemeColor(Theme::GUILD));
-}
-
-GuildTab::~GuildTab()
-{
-}
-
-void GuildTab::handleInput(const std::string &msg)
-{
- Net::getGuildHandler()->chat(eaGuild->getId(), msg);
-}
-
-void GuildTab::showHelp()
-{
- chatLog(_("/help > Display this help."));
- chatLog(_("/invite > Invite a player to your guild"));
- chatLog(_("/leave > Leave the guild you are in"));
- chatLog(_("/kick > Kick some one from the guild you are in"));
-}
-
-bool GuildTab::handleCommand(const std::string &type, const std::string &args)
-{
- if (type == "help")
- {
- if (args == "invite")
- {
- chatLog(_("Command: /invite <nick>"));
- chatLog(_("This command invites <nick> to the guild you're in."));
- chatLog(_("If the <nick> has spaces in it, enclose it in "
- "double quotes (\")."));
- }
- else if (args == "leave")
- {
- chatLog(_("Command: /leave"));
- chatLog(_("This command causes the player to leave the guild."));
- }
- else
- return false;
- }
- else if (type == "create" || type == "new")
- {
- if (args.empty())
- chatLog(_("Guild name is missing."), BY_SERVER);
- else
- Net::getGuildHandler()->create(args);
- }
- else if (type == "invite")
- {
- Net::getGuildHandler()->invite(eaGuild->getId(), args);
- }
- else if (type == "leave")
- {
- Net::getGuildHandler()->leave(eaGuild->getId());
- }
- else if (type == "kick")
- {
- Net::getGuildHandler()->kick(eaGuild->getMember(args));
- }
- else
- return false;
-
- return true;
-}
-
-void GuildTab::getAutoCompleteList(std::vector<std::string> &names) const
-{
- if (eaGuild)
- eaGuild->getNames(names);
-}
-
-} // namespace EAthena
diff --git a/src/net/ea/gui/guildtab.h b/src/net/ea/gui/guildtab.h
deleted file mode 100644
index 58c8f539..00000000
--- a/src/net/ea/gui/guildtab.h
+++ /dev/null
@@ -1,52 +0,0 @@
-/*
- * The Mana Client
- * Copyright (C) 2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef EA_GUILDTAB_H
-#define EA_GUILDTAB_H
-
-#include "gui/widgets/chattab.h"
-
-namespace EAthena {
-
-/**
- * A tab for a guild chat channel.
- */
-class GuildTab : public ChatTab
-{
- public:
- GuildTab();
- ~GuildTab();
-
- void showHelp();
-
- bool handleCommand(const std::string &type, const std::string &args);
-
- protected:
- void handleInput(const std::string &msg);
-
- void getAutoCompleteList(std::vector<std::string> &names) const;
-};
-
-extern GuildTab *guildTab;
-
-} // namespace EAthena
-
-#endif // EA_GUILDTAB_H
diff --git a/src/net/ea/gui/partytab.cpp b/src/net/ea/gui/partytab.cpp
deleted file mode 100644
index 85311352..00000000
--- a/src/net/ea/gui/partytab.cpp
+++ /dev/null
@@ -1,209 +0,0 @@
-/*
- * The Mana Client
- * Copyright (C) 2008-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "net/ea/gui/partytab.h"
-
-#include "commandhandler.h"
-#include "localplayer.h"
-#include "party.h"
-
-#include "gui/theme.h"
-
-#include "net/net.h"
-#include "net/partyhandler.h"
-
-#include "resources/iteminfo.h"
-#include "resources/itemdb.h"
-
-#include "utils/dtor.h"
-#include "utils/gettext.h"
-#include "utils/stringutils.h"
-
-namespace EAthena {
-
-PartyTab::PartyTab() :
- ChatTab(_("Party"))
-{
- setTabColor(&Theme::getThemeColor(Theme::PARTY));
-}
-
-PartyTab::~PartyTab()
-{
-}
-
-void PartyTab::handleInput(const std::string &msg)
-{
- Net::getPartyHandler()->chat(msg);
-}
-
-void PartyTab::showHelp()
-{
- chatLog(_("/help > Display this help."));
- chatLog(_("/invite > Invite a player to your party"));
- chatLog(_("/leave > Leave the party you are in"));
- chatLog(_("/kick > Kick some one from the party you are in"));
- chatLog(_("/item > Show/change party item sharing options"));
- chatLog(_("/exp > Show/change party experience sharing options"));
-}
-
-bool PartyTab::handleCommand(const std::string &type, const std::string &args)
-{
- if (type == "help")
- {
- if (args == "invite")
- {
- chatLog(_("Command: /invite <nick>"));
- chatLog(_("This command invites <nick> to party with you."));
- chatLog(_("If the <nick> has spaces in it, enclose it in "
- "double quotes (\")."));
- }
- else if (args == "leave")
- {
- chatLog(_("Command: /leave"));
- chatLog(_("This command causes the player to leave the party."));
- }
- else if (args == "item")
- {
- chatLog(_("Command: /item <policy>"));
- chatLog(_("This command changes the party's item sharing policy."));
- chatLog(_("<policy> can be one of \"1\", \"yes\", \"true\" to "
- "enable item sharing, or \"0\", \"no\", \"false\" to "
- "disable item sharing."));
- chatLog(_("Command: /item"));
- chatLog(_("This command displays the party's current item sharing policy."));
- }
- else if (args == "exp")
- {
- chatLog(_("Command: /exp <policy>"));
- chatLog(_("This command changes the party's experience sharing policy."));
- chatLog(_("<policy> can be one of \"1\", \"yes\", \"true\" to "
- "enable experience sharing, or \"0\", \"no\", \"false\" to "
- "disable experience sharing."));
- chatLog(_("Command: /exp"));
- chatLog(_("This command displays the party's current experience sharing policy."));
- }
- else
- return false;
- }
- else if (type == "create" || type == "new")
- {
- if (args.empty())
- chatLog(_("Party name is missing."), BY_SERVER);
- else
- Net::getPartyHandler()->create(args);
- }
- else if (type == "invite")
- {
- Net::getPartyHandler()->invite(args);
- }
- else if (type == "leave")
- {
- Net::getPartyHandler()->leave();
- }
- else if (type == "kick")
- {
- Net::getPartyHandler()->kick(args);
- }
- else if (type == "item")
- {
- if (args.empty())
- {
- switch (Net::getPartyHandler()->getShareItems())
- {
- case PARTY_SHARE:
- chatLog(_("Item sharing enabled."), BY_SERVER);
- return true;
- case PARTY_SHARE_NO:
- chatLog(_("Item sharing disabled."), BY_SERVER);
- return true;
- case PARTY_SHARE_NOT_POSSIBLE:
- chatLog(_("Item sharing not possible."), BY_SERVER);
- return true;
- case PARTY_SHARE_UNKNOWN:
- chatLog(_("Item sharing unknown."), BY_SERVER);
- return true;
- }
- }
-
- char opt = CommandHandler::parseBoolean(args);
-
- switch (opt)
- {
- case 1:
- Net::getPartyHandler()->setShareItems(PARTY_SHARE);
- break;
- case 0:
- Net::getPartyHandler()->setShareItems(PARTY_SHARE_NO);
- break;
- case -1:
- chatLog(strprintf(BOOLEAN_OPTIONS, "item"));
- }
- }
- else if (type == "exp")
- {
- if (args.empty())
- {
- switch (Net::getPartyHandler()->getShareExperience())
- {
- case PARTY_SHARE:
- chatLog(_("Experience sharing enabled."), BY_SERVER);
- return true;
- case PARTY_SHARE_NO:
- chatLog(_("Experience sharing disabled."), BY_SERVER);
- return true;
- case PARTY_SHARE_NOT_POSSIBLE:
- chatLog(_("Experience sharing not possible."), BY_SERVER);
- return true;
- case PARTY_SHARE_UNKNOWN:
- chatLog(_("Experience sharing unknown."), BY_SERVER);
- return true;
- }
- }
-
- char opt = CommandHandler::parseBoolean(args);
-
- switch (opt)
- {
- case 1:
- Net::getPartyHandler()->setShareExperience(PARTY_SHARE);
- break;
- case 0:
- Net::getPartyHandler()->setShareExperience(PARTY_SHARE_NO);
- break;
- case -1:
- chatLog(strprintf(BOOLEAN_OPTIONS, "exp"));
- }
- }
- else
- return false;
-
- return true;
-}
-
-void PartyTab::getAutoCompleteList(std::vector<std::string> &names) const
-{
- Party *p = player_node->getParty();
-
- if (p)
- p->getNames(names);
-}
-
-} // namespace EAthena
diff --git a/src/net/ea/gui/partytab.h b/src/net/ea/gui/partytab.h
deleted file mode 100644
index af111836..00000000
--- a/src/net/ea/gui/partytab.h
+++ /dev/null
@@ -1,52 +0,0 @@
-/*
- * The Mana Client
- * Copyright (C) 2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef EA_PARTYTAB_H
-#define EA_PARTYTAB_H
-
-#include "gui/widgets/chattab.h"
-
-namespace EAthena {
-
-/**
- * A tab for a party chat channel.
- */
-class PartyTab : public ChatTab
-{
- public:
- PartyTab();
- ~PartyTab();
-
- void showHelp();
-
- bool handleCommand(const std::string &type, const std::string &args);
-
- protected:
- void handleInput(const std::string &msg);
-
- virtual void getAutoCompleteList(std::vector<std::string>&) const;
-};
-
-extern PartyTab *partyTab;
-
-} // namespace EAthena
-
-#endif // EA_PARTYTAB_H
diff --git a/src/net/ea/guildhandler.cpp b/src/net/ea/guildhandler.cpp
deleted file mode 100644
index bb2fdff7..00000000
--- a/src/net/ea/guildhandler.cpp
+++ /dev/null
@@ -1,480 +0,0 @@
-/*
- * The Mana Client
- * Copyright (C) 2009-2010 The Mana Developers
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "net/ea/guildhandler.h"
-
-#include "guild.h"
-#include "localplayer.h"
-#include "log.h"
-
-#include "gui/socialwindow.h"
-
-#include "net/ea/messagein.h"
-#include "net/ea/protocol.h"
-
-#include "net/ea/gui/guildtab.h"
-
-#include "utils/gettext.h"
-
-extern Net::GuildHandler *guildHandler;
-
-namespace EAthena {
-
-GuildTab *guildTab = 0;
-Guild *eaGuild;
-
-GuildHandler::GuildHandler()
-{
- static const Uint16 _messages[] = {
- SMSG_GUILD_CREATE_RESPONSE,
- SMSG_GUILD_POSITION_INFO,
- SMSG_GUILD_MEMBER_LOGIN,
- SMSG_GUILD_MASTER_OR_MEMBER,
- SMSG_GUILD_BASIC_INFO,
- SMSG_GUILD_ALIANCE_INFO,
- SMSG_GUILD_MEMBER_LIST,
- SMSG_GUILD_POS_NAME_LIST,
- SMSG_GUILD_POS_INFO_LIST,
- SMSG_GUILD_POSITION_CHANGED,
- SMSG_GUILD_MEMBER_POS_CHANGE,
- SMSG_GUILD_EMBLEM,
- SMSG_GUILD_SKILL_INFO,
- SMSG_GUILD_NOTICE,
- SMSG_GUILD_INVITE,
- SMSG_GUILD_INVITE_ACK,
- SMSG_GUILD_LEAVE,
- SMSG_GUILD_EXPULSION,
- SMSG_GUILD_EXPULSION_LIST,
- SMSG_GUILD_MESSAGE,
- SMSG_GUILD_SKILL_UP,
- SMSG_GUILD_REQ_ALLIANCE,
- SMSG_GUILD_REQ_ALLIANCE_ACK,
- SMSG_GUILD_DEL_ALLIANCE,
- SMSG_GUILD_OPPOSITION_ACK,
- SMSG_GUILD_BROKEN,
- 0
- };
- handledMessages = _messages;
-
- guildHandler = this;
-}
-
-GuildHandler::~GuildHandler()
-{
- delete guildTab;
- guildTab = 0;
-}
-
-void GuildHandler::handleMessage(Net::MessageIn &msg)
-{
- switch (msg.getId())
- {
- case SMSG_GUILD_CREATE_RESPONSE:
- {
- int flag = msg.readInt8();
-
- if (flag == 0)
- {
- // Success
- }
- else if (flag == 1)
- {
- // Already in a guild
- }
- else if (flag == 2)
- {
- // Unable to make (likely name already in use)
- }
- else if (flag == 3)
- {
- // Emperium check failed
- }
- }
- break;
-
- case SMSG_GUILD_POSITION_INFO:
- {
- int guildId = msg.readInt32();
- int emblem = msg.readInt32();
- int posMode = msg.readInt32();
- msg.readInt32(); // Unused
- msg.readInt8(); // Unused
- std::string guildName = msg.readString(24);
-
- logger->log("Guild position info: %d %d %d %s\n", guildId,
- emblem, posMode, guildName.c_str());
- }
- break;
-
- case SMSG_GUILD_MEMBER_LOGIN:
- msg.readInt32(); // Account ID
- msg.readInt32(); // Char ID
- msg.readInt32(); // Flag
- break;
-
- case SMSG_GUILD_MASTER_OR_MEMBER:
- msg.readInt32(); // Type (0x57 for member, 0xd7 for master)
- break;
-
- case SMSG_GUILD_BASIC_INFO:
- {
- int guildID = msg.readInt32(); // Guild ID
- msg.readInt32(); // Guild level
- msg.readInt32(); // 'Connect member' (number online?)
- msg.readInt32(); // 'Max member'
- msg.readInt32(); // Average level
- msg.readInt32(); // Exp
- msg.readInt32(); // Next exp
- msg.skip(16); // unused
- std::string name = msg.readString(24); // Name
- msg.readString(24); // Master's name
- msg.readString(20); // Castles (ie: "Six Castles" or "None Taken")
-
- Guild *g = Guild::getGuild(guildID);
- g->setName(name);
- }
- break;
-
- case SMSG_GUILD_ALIANCE_INFO:
- {
- int length = msg.readInt16();
- int count = (length - 4) / 32;
-
- for (int i = 0; i < count; i++)
- {
- msg.readInt32(); // 'Opposition'
- msg.readInt32(); // Other guild ID
- msg.readString(24); // Other guild name
- }
- }
- break;
-
- case SMSG_GUILD_MEMBER_LIST:
- {
- int length = msg.readInt16();
- int count = (length - 4) / 104;
-
- eaGuild->clearMembers();
-
- for (int i = 0; i < count; i++)
- {
- int id = msg.readInt32(); // Account ID
- msg.readInt32(); // Char ID
- msg.readInt16(); // Hair
- msg.readInt16(); // Hair color
- msg.readInt16(); // Gender
- msg.readInt16(); // Class
- msg.readInt16(); // Level
- msg.readInt32(); // Exp
- int online = msg.readInt32(); // Online
- msg.readInt32(); // Position
- msg.skip(50); // unused
- std::string name = msg.readString(24); // Name
-
- GuildMember *m = eaGuild->addMember(id, name);
- m->setOnline(online);
- }
- }
- break;
-
- case SMSG_GUILD_POS_NAME_LIST:
- {
- int length = msg.readInt16();
- int count = (length - 4) / 28;
-
- for (int i = 0; i < count; i++)
- {
- msg.readInt32(); // ID
- msg.readString(24); // Position name
- }
- }
- break;
-
- case SMSG_GUILD_POS_INFO_LIST:
- {
- int length = msg.readInt16();
- int count = (length - 4) / 16;
-
- for (int i = 0; i < count; i++)
- {
- msg.readInt32(); // ID
- msg.readInt32(); // Mode
- msg.readInt32(); // Same ID
- msg.readInt32(); // Exp mode
- }
- }
- break;
-
- case SMSG_GUILD_POSITION_CHANGED:
- msg.readInt16(); // Always 44
- msg.readInt32(); // ID
- msg.readInt32(); // Mode
- msg.readInt32(); // Same ID
- msg.readInt32(); // Exp mode
- msg.readString(24); // Name
- break;
-
- case SMSG_GUILD_MEMBER_POS_CHANGE:
- msg.readInt16(); // Always 16
- msg.readInt32(); // Account ID
- msg.readInt32(); // Char ID
- msg.readInt32(); // Position
- break;
-
- case SMSG_GUILD_EMBLEM:
- {
- int length = msg.readInt16();
-
- msg.readInt32(); // Guild ID
- msg.readInt32(); // Emblem ID
- msg.skip(length - 12); // Emblem data (unknown format)
- }
- break;
-
- case SMSG_GUILD_SKILL_INFO:
- {
- int length = msg.readInt16();
- int count = (length - 6) / 37;
-
- msg.readInt16(); // 'Skill point'
-
- for (int i = 0; i < count; i++)
- {
- msg.readInt16(); // ID
- msg.readInt16(); // 'Info' (unknown atm)
- msg.readInt16(); // unused
- msg.readInt16(); // Level
- msg.readInt16(); // SP
- msg.readInt16(); // 'Range'
- msg.skip(24); // unused
- msg.readInt8(); // Can be increased
- }
- }
- break;
-
- case SMSG_GUILD_NOTICE:
- msg.readString(60); // Mes1
- msg.readString(120); // Mes2
- break;
-
- case SMSG_GUILD_INVITE:
- {
- int guildId = msg.readInt32();
- std::string guildName = msg.readString(24);
-
- socialWindow->showGuildInvite(guildName, guildId, "");
- }
- break;
-
- case SMSG_GUILD_INVITE_ACK:
- {
- int flag = msg.readInt8();
-
- switch (flag)
- {
- case 0:
- guildTab->chatLog(_("Could not inivte user to guild."),
- BY_SERVER);
- break;
-
- case 1:
- guildTab->chatLog(_("User rejected guild invite."),
- BY_SERVER);
- break;
-
- case 2:
- guildTab->chatLog(_("User is now part of your guild."),
- BY_SERVER);
- break;
-
- case 3:
- guildTab->chatLog(_("Your guild is full."),
- BY_SERVER);
- break;
-
- default:
- guildTab->chatLog(_("Unknown guild invite response."),
- BY_SERVER);
- break;
- }
- }
- break;
-
- case SMSG_GUILD_LEAVE:
- msg.readString(24); // Name
- msg.readString(40); // Message
- break;
-
- case SMSG_GUILD_EXPULSION:
- msg.readString(24); // Name (of expulsed?)
- msg.readString(40); // Message
- msg.skip(24); // unused ("dummy")
- break;
-
- case SMSG_GUILD_EXPULSION_LIST:
- {
- int length = msg.readInt16();
- int count = (length - 4) / 88;
-
- for (int i = 0; i < count; i++)
- {
- msg.readString(24); // Name (of expulsed?)
- msg.readString(24); // 'Acc' (name of expulser?)
- msg.readString(24); // Message
- }
- }
- break;
-
- case SMSG_GUILD_MESSAGE:
- {
- int msgLength = msg.readInt16() - 4;
- if (msgLength <= 0)
- {
- return;
- }
- guildTab->chatLog(msg.readString(msgLength));
- }
- break;
-
- case SMSG_GUILD_SKILL_UP:
- msg.readInt16(); // Skill ID
- msg.readInt16(); // Level
- msg.readInt16(); // SP
- msg.readInt16(); // 'Range'
- msg.readInt8(); // unused? (always 1)
- break;
-
- case SMSG_GUILD_REQ_ALLIANCE:
- msg.readInt32(); // Account ID
- msg.readString(24); // Name
- break;
-
- case SMSG_GUILD_REQ_ALLIANCE_ACK:
- msg.readInt32(); // Flag
- break;
-
- case SMSG_GUILD_DEL_ALLIANCE:
- msg.readInt32(); // Guild ID
- msg.readInt32(); // Flag
- break;
-
- case SMSG_GUILD_OPPOSITION_ACK:
- msg.readInt8(); // Flag
- break;
-
- case SMSG_GUILD_BROKEN:
- msg.readInt32(); // Flag
- break;
- }
-}
-
-void GuildHandler::create(const std::string &name)
-{
- localChatTab->chatLog(_("Guild creation isn't supported yet."),
- BY_SERVER);
- return;
-
- MessageOut msg(CMSG_GUILD_CREATE);
- msg.writeInt32(0); // Unused
- msg.writeString(name, 24);
-}
-
-void GuildHandler::invite(int guildId, const std::string &name)
-{
- // TODO?
-}
-
-void GuildHandler::invite(int guildId, Player *player)
-{
- MessageOut msg(CMSG_GUILD_INVITE);
- msg.writeInt32(player->getId());
- msg.writeInt32(0); // Unused
- msg.writeInt32(0); // Unused
-}
-
-void GuildHandler::inviteResponse(int guildId, bool response)
-{
- MessageOut msg(CMSG_GUILD_INVITE_REPLY);
- msg.writeInt32(guildId);
- msg.writeInt8(response);
- msg.writeInt8(0); // Unused
- msg.writeInt16(0); // Unused
-}
-
-void GuildHandler::leave(int guildId)
-{
- MessageOut msg(CMSG_GUILD_LEAVE);
- msg.writeInt32(guildId);
- msg.writeInt32(0); // Account ID
- msg.writeInt32(player_node->getId());
- msg.writeString("", 30); // Message
-}
-
-void GuildHandler::kick(GuildMember *member, std::string reason)
-{
- MessageOut msg(CMSG_GUILD_EXPULSION);
- msg.writeInt32(member->getGuild()->getId());
- msg.writeInt32(member->getID()); // Account ID
- msg.writeInt32(0); // Char ID
- msg.writeString(reason, 40); // Message
-}
-
-void GuildHandler::chat(int guildId, const std::string &text)
-{
- MessageOut msg(CMSG_GUILD_MESSAGE);
- msg.writeInt16(text.size() + 4);
- msg.writeString(text);
-}
-
-void GuildHandler::memberList(int guildId)
-{
- // TODO four types of info requests:
- // 0 = basic info + alliance info
- // 1 = position name list + member list
- // 2 = position name list + position info list
- // 3 = skill info
- // 4 = expulsion list
-
- MessageOut msg(CMSG_GUILD_REQUEST_INFO);
- msg.writeInt32(1); // Request member list
-}
-
-void GuildHandler::changeMemberPostion(GuildMember *member, int level)
-{
- // TODO
-}
-
-void GuildHandler::requestAlliance(int guildId, int otherGuildId)
-{
- // TODO
-}
-
-void GuildHandler::requestAllianceResponse(int guildId, int otherGuildId,
- bool response)
-{
- // TODO
-}
-
-void GuildHandler::endAlliance(int guildId, int otherGuildId)
-{
- // TODO
-}
-
-}
diff --git a/src/net/ea/guildhandler.h b/src/net/ea/guildhandler.h
deleted file mode 100644
index df43a2a1..00000000
--- a/src/net/ea/guildhandler.h
+++ /dev/null
@@ -1,71 +0,0 @@
-/*
- * The Mana Client
- * Copyright (C) 2009-2010 The Mana Developers
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef NET_EA_GUILDHANDLER_H
-#define NET_EA_GUILDHANDLER_H
-
-#include "net/guildhandler.h"
-
-#include "net/ea/messagehandler.h"
-
-namespace EAthena {
-
-class GuildHandler : public Net::GuildHandler, public MessageHandler
-{
- public:
- GuildHandler();
-
- ~GuildHandler();
-
- void handleMessage(Net::MessageIn &msg);
-
- void create(const std::string &name);
-
- void invite(int guildId, const std::string &name);
-
- void invite(int guildId, Player *player);
-
- void inviteResponse(int guildId, bool response);
-
- void leave(int guildId);
-
- void kick(GuildMember *member, std::string reason = "");
-
- void chat(int guildId, const std::string &text);
-
- void memberList(int guildId);
-
- void changeMemberPostion(GuildMember *member, int level);
-
- void requestAlliance(int guildId, int otherGuildId);
-
- void requestAllianceResponse(int guildId, int otherGuildId,
- bool response);
-
- void endAlliance(int guildId, int otherGuildId);
-
- private:
- // eAthena only supports one guild per player
- Guild *mGuild;
-};
-
-}
-
-#endif // NET_EA_GUILDHANDLER_H
diff --git a/src/net/ea/inventoryhandler.cpp b/src/net/ea/inventoryhandler.cpp
deleted file mode 100644
index 36d024f6..00000000
--- a/src/net/ea/inventoryhandler.cpp
+++ /dev/null
@@ -1,519 +0,0 @@
-/*
- * The Mana Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "net/ea/inventoryhandler.h"
-
-#include "configuration.h"
-#include "equipment.h"
-#include "inventory.h"
-#include "item.h"
-#include "itemshortcut.h"
-#include "localplayer.h"
-#include "log.h"
-
-#include "gui/widgets/chattab.h"
-
-#include "net/messagein.h"
-#include "net/messageout.h"
-
-#include "net/ea/protocol.h"
-
-#include "resources/iteminfo.h"
-
-#include "utils/gettext.h"
-#include "utils/stringutils.h"
-
-#include <SDL_types.h>
-
-extern Net::InventoryHandler *inventoryHandler;
-
-const Equipment::Slot EQUIP_POINTS[Equipment::EQUIP_VECTOREND] = {
- Equipment::EQUIP_LEGS_SLOT,
- Equipment::EQUIP_FIGHT1_SLOT,
- Equipment::EQUIP_GLOVES_SLOT,
- Equipment::EQUIP_RING2_SLOT,
- Equipment::EQUIP_RING1_SLOT,
- Equipment::EQUIP_FIGHT2_SLOT,
- Equipment::EQUIP_FEET_SLOT,
- Equipment::EQUIP_NECK_SLOT,
- Equipment::EQUIP_HEAD_SLOT,
- Equipment::EQUIP_TORSO_SLOT,
- Equipment::EQUIP_PROJECTILE_SLOT};
-
-namespace EAthena {
-
-int getSlot(int eAthenaSlot)
-{
- if (eAthenaSlot == 0)
- {
- return Equipment::EQUIP_VECTOREND;
- }
-
- if (eAthenaSlot & 0x8000)
- return Equipment::EQUIP_PROJECTILE_SLOT;
-
- int mask = 1;
- int position = 0;
- while (!(eAthenaSlot & mask))
- {
- mask <<= 1;
- position++;
- }
- return EQUIP_POINTS[position];
-}
-
-enum { debugInventory = 1 };
-
-InventoryHandler::InventoryHandler()
-{
- static const Uint16 _messages[] = {
- SMSG_PLAYER_INVENTORY,
- SMSG_PLAYER_INVENTORY_ADD,
- SMSG_PLAYER_INVENTORY_REMOVE,
- SMSG_PLAYER_INVENTORY_USE,
- SMSG_ITEM_USE_RESPONSE,
- SMSG_PLAYER_STORAGE_ITEMS,
- SMSG_PLAYER_STORAGE_EQUIP,
- SMSG_PLAYER_STORAGE_STATUS,
- SMSG_PLAYER_STORAGE_ADD,
- SMSG_PLAYER_STORAGE_REMOVE,
- SMSG_PLAYER_STORAGE_CLOSE,
- SMSG_PLAYER_EQUIPMENT,
- SMSG_PLAYER_EQUIP,
- SMSG_PLAYER_UNEQUIP,
- SMSG_PLAYER_ARROW_EQUIP,
- SMSG_PLAYER_ATTACK_RANGE,
- 0
- };
- handledMessages = _messages;
- inventoryHandler = this;
-
- mStorage = 0;
- mStorageWindow = 0;
-}
-
-InventoryHandler::~InventoryHandler()
-{
- if (mStorageWindow)
- {
- mStorageWindow->close();
- mStorageWindow = 0;
- }
-
- delete mStorage;
-}
-
-void InventoryHandler::handleMessage(Net::MessageIn &msg)
-{
- int number, flag;
- int index, amount, itemId, equipType, arrow;
- int identified, cards[4], itemType;
- Inventory *inventory = player_node->getInventory();
-
- switch (msg.getId())
- {
- case SMSG_PLAYER_INVENTORY:
- case SMSG_PLAYER_STORAGE_ITEMS:
- if (msg.getId() == SMSG_PLAYER_INVENTORY)
- {
- // Clear inventory - this will be a complete refresh
- mEquips.clear();
- player_node->mEquipment->setBackend(&mEquips);
-
- inventory->clear();
- }
- else
- {
- mInventoryItems.clear();
- }
-
- msg.readInt16(); // length
- number = (msg.getLength() - 4) / 18;
-
- for (int loop = 0; loop < number; loop++)
- {
- index = msg.readInt16();
- itemId = msg.readInt16();
- itemType = msg.readInt8();
- identified = msg.readInt8();
- amount = msg.readInt16();
- arrow = msg.readInt16();
- for (int i = 0; i < 4; i++)
- cards[i] = msg.readInt16();
-
- index -= (msg.getId() == SMSG_PLAYER_INVENTORY) ?
- INVENTORY_OFFSET : STORAGE_OFFSET;
-
- if (debugInventory)
- {
- logger->log("Index: %d, ID: %d, Type: %d, Identified: %d, "
- "Qty: %d, Cards: %d, %d, %d, %d",
- index, itemId, itemType, identified, amount,
- cards[0], cards[1], cards[2], cards[3]);
- }
-
- if (msg.getId() == SMSG_PLAYER_INVENTORY)
- {
- // Trick because arrows are not considered equipment
- bool isEquipment = arrow & 0x8000;
-
- inventory->setItem(index, itemId, amount, isEquipment);
- }
- else
- {
- mInventoryItems.push_back(InventoryItem(index, itemId,
- amount, false));
- }
- }
- break;
-
- case SMSG_PLAYER_STORAGE_EQUIP:
- msg.readInt16(); // length
- number = (msg.getLength() - 4) / 20;
-
- for (int loop = 0; loop < number; loop++)
- {
- index = msg.readInt16() - STORAGE_OFFSET;
- itemId = msg.readInt16();
- itemType = msg.readInt8();
- identified = msg.readInt8();
- amount = 1;
- msg.readInt16(); // Equip Point?
- msg.readInt16(); // Another Equip Point?
- msg.readInt8(); // Attribute (broken)
- msg.readInt8(); // Refine level
- for (int i = 0; i < 4; i++)
- cards[i] = msg.readInt16();
-
- if (debugInventory)
- {
- logger->log("Index: %d, ID: %d, Type: %d, Identified: %d, "
- "Qty: %d, Cards: %d, %d, %d, %d",
- index, itemId, itemType, identified, amount,
- cards[0], cards[1], cards[2], cards[3]);
- }
-
- mInventoryItems.push_back(InventoryItem(index, itemId, amount,
- false));
- }
- break;
-
- case SMSG_PLAYER_INVENTORY_ADD:
- index = msg.readInt16() - INVENTORY_OFFSET;
- amount = msg.readInt16();
- itemId = msg.readInt16();
- identified = msg.readInt8();
- msg.readInt8(); // attribute
- msg.readInt8(); // refine
- for (int i = 0; i < 4; i++)
- cards[i] = msg.readInt16();
- equipType = msg.readInt16();
- itemType = msg.readInt8();
-
- {
- const ItemInfo &itemInfo = ItemDB::get(itemId);
-
- if (msg.readInt8() > 0)
- {
- player_node->pickedUp(itemInfo, 0);
- }
- else
- {
- player_node->pickedUp(itemInfo, amount);
-
- Item *item = inventory->getItem(index);
-
- if (item && item->getId() == itemId)
- amount += inventory->getItem(index)->getQuantity();
-
- inventory->setItem(index, itemId, amount, equipType != 0);
- }
- } break;
-
- case SMSG_PLAYER_INVENTORY_REMOVE:
- index = msg.readInt16() - INVENTORY_OFFSET;
- amount = msg.readInt16();
- if (Item *item = inventory->getItem(index))
- {
- item->increaseQuantity(-amount);
- if (item->getQuantity() == 0)
- inventory->removeItemAt(index);
- }
- break;
-
- case SMSG_PLAYER_INVENTORY_USE:
- index = msg.readInt16() - INVENTORY_OFFSET;
- msg.readInt16(); // item id
- msg.readInt32(); // id
- amount = msg.readInt16();
- msg.readInt8(); // type
-
- if (Item *item = inventory->getItem(index))
- item->setQuantity(amount);
- break;
-
- case SMSG_ITEM_USE_RESPONSE:
- index = msg.readInt16() - INVENTORY_OFFSET;
- amount = msg.readInt16();
-
- if (msg.readInt8() == 0)
- {
- localChatTab->chatLog(_("Failed to use item."), BY_SERVER);
- }
- else
- {
- if (Item *item = inventory->getItem(index))
- item->setQuantity(amount);
- }
- break;
-
- case SMSG_PLAYER_STORAGE_STATUS:
- /*
- * This is the closest we get to an "Open Storage" packet from the
- * server. It always comes after the two SMSG_PLAYER_STORAGE_...
- * packets that update storage contents.
- */
- {
- msg.readInt16(); // Used count
- int size = msg.readInt16(); // Max size
-
- if (!mStorage)
- mStorage = new Inventory(Inventory::STORAGE, size);
-
- InventoryItems::iterator it = mInventoryItems.begin();
- InventoryItems::iterator it_end = mInventoryItems.end();
- for (; it != it_end; it++)
- mStorage->setItem((*it).slot, (*it).id, (*it).quantity,
- (*it).equip);
- mInventoryItems.clear();
-
- if (!mStorageWindow)
- mStorageWindow = new InventoryWindow(mStorage);
- }
- break;
-
- case SMSG_PLAYER_STORAGE_ADD:
- // Move an item into storage
- index = msg.readInt16() - STORAGE_OFFSET;
- amount = msg.readInt32();
- itemId = msg.readInt16();
- identified = msg.readInt8();
- msg.readInt8(); // attribute
- msg.readInt8(); // refine
- for (int i = 0; i < 4; i++)
- cards[i] = msg.readInt16();
-
- if (Item *item = mStorage->getItem(index))
- {
- item->setId(itemId);
- item->increaseQuantity(amount);
- }
- else
- {
- mStorage->setItem(index, itemId, amount, false);
- }
- break;
-
- case SMSG_PLAYER_STORAGE_REMOVE:
- // Move an item out of storage
- index = msg.readInt16() - STORAGE_OFFSET;
- amount = msg.readInt16();
- if (Item *item = mStorage->getItem(index))
- {
- item->increaseQuantity(-amount);
- if (item->getQuantity() == 0)
- mStorage->removeItemAt(index);
- }
- break;
-
- case SMSG_PLAYER_STORAGE_CLOSE:
- // Storage access has been closed
-
- // Storage window deletes itself
- mStorageWindow = 0;
-
- mStorage->clear();
- delete mStorage;
- mStorage = 0;
- break;
-
- case SMSG_PLAYER_EQUIPMENT:
- msg.readInt16(); // length
- number = (msg.getLength() - 4) / 20;
-
- for (int loop = 0; loop < number; loop++)
- {
- index = msg.readInt16() - INVENTORY_OFFSET;
- itemId = msg.readInt16();
- msg.readInt8(); // type
- msg.readInt8(); // identify flag
- msg.readInt16(); // equip type
- equipType = msg.readInt16();
- msg.readInt8(); // attribute
- msg.readInt8(); // refine
- msg.skip(8); // card
-
- inventory->setItem(index, itemId, 1, true);
-
- if (equipType)
- {
- mEquips.setEquipment(getSlot(equipType), index);
- }
- }
- break;
-
- case SMSG_PLAYER_EQUIP:
- index = msg.readInt16() - INVENTORY_OFFSET;
- equipType = msg.readInt16();
- flag = msg.readInt8();
-
- if (!flag)
- localChatTab->chatLog(_("Unable to equip."), BY_SERVER);
- else
- mEquips.setEquipment(getSlot(equipType), index);
- break;
-
- case SMSG_PLAYER_UNEQUIP:
- index = msg.readInt16() - INVENTORY_OFFSET;
- equipType = msg.readInt16();
- flag = msg.readInt8();
-
- if (!flag)
- localChatTab->chatLog(_("Unable to unequip."), BY_SERVER);
- else
- mEquips.setEquipment(getSlot(equipType), -1);
- break;
-
- case SMSG_PLAYER_ATTACK_RANGE:
- player_node->setAttackRange(msg.readInt16());
- break;
-
- case SMSG_PLAYER_ARROW_EQUIP:
- index = msg.readInt16();
-
- if (index <= 1)
- break;
-
- index -= INVENTORY_OFFSET;
-
- logger->log("Arrows equipped: %i", index);
- mEquips.setEquipment(Equipment::EQUIP_PROJECTILE_SLOT, index);
- break;
- }
-}
-
-void InventoryHandler::equipItem(const Item *item)
-{
- if (!item)
- return;
-
- MessageOut outMsg(CMSG_PLAYER_EQUIP);
- outMsg.writeInt16(item->getInvIndex() + INVENTORY_OFFSET);
- outMsg.writeInt16(0);
-}
-
-void InventoryHandler::unequipItem(const Item *item)
-{
- if (!item)
- return;
-
- MessageOut outMsg(CMSG_PLAYER_UNEQUIP);
- outMsg.writeInt16(item->getInvIndex() + INVENTORY_OFFSET);
-}
-
-void InventoryHandler::useItem(const Item *item)
-{
- if (!item)
- return;
-
- MessageOut outMsg(CMSG_PLAYER_INVENTORY_USE);
- outMsg.writeInt16(item->getInvIndex() + INVENTORY_OFFSET);
- outMsg.writeInt32(item->getId()); // unused
-}
-
-void InventoryHandler::dropItem(const Item *item, int amount)
-{
- // TODO: Fix wrong coordinates of drops, serverside? (what's wrong here?)
- MessageOut outMsg(CMSG_PLAYER_INVENTORY_DROP);
- outMsg.writeInt16(item->getInvIndex() + INVENTORY_OFFSET);
- outMsg.writeInt16(amount);
-}
-
-bool InventoryHandler::canSplit(const Item *item)
-{
- return false;
-}
-
-void InventoryHandler::splitItem(const Item *item, int amount)
-{
- // Not implemented for eAthena (possible?)
-}
-
-void InventoryHandler::moveItem(int oldIndex, int newIndex)
-{
- // Not implemented for eAthena (possible?)
-}
-
-void InventoryHandler::openStorage(int type)
-{
- // Doesn't apply to eAthena, since opening happens through NPCs?
-}
-
-void InventoryHandler::closeStorage(int type)
-{
- MessageOut outMsg(CMSG_CLOSE_STORAGE);
-}
-
-void InventoryHandler::moveItem(int source, int slot, int amount,
- int destination)
-{
- if (source == Inventory::INVENTORY && destination == Inventory::STORAGE)
- {
- MessageOut outMsg(CMSG_MOVE_TO_STORAGE);
- outMsg.writeInt16(slot + INVENTORY_OFFSET);
- outMsg.writeInt32(amount);
- }
- else if (source == Inventory::STORAGE && destination == Inventory::INVENTORY)
- {
- MessageOut outMsg(CSMG_MOVE_FROM_STORAGE);
- outMsg.writeInt16(slot + STORAGE_OFFSET);
- outMsg.writeInt32(amount);
- }
-}
-
-size_t InventoryHandler::getSize(int type) const
-{
- switch (type)
- {
- case Inventory::INVENTORY:
- return 100;
- case Inventory::STORAGE:
- return 0; // Comes from server after items
- case Inventory::TRADE:
- return 12;
- case GUILD_STORAGE:
- return 0; // Comes from server after items
- default:
- return 0;
- }
-}
-
-} // namespace EAthena
diff --git a/src/net/ea/inventoryhandler.h b/src/net/ea/inventoryhandler.h
deleted file mode 100644
index cb127af9..00000000
--- a/src/net/ea/inventoryhandler.h
+++ /dev/null
@@ -1,164 +0,0 @@
-/*
- * The Mana Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef NET_EA_INVENTORYHANDLER_H
-#define NET_EA_INVENTORYHANDLER_H
-
-#include "equipment.h"
-#include "inventory.h"
-#include "localplayer.h"
-
-#include "gui/inventorywindow.h"
-
-#include "net/inventoryhandler.h"
-#include "net/net.h"
-
-#include "net/ea/messagehandler.h"
-
-#include <list>
-
-namespace EAthena {
-
-class EquipBackend : public Equipment::Backend {
- public:
- EquipBackend()
- {
- memset(mEquipment, -1, sizeof(mEquipment));
- }
-
- Item *getEquipment(int index) const
- {
- int invyIndex = mEquipment[index];
- if (invyIndex == -1)
- {
- return NULL;
- }
- return player_node->getInventory()->getItem(invyIndex);
- }
-
- void clear()
- {
- for (int i = 0; i < EQUIPMENT_SIZE; i++)
- {
- if (mEquipment[i] != -1)
- {
- Item* item = player_node->getInventory()->getItem(i);
- if (item)
- {
- item->setEquipped(false);
- }
- }
-
- mEquipment[i] = -1;
- }
- }
-
- void setEquipment(int index, int inventoryIndex)
- {
- // Unequip existing item
- Item* item = player_node->getInventory()->getItem(mEquipment[index]);
- if (item)
- {
- item->setEquipped(false);
- }
-
- mEquipment[index] = inventoryIndex;
-
- item = player_node->getInventory()->getItem(inventoryIndex);
- if (item)
- {
- item->setEquipped(true);
- }
- }
-
- private:
- int mEquipment[EQUIPMENT_SIZE];
-};
-
-/**
- * Used to cache storage data until we get size data for it.
- */
-class InventoryItem
-{
- public:
- int slot;
- int id;
- int quantity;
- bool equip;
-
- InventoryItem(int slot, int id, int quantity, bool equip)
- {
- this->slot = slot;
- this->id = id;
- this->quantity = quantity;
- this->equip = equip;
- }
-};
-
-typedef std::list<InventoryItem> InventoryItems;
-
-class InventoryHandler : public MessageHandler, public Net::InventoryHandler
-{
- public:
- enum {
- GUILD_STORAGE = Inventory::TYPE_END,
- CART
- };
-
- InventoryHandler();
-
- ~InventoryHandler();
-
- void handleMessage(Net::MessageIn &msg);
-
- void equipItem(const Item *item);
-
- void unequipItem(const Item *item);
-
- void useItem(const Item *item);
-
- void dropItem(const Item *item, int amount);
-
- bool canSplit(const Item *item);
-
- void splitItem(const Item *item, int amount);
-
- void moveItem(int oldIndex, int newIndex);
-
- void openStorage(int type);
-
- void closeStorage(int type);
-
- void moveItem(int source, int slot, int amount,
- int destination);
-
- size_t getSize(int type) const;
-
- private:
- EquipBackend mEquips;
- InventoryItems mInventoryItems;
- Inventory *mStorage;
- InventoryWindow *mStorageWindow;
-};
-
-} // namespace EAthena
-
-#endif // NET_EA_INVENTORYHANDLER_H
diff --git a/src/net/ea/itemhandler.cpp b/src/net/ea/itemhandler.cpp
deleted file mode 100644
index e3c55c92..00000000
--- a/src/net/ea/itemhandler.cpp
+++ /dev/null
@@ -1,68 +0,0 @@
-/*
- * The Mana Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "net/ea/itemhandler.h"
-
-#include "flooritemmanager.h"
-
-#include "net/messagein.h"
-
-#include "net/ea/protocol.h"
-
-namespace EAthena {
-
-ItemHandler::ItemHandler()
-{
- static const Uint16 _messages[] = {
- SMSG_ITEM_VISIBLE,
- SMSG_ITEM_DROPPED,
- SMSG_ITEM_REMOVE,
- 0
- };
- handledMessages = _messages;
-}
-
-void ItemHandler::handleMessage(Net::MessageIn &msg)
-{
- switch (msg.getId())
- {
- case SMSG_ITEM_VISIBLE:
- case SMSG_ITEM_DROPPED:
- {
- int id = msg.readInt32();
- int itemId = msg.readInt16();
- msg.readInt8(); // identify flag
- int x = msg.readInt16();
- int y = msg.readInt16();
- msg.skip(4); // amount,subX,subY / subX,subY,amount
-
- floorItemManager->create(id, itemId, x, y);
- }
- break;
-
- case SMSG_ITEM_REMOVE:
- if (FloorItem *item = floorItemManager->findById(msg.readInt32()))
- floorItemManager->destroy(item);
- break;
- }
-}
-
-} // namespace EAthena
diff --git a/src/net/ea/itemhandler.h b/src/net/ea/itemhandler.h
deleted file mode 100644
index 7d2bab3d..00000000
--- a/src/net/ea/itemhandler.h
+++ /dev/null
@@ -1,39 +0,0 @@
-/*
- * The Mana Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef NET_EA_ITEMHANDLER_H
-#define NET_EA_ITEMHANDLER_H
-
-#include "net/ea/messagehandler.h"
-
-namespace EAthena {
-
-class ItemHandler : public MessageHandler
-{
- public:
- ItemHandler();
-
- virtual void handleMessage(Net::MessageIn &msg);
-};
-
-} // namespace EAthena
-
-#endif // NET_EA_ITEMHANDLER_H
diff --git a/src/net/ea/loginhandler.cpp b/src/net/ea/loginhandler.cpp
deleted file mode 100644
index 42ba0c61..00000000
--- a/src/net/ea/loginhandler.cpp
+++ /dev/null
@@ -1,315 +0,0 @@
-/*
- * The Mana Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "net/ea/loginhandler.h"
-
-#include "client.h"
-#include "log.h"
-
-#include "net/logindata.h"
-#include "net/messagein.h"
-#include "net/messageout.h"
-
-#include "net/ea/network.h"
-#include "net/ea/protocol.h"
-
-#include "utils/dtor.h"
-#include "utils/gettext.h"
-#include "utils/stringutils.h"
-
-extern Net::LoginHandler *loginHandler;
-
-namespace EAthena {
-
-extern ServerInfo charServer;
-
-LoginHandler::LoginHandler():
- mRegistrationEnabled(true)
-{
- static const Uint16 _messages[] = {
- SMSG_UPDATE_HOST,
- SMSG_LOGIN_DATA,
- SMSG_LOGIN_ERROR,
- SMSG_CHAR_PASSWORD_RESPONSE,
- SMSG_SERVER_VERSION_RESPONSE,
- 0
- };
- handledMessages = _messages;
- loginHandler = this;
-}
-
-LoginHandler::~LoginHandler()
-{
- delete_all(mWorlds);
-}
-
-void LoginHandler::handleMessage(Net::MessageIn &msg)
-{
- int code, worldCount;
-
- switch (msg.getId())
- {
- case SMSG_CHAR_PASSWORD_RESPONSE:
- {
- // 0: acc not found, 1: success, 2: password mismatch, 3: pass too short
- int errMsg = msg.readInt8();
- // Successful pass change
- if (errMsg == 1)
- {
- Client::setState(STATE_CHANGEPASSWORD_SUCCESS);
- }
- // pass change failed
- else
- {
- switch (errMsg)
- {
- case 0:
- errorMessage = _("Account was not found. Please re-login.");
- break;
- case 2:
- errorMessage = _("Old password incorrect.");
- break;
- case 3:
- errorMessage = _("New password too short.");
- break;
- default:
- errorMessage = _("Unknown error.");
- break;
- }
- Client::setState(STATE_ACCOUNTCHANGE_ERROR);
- }
- }
- break;
-
- case SMSG_UPDATE_HOST:
- int len;
-
- len = msg.readInt16() - 4;
- mUpdateHost = msg.readString(len);
- loginData.updateHost = mUpdateHost;
-
- logger->log("Received update host \"%s\" from login server.",
- mUpdateHost.c_str());
- break;
-
- case SMSG_LOGIN_DATA:
- // Skip the length word
- msg.skip(2);
-
- clearWorlds();
-
- worldCount = (msg.getLength() - 47) / 32;
-
- mToken.session_ID1 = msg.readInt32();
- mToken.account_ID = msg.readInt32();
- mToken.session_ID2 = msg.readInt32();
- msg.skip(30); // unknown
- mToken.sex = msg.readInt8() ? GENDER_MALE : GENDER_FEMALE;
-
- for (int i = 0; i < worldCount; i++)
- {
- WorldInfo *world = new WorldInfo;
-
- world->address = msg.readInt32();
- world->port = msg.readInt16();
- world->name = msg.readString(20);
- world->online_users = msg.readInt32();
- world->updateHost = mUpdateHost;
- msg.skip(2); // unknown
-
- logger->log("Network: Server: %s (%s:%d)",
- world->name.c_str(),
- ipToString(world->address),
- world->port);
-
- mWorlds.push_back(world);
- }
- Client::setState(STATE_WORLD_SELECT);
- break;
-
- case SMSG_LOGIN_ERROR:
- code = msg.readInt8();
- logger->log("Login::error code: %i", code);
-
- switch (code)
- {
- case 0:
- errorMessage = _("Unregistered ID.");
- break;
- case 1:
- errorMessage = _("Wrong password.");
- break;
- case 2:
- errorMessage = _("Account expired.");
- break;
- case 3:
- errorMessage = _("Rejected from server.");
- break;
- case 4:
- errorMessage = _("You have been permanently banned from "
- "the game. Please contact the GM team.");
- break;
- case 6:
- errorMessage = strprintf(_("You have been temporarily "
- "banned from the game until "
- "%s.\nPlease contact the GM "
- "team via the forums."),
- msg.readString(20).c_str());
- break;
- case 9:
- errorMessage = _("This user name is already taken.");
- break;
- default:
- errorMessage = _("Unknown error.");
- break;
- }
- Client::setState(STATE_ERROR);
- break;
-
- case SMSG_SERVER_VERSION_RESPONSE:
- {
- // TODO: verify these!
- msg.readInt8(); // -1
- msg.readInt8(); // T
- msg.readInt8(); // M
- msg.readInt8(); // W
-
- unsigned int options = msg.readInt32();
-
- if (options & 1)
- {
- // Registeration not allowed
- mRegistrationEnabled = false;
- }
-
- //state = STATE_LOGIN;
- }
- break;
- }
-}
-
-void LoginHandler::connect()
-{
- mNetwork->connect(mServer);
- MessageOut outMsg(CMSG_SERVER_VERSION_REQUEST);
-}
-
-bool LoginHandler::isConnected()
-{
- return mNetwork->isConnected();
-}
-
-void LoginHandler::disconnect()
-{
- if (mNetwork->getServer() == mServer)
- mNetwork->disconnect();
-}
-
-bool LoginHandler::isRegistrationEnabled()
-{
- return mRegistrationEnabled;
-}
-
-void LoginHandler::getRegistrationDetails()
-{
- // Not supported, so move on
- Client::setState(STATE_REGISTER);
-}
-
-void LoginHandler::loginAccount(LoginData *loginData)
-{
- sendLoginRegister(loginData->username, loginData->password);
-}
-
-void LoginHandler::logout()
-{
- // TODO
-}
-
-void LoginHandler::changeEmail(const std::string &email)
-{
- // TODO
-}
-
-void LoginHandler::changePassword(const std::string &username,
- const std::string &oldPassword,
- const std::string &newPassword)
-{
- MessageOut outMsg(CMSG_CHAR_PASSWORD_CHANGE);
- outMsg.writeString(oldPassword, 24);
- outMsg.writeString(newPassword, 24);
-}
-
-void LoginHandler::chooseServer(unsigned int server)
-{
- if (server >= mWorlds.size())
- return;
-
- charServer.clear();
- charServer.hostname = ipToString(mWorlds[server]->address);
- charServer.port = mWorlds[server]->port;
-
- Client::setState(STATE_UPDATE);
-}
-
-void LoginHandler::registerAccount(LoginData *loginData)
-{
- std::string username = loginData->username;
- username.append((loginData->gender == GENDER_FEMALE) ? "_F" : "_M");
-
- sendLoginRegister(username, loginData->password);
-}
-
-void LoginHandler::unregisterAccount(const std::string &username,
- const std::string &password)
-{
- // TODO
-}
-
-void LoginHandler::sendLoginRegister(const std::string &username,
- const std::string &password)
-{
- MessageOut outMsg(0x0064);
- outMsg.writeInt32(0); // client version
- outMsg.writeString(username, 24);
- outMsg.writeString(password, 24);
-
- /*
- * eAthena calls the last byte "client version 2", but it isn't used at
- * at all. We're retasking it, as a bit mask:
- * 0 - can handle the 0x63 "update host" packet
- * 1 - defaults to the first char-server (instead of the last)
- */
- outMsg.writeInt8(0x03);
-}
-
-Worlds LoginHandler::getWorlds() const
-{
- return mWorlds;
-}
-
-void LoginHandler::clearWorlds()
-{
- delete_all(mWorlds);
- mWorlds.clear();
-}
-
-} // namespace EAthena
diff --git a/src/net/ea/loginhandler.h b/src/net/ea/loginhandler.h
deleted file mode 100644
index 1dd4f52c..00000000
--- a/src/net/ea/loginhandler.h
+++ /dev/null
@@ -1,94 +0,0 @@
-/*
- * The Mana Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef NET_EA_LOGINHANDLER_H
-#define NET_EA_LOGINHANDLER_H
-
-#include "net/loginhandler.h"
-
-#include "net/ea/messagehandler.h"
-#include "net/ea/token.h"
-
-#include <string>
-
-struct LoginData;
-
-namespace EAthena {
-
-class LoginHandler : public MessageHandler, public Net::LoginHandler
-{
- public:
- LoginHandler();
-
- ~LoginHandler();
-
- void handleMessage(Net::MessageIn &msg);
-
- void connect();
-
- bool isConnected();
-
- void disconnect();
-
- int supportedOptionalActions() const
- { return SetGenderOnRegister; }
-
- bool isRegistrationEnabled();
-
- void getRegistrationDetails();
-
- unsigned int getMaxPasswordLength() const { return 25; }
-
- void loginAccount(LoginData *loginData);
-
- void logout();
-
- void changeEmail(const std::string &email);
-
- void changePassword(const std::string &username,
- const std::string &oldPassword,
- const std::string &newPassword);
-
- void chooseServer(unsigned int server);
-
- void registerAccount(LoginData *loginData);
-
- void unregisterAccount(const std::string &username,
- const std::string &password);
-
- Worlds getWorlds() const;
- void clearWorlds();
-
- const Token &getToken() const { return mToken; }
-
- private:
- void sendLoginRegister(const std::string &username,
- const std::string &password);
-
- bool mRegistrationEnabled;
- std::string mUpdateHost;
- Worlds mWorlds;
- Token mToken;
-};
-
-} // namespace EAthena
-
-#endif // NET_EA_LOGINHANDLER_H
diff --git a/src/net/ea/messagehandler.cpp b/src/net/ea/messagehandler.cpp
deleted file mode 100644
index c1fdd3fd..00000000
--- a/src/net/ea/messagehandler.cpp
+++ /dev/null
@@ -1,47 +0,0 @@
-/*
- * The Mana Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "net/ea/messagehandler.h"
-
-#include "net/ea/network.h"
-
-#include <cassert>
-
-namespace EAthena {
-
-MessageHandler::MessageHandler()
- : mNetwork(NULL)
-{
-}
-
-MessageHandler::~MessageHandler()
-{
- if (mNetwork)
- mNetwork->unregisterHandler(this);
-}
-
-void MessageHandler::setNetwork(Network *network)
-{
- assert(!(network && mNetwork));
- mNetwork = network;
-}
-
-}
diff --git a/src/net/ea/messagehandler.h b/src/net/ea/messagehandler.h
deleted file mode 100644
index aa4090c5..00000000
--- a/src/net/ea/messagehandler.h
+++ /dev/null
@@ -1,58 +0,0 @@
-/*
- * The Mana Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef NET_EA_MESSAGEHANDLER_H
-#define NET_EA_MESSAGEHANDLER_H
-
-#include "net/messagehandler.h"
-#include "net/messagein.h"
-
-#include "net/ea/messageout.h"
-
-#include <SDL_types.h>
-
-#include <memory>
-
-namespace EAthena {
-
-class Network;
-
-/**
- * \ingroup Network
- */
-class MessageHandler : public Net::MessageHandler
-{
- public:
- MessageHandler();
-
- ~MessageHandler();
-
- void setNetwork(Network *network);
-
- protected:
- Network *mNetwork;
-};
-
-typedef const std::auto_ptr<MessageHandler> MessageHandlerPtr;
-
-}
-
-#endif // NET_EA_MESSAGEHANDLER_H
diff --git a/src/net/ea/messagein.cpp b/src/net/ea/messagein.cpp
deleted file mode 100644
index f7463677..00000000
--- a/src/net/ea/messagein.cpp
+++ /dev/null
@@ -1,74 +0,0 @@
-/*
- * The Mana Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "net/ea/messagein.h"
-
-#include <SDL.h>
-#include <SDL_endian.h>
-
-#define MAKEWORD(low,high) \
- ((unsigned short)(((unsigned char)(low)) | \
- ((unsigned short)((unsigned char)(high))) << 8))
-
-namespace EAthena {
-
-MessageIn::MessageIn(const char *data, unsigned int length):
- Net::MessageIn(data, length)
-{
- // Read the message ID
- mId = readInt16();
-}
-
-int MessageIn::readInt16()
-{
- Sint16 value = -1;
- if (mPos + 2 <= mLength)
- {
-#if SDL_BYTEORDER == SDL_BIG_ENDIAN
- Sint16 swap;
- memcpy(&swap, mData + mPos, sizeof(Sint16));
- value = SDL_Swap16(swap);
-#else
- memcpy(&value, mData + mPos, sizeof(Sint16));
-#endif
- }
- mPos += 2;
- return value;
-}
-
-int MessageIn::readInt32()
-{
- Sint32 value = -1;
- if (mPos + 4 <= mLength)
- {
-#if SDL_BYTEORDER == SDL_BIG_ENDIAN
- Sint32 swap;
- memcpy(&swap, mData + mPos, sizeof(Sint32));
- value = SDL_Swap32(swap);
-#else
- memcpy(&value, mData + mPos, sizeof(Sint32));
-#endif
- }
- mPos += 4;
- return value;
-}
-
-}
diff --git a/src/net/ea/messagein.h b/src/net/ea/messagein.h
deleted file mode 100644
index 625d1595..00000000
--- a/src/net/ea/messagein.h
+++ /dev/null
@@ -1,51 +0,0 @@
-/*
- * The Mana Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef NET_EA_MESSAGEIN_H
-#define NET_EA_MESSAGEIN_H
-
-#include "net/messagein.h"
-
-#include <SDL_types.h>
-#include <string>
-
-namespace EAthena {
-
-/**
- * Used for parsing an incoming message.
- *
- * \ingroup Network
- */
- class MessageIn : public Net::MessageIn
-{
- public:
- /**
- * Constructor.
- */
- MessageIn(const char *data, unsigned int length);
-
- int readInt16(); /**< Reads a short. */
- int readInt32(); /**< Reads a long. */
-};
-
-}
-
-#endif // NET_EA_MESSAGEIN_H
diff --git a/src/net/ea/messageout.cpp b/src/net/ea/messageout.cpp
deleted file mode 100644
index 844580a9..00000000
--- a/src/net/ea/messageout.cpp
+++ /dev/null
@@ -1,128 +0,0 @@
-/*
- * The Mana Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "net/ea/messageout.h"
-
-#include "net/ea/network.h"
-
-#include <SDL.h>
-#include <SDL_endian.h>
-
-#include <cstring>
-#include <string>
-
-namespace EAthena {
-
-MessageOut::MessageOut(short id):
- Net::MessageOut(id)
-{
- mNetwork = EAthena::Network::instance();
- mData = mNetwork->mOutBuffer + mNetwork->mOutSize;
- writeInt16(id);
-}
-
-void MessageOut::expand(size_t bytes)
-{
- mNetwork->mOutSize += bytes;
-}
-
-void MessageOut::writeInt16(Sint16 value)
-{
- expand(2);
-#if SDL_BYTEORDER == SDL_BIG_ENDIAN
- Sint16 swap=SDL_Swap16(value);
- memcpy(mData + mPos, &swap, sizeof(Sint16));
-#else
- memcpy(mData + mPos, &value, sizeof(Sint16));
-#endif
- mPos += 2;
-}
-
-void MessageOut::writeInt32(Sint32 value)
-{
- expand(4);
-#if SDL_BYTEORDER == SDL_BIG_ENDIAN
- Sint32 swap=SDL_Swap32(value);
- memcpy(mData + mPos, &swap, sizeof(Sint32));
-#else
- memcpy(mData + mPos, &value, sizeof(Sint32));
-#endif
- mPos += 4;
-}
-
-#define LOBYTE(w) ((unsigned char)(w))
-#define HIBYTE(w) ((unsigned char)(((unsigned short)(w)) >> 8))
-
-void MessageOut::writeCoordinates(unsigned short x, unsigned short y,
- unsigned char direction)
-{
- char *data = mData + mPos;
- mNetwork->mOutSize += 3;
- mPos += 3;
-
- short temp;
- temp = x;
- temp <<= 6;
- data[0] = 0;
- data[1] = 1;
- data[2] = 2;
- data[0] = HIBYTE(temp);
- data[1] = (unsigned char) temp;
- temp = y;
- temp <<= 4;
- data[1] |= HIBYTE(temp);
- data[2] = LOBYTE(temp);
-
- // Translate direction to eAthena format
- switch (direction)
- {
- case 1:
- direction = 0;
- break;
- case 3:
- direction = 1;
- break;
- case 2:
- direction = 2;
- break;
- case 6:
- direction = 3;
- break;
- case 4:
- direction = 4;
- break;
- case 12:
- direction = 5;
- break;
- case 8:
- direction = 6;
- break;
- case 9:
- direction = 7;
- break;
- default:
- // OOPSIE! Impossible or unknown
- direction = (unsigned char) -1;
- }
- data[2] |= direction;
-}
-
-} // namespace EAthena
diff --git a/src/net/ea/messageout.h b/src/net/ea/messageout.h
deleted file mode 100644
index a418f459..00000000
--- a/src/net/ea/messageout.h
+++ /dev/null
@@ -1,64 +0,0 @@
-/*
- * The Mana Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef NET_EA_MESSAGEOUT_H
-#define NET_EA_MESSAGEOUT_H
-
-#include "net/messageout.h"
-
-#include <iosfwd>
-#include <SDL_types.h>
-
-namespace EAthena {
-
-class Network;
-
-/**
- * Used for building an outgoing message.
- *
- * \ingroup Network
- */
-class MessageOut : public Net::MessageOut
-{
- public:
- /**
- * Constructor.
- */
- MessageOut(short id);
-
- void writeInt16(Sint16 value); /**< Writes a short. */
- void writeInt32(Sint32 value); /**< Writes a long. */
-
- /**
- * Encodes coordinates and direction in 3 bytes.
- */
- void writeCoordinates(unsigned short x, unsigned short y,
- unsigned char direction);
-
- private:
- void expand(size_t size);
-
- Network *mNetwork;
-};
-
-}
-
-#endif // NET_EA_MESSAGEOUT_H
diff --git a/src/net/ea/network.cpp b/src/net/ea/network.cpp
deleted file mode 100644
index 0467241f..00000000
--- a/src/net/ea/network.cpp
+++ /dev/null
@@ -1,478 +0,0 @@
-/*
- * The Mana Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "net/ea/network.h"
-
-#include "log.h"
-
-#include "net/messagehandler.h"
-#include "net/messagein.h"
-
-#include "net/ea/protocol.h"
-
-#include "utils/gettext.h"
-#include "utils/stringutils.h"
-
-#include <assert.h>
-#include <sstream>
-
-/** Warning: buffers and other variables are shared,
- so there can be only one connection active at a time */
-
-short packet_lengths[] = {
- 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// #0x0040
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 50, 3, -1, 55, 17, 3, 37, 46, -1, 23, -1, 3,108, 3, 2,
- 3, 28, 19, 11, 3, -1, 9, 5, 54, 53, 58, 60, 41, 2, 6, 6,
-// #0x0080
- 7, 3, 2, 2, 2, 5, 16, 12, 10, 7, 29, 23, -1, -1, -1, 0,
- 7, 22, 28, 2, 6, 30, -1, -1, 3, -1, -1, 5, 9, 17, 17, 6,
- 23, 6, 6, -1, -1, -1, -1, 8, 7, 6, 7, 4, 7, 0, -1, 6,
- 8, 8, 3, 3, -1, 6, 6, -1, 7, 6, 2, 5, 6, 44, 5, 3,
-// #0x00C0
- 7, 2, 6, 8, 6, 7, -1, -1, -1, -1, 3, 3, 6, 6, 2, 27,
- 3, 4, 4, 2, -1, -1, 3, -1, 6, 14, 3, -1, 28, 29, -1, -1,
- 30, 30, 26, 2, 6, 26, 3, 3, 8, 19, 5, 2, 3, 2, 2, 2,
- 3, 2, 6, 8, 21, 8, 8, 2, 2, 26, 3, -1, 6, 27, 30, 10,
-// #0x0100
- 2, 6, 6, 30, 79, 31, 10, 10, -1, -1, 4, 6, 6, 2, 11, -1,
- 10, 39, 4, 10, 31, 35, 10, 18, 2, 13, 15, 20, 68, 2, 3, 16,
- 6, 14, -1, -1, 21, 8, 8, 8, 8, 8, 2, 2, 3, 4, 2, -1,
- 6, 86, 6, -1, -1, 7, -1, 6, 3, 16, 4, 4, 4, 6, 24, 26,
-// #0x0140
- 22, 14, 6, 10, 23, 19, 6, 39, 8, 9, 6, 27, -1, 2, 6, 6,
- 110, 6, -1, -1, -1, -1, -1, 6, -1, 54, 66, 54, 90, 42, 6, 42,
- -1, -1, -1, -1, -1, 30, -1, 3, 14, 3, 30, 10, 43, 14,186,182,
- 14, 30, 10, 3, -1, 6,106, -1, 4, 5, 4, -1, 6, 7, -1, -1,
-// #0x0180
- 6, 3,106, 10, 10, 34, 0, 6, 8, 4, 4, 4, 29, -1, 10, 6,
- 90, 86, 24, 6, 30, 102, 9, 4, 8, 4, 14, 10, 4, 6, 2, 6,
- 3, 3, 35, 5, 11, 26, -1, 4, 4, 6, 10, 12, 6, -1, 4, 4,
- 11, 7, -1, 67, 12, 18,114, 6, 3, 6, 26, 26, 26, 26, 2, 3,
-// #0x01C0
- 2, 14, 10, -1, 22, 22, 4, 2, 13, 97, 0, 9, 9, 29, 6, 28,
- 8, 14, 10, 35, 6, 8, 4, 11, 54, 53, 60, 2, -1, 47, 33, 6,
- 30, 8, 34, 14, 2, 6, 26, 2, 28, 81, 6, 10, 26, 2, -1, -1,
- -1, -1, 20, 10, 32, 9, 34, 14, 2, 6, 48, 56, -1, 4, 5, 10,
-// #0x2000
- 26, 0, 0, 0, 18, 0, 0, 0, 0, 0, 0, 19, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-};
-
-const unsigned int BUFFER_SIZE = 65536;
-
-namespace EAthena {
-
-int networkThread(void *data)
-{
- Network *network = static_cast<Network*>(data);
-
- if (!network->realConnect())
- return -1;
-
- network->receive();
-
- return 0;
-}
-
-Network *Network::mInstance = 0;
-
-Network::Network():
- mSocket(0),
- mInBuffer(new char[BUFFER_SIZE]),
- mOutBuffer(new char[BUFFER_SIZE]),
- mInSize(0), mOutSize(0),
- mToSkip(0),
- mState(IDLE),
- mWorkerThread(0)
-{
- SDLNet_Init();
-
- mMutex = SDL_CreateMutex();
- mInstance = this;
-}
-
-Network::~Network()
-{
- clearHandlers();
-
- if (mState != IDLE && mState != NET_ERROR)
- disconnect();
-
- SDL_DestroyMutex(mMutex);
- mInstance = 0;
-
- delete[] mInBuffer;
- delete[] mOutBuffer;
-
- SDLNet_Quit();
-}
-
-bool Network::connect(ServerInfo server)
-{
- if (mState != IDLE && mState != NET_ERROR)
- {
- logger->log("Tried to connect an already connected socket!");
- assert(false);
- return false;
- }
-
- if (server.hostname.empty())
- {
- setError(_("Empty address given to Network::connect()!"));
- return false;
- }
-
- logger->log("Network::Connecting to %s:%i", server.hostname.c_str(),
- server.port);
-
- mServer.hostname = server.hostname;
- mServer.port = server.port;
-
- // Reset to sane values
- mOutSize = 0;
- mInSize = 0;
- mToSkip = 0;
-
- mState = CONNECTING;
- mWorkerThread = SDL_CreateThread(networkThread, this);
- if (!mWorkerThread)
- {
- setError("Unable to create network worker thread");
- return false;
- }
-
- return true;
-}
-
-void Network::disconnect()
-{
- mState = IDLE;
-
- if (mWorkerThread)
- {
- SDL_WaitThread(mWorkerThread, NULL);
- mWorkerThread = NULL;
- }
-
- if (mSocket)
- {
- SDLNet_TCP_Close(mSocket);
- mSocket = 0;
- }
-}
-
-void Network::registerHandler(MessageHandler *handler)
-{
- for (const Uint16 *i = handler->handledMessages; *i; ++i)
- {
- mMessageHandlers[*i] = handler;
- }
-
- handler->setNetwork(this);
-}
-
-void Network::unregisterHandler(MessageHandler *handler)
-{
- for (const Uint16 *i = handler->handledMessages; *i; ++i)
- {
- mMessageHandlers.erase(*i);
- }
-
- handler->setNetwork(0);
-}
-
-void Network::clearHandlers()
-{
- MessageHandlerIterator i;
- for (i = mMessageHandlers.begin(); i != mMessageHandlers.end(); ++i)
- {
- i->second->setNetwork(0);
- }
- mMessageHandlers.clear();
-}
-
-void Network::dispatchMessages()
-{
- while (messageReady())
- {
- MessageIn msg = getNextMessage();
-
- MessageHandlerIterator iter = mMessageHandlers.find(msg.getId());
-
- if (msg.getLength() == 0)
- logger->error("Zero length packet received. Exiting.");
-
- if (iter != mMessageHandlers.end())
- {
- iter->second->handleMessage(msg);
- }
- else
- {
- logger->log("Unhandled packet: %x", msg.getId());
- }
-
- skip(msg.getLength());
- }
-}
-
-void Network::flush()
-{
- if (!mOutSize || mState != CONNECTED)
- return;
-
- int ret;
-
-
- SDL_mutexP(mMutex);
- ret = SDLNet_TCP_Send(mSocket, mOutBuffer, mOutSize);
- if (ret < (int)mOutSize)
- {
- setError("Error in SDLNet_TCP_Send(): " +
- std::string(SDLNet_GetError()));
- }
- mOutSize = 0;
- SDL_mutexV(mMutex);
-}
-
-void Network::skip(int len)
-{
- SDL_mutexP(mMutex);
- mToSkip += len;
- if (!mInSize)
- {
- SDL_mutexV(mMutex);
- return;
- }
-
- if (mInSize >= mToSkip)
- {
- mInSize -= mToSkip;
- memmove(mInBuffer, mInBuffer + mToSkip, mInSize);
- mToSkip = 0;
- }
- else
- {
- mToSkip -= mInSize;
- mInSize = 0;
- }
- SDL_mutexV(mMutex);
-}
-
-bool Network::messageReady()
-{
- int len = -1, msgId;
-
- SDL_mutexP(mMutex);
- if (mInSize >= 2)
- {
- msgId = readWord(0);
- if (msgId == SMSG_SERVER_VERSION_RESPONSE)
- len = 10;
- else
- len = packet_lengths[msgId];
-
- if (len == -1 && mInSize > 4)
- len = readWord(2);
-
- }
-
- bool ret = (mInSize >= static_cast<unsigned int>(len));
- SDL_mutexV(mMutex);
-
- return ret;
-}
-
-MessageIn Network::getNextMessage()
-{
- while (!messageReady())
- {
- if (mState == NET_ERROR)
- break;
- }
-
- SDL_mutexP(mMutex);
- int msgId = readWord(0);
- int len;
- if (msgId == SMSG_SERVER_VERSION_RESPONSE)
- len = 10;
- else
- len = packet_lengths[msgId];
-
- if (len == -1)
- len = readWord(2);
-
-#ifdef DEBUG
- logger->log("Received packet 0x%x of length %d\n", msgId, len);
-#endif
-
- MessageIn msg(mInBuffer, len);
- SDL_mutexV(mMutex);
-
- return msg;
-}
-
-bool Network::realConnect()
-{
- IPaddress ipAddress;
-
- if (SDLNet_ResolveHost(&ipAddress, mServer.hostname.c_str(),
- mServer.port) == -1)
- {
- std::string errorMessage = _("Unable to resolve host \"") +
- mServer.hostname + "\"";
- setError(errorMessage);
- logger->log("SDLNet_ResolveHost: %s", errorMessage.c_str());
- return false;
- }
-
- mState = CONNECTING;
-
- mSocket = SDLNet_TCP_Open(&ipAddress);
- if (!mSocket)
- {
- logger->log("Error in SDLNet_TCP_Open(): %s", SDLNet_GetError());
- setError(SDLNet_GetError());
- return false;
- }
-
- logger->log("Network::Started session with %s:%i",
- ipToString(ipAddress.host), ipAddress.port);
-
- mState = CONNECTED;
-
- return true;
-}
-
-void Network::receive()
-{
- SDLNet_SocketSet set;
-
- if (!(set = SDLNet_AllocSocketSet(1)))
- {
- setError("Error in SDLNet_AllocSocketSet(): " +
- std::string(SDLNet_GetError()));
- return;
- }
-
- if (SDLNet_TCP_AddSocket(set, mSocket) == -1)
- {
- setError("Error in SDLNet_AddSocket(): " +
- std::string(SDLNet_GetError()));
- }
-
- while (mState == CONNECTED)
- {
- // TODO Try to get this to block all the time while still being able
- // to escape the loop
- int numReady = SDLNet_CheckSockets(set, ((Uint32)500));
- int ret;
- switch (numReady)
- {
- case -1:
- logger->log("Error: SDLNet_CheckSockets");
- // FALLTHROUGH
- case 0:
- break;
-
- case 1:
- // Receive data from the socket
- SDL_mutexP(mMutex);
- ret = SDLNet_TCP_Recv(mSocket, mInBuffer + mInSize, BUFFER_SIZE - mInSize);
-
- if (!ret)
- {
- // We got disconnected
- mState = IDLE;
- logger->log("Disconnected.");
- }
- else if (ret < 0)
- {
- setError(_("Connection to server terminated. ") +
- std::string(SDLNet_GetError()));
- }
- else
- {
- mInSize += ret;
- if (mToSkip)
- {
- if (mInSize >= mToSkip)
- {
- mInSize -= mToSkip;
- memmove(mInBuffer, mInBuffer + mToSkip, mInSize);
- mToSkip = 0;
- }
- else
- {
- mToSkip -= mInSize;
- mInSize = 0;
- }
- }
- }
- SDL_mutexV(mMutex);
- break;
-
- default:
- // more than one socket is ready..
- // this should not happen since we only listen once socket.
- std::stringstream errorStream;
- errorStream << "Error in SDLNet_TCP_Recv(), " << numReady
- << " sockets are ready: " << SDLNet_GetError();
- setError(errorStream.str());
- break;
- }
- }
-
- if (SDLNet_TCP_DelSocket(set, mSocket) == -1)
- {
- logger->log("Error in SDLNet_DelSocket(): %s", SDLNet_GetError());
- }
-
- SDLNet_FreeSocketSet(set);
-}
-
-Network *Network::instance()
-{
- return mInstance;
-}
-
-void Network::setError(const std::string &error)
-{
- logger->log("Network error: %s", error.c_str());
- mError = error;
- mState = NET_ERROR;
-}
-
-Uint16 Network::readWord(int pos)
-{
-#if SDL_BYTEORDER == SDL_BIG_ENDIAN
- return SDL_Swap16((*(Uint16*)(mInBuffer+(pos))));
-#else
- return (*(Uint16*)(mInBuffer+(pos)));
-#endif
-}
-
-} // namespace EAthena
diff --git a/src/net/ea/network.h b/src/net/ea/network.h
deleted file mode 100644
index 0b391bf0..00000000
--- a/src/net/ea/network.h
+++ /dev/null
@@ -1,130 +0,0 @@
-/*
- * The Mana Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef NET_EA_NETWORK_H
-#define NET_EA_NETWORK_H
-
-#include "net/serverinfo.h"
-
-#include "net/ea/messagehandler.h"
-#include "net/ea/messagein.h"
-#include "net/ea/messageout.h"
-
-#include <SDL_net.h>
-#include <SDL_thread.h>
-
-#include <map>
-#include <string>
-
-/**
- * Protocol version, reported to the eAthena char and mapserver who can adjust
- * the protocol accordingly.
- */
-#define CLIENT_PROTOCOL_VERSION 1
-
-namespace EAthena {
-
-class Network
-{
- public:
- Network();
-
- ~Network();
-
- bool connect(ServerInfo server);
-
- void disconnect();
-
- ServerInfo getServer() const
- { return mServer; }
-
- void registerHandler(MessageHandler *handler);
-
- void unregisterHandler(MessageHandler *handler);
-
- void clearHandlers();
-
- int getState() const { return mState; }
-
- const std::string &getError() const { return mError; }
-
- bool isConnected() const { return mState == CONNECTED; }
-
- int getInSize() const { return mInSize; }
-
- void skip(int len);
-
- bool messageReady();
-
- MessageIn getNextMessage();
-
- void dispatchMessages();
-
- void flush();
-
- // ERROR replaced by NET_ERROR because already defined in Windows
- enum {
- IDLE,
- CONNECTED,
- CONNECTING,
- DATA,
- NET_ERROR
- };
-
- protected:
- friend int networkThread(void *data);
- friend class MessageOut;
-
- static Network *instance();
-
- void setError(const std::string &error);
-
- Uint16 readWord(int pos);
-
- bool realConnect();
-
- void receive();
-
- TCPsocket mSocket;
-
- ServerInfo mServer;
-
- char *mInBuffer, *mOutBuffer;
- unsigned int mInSize, mOutSize;
-
- unsigned int mToSkip;
-
- int mState;
- std::string mError;
-
- SDL_Thread *mWorkerThread;
- SDL_mutex *mMutex;
-
- typedef std::map<Uint16, MessageHandler*> MessageHandlers;
- typedef MessageHandlers::iterator MessageHandlerIterator;
- MessageHandlers mMessageHandlers;
-
- static Network *mInstance;
-};
-
-} // namespace EAthena
-
-#endif // NET_EA_NETWORK_H
diff --git a/src/net/ea/npchandler.cpp b/src/net/ea/npchandler.cpp
deleted file mode 100644
index dfd56cf1..00000000
--- a/src/net/ea/npchandler.cpp
+++ /dev/null
@@ -1,226 +0,0 @@
-/*
- * The Mana Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "net/ea/npchandler.h"
-
-#include "beingmanager.h"
-#include "localplayer.h"
-#include "npc.h"
-
-#include "gui/npcdialog.h"
-
-#include "net/messagein.h"
-#include "net/messageout.h"
-#include "net/net.h"
-#include "net/npchandler.h"
-
-#include "net/ea/protocol.h"
-
-#include <SDL_types.h>
-
-extern Net::NpcHandler *npcHandler;
-
-namespace EAthena {
-
-NpcHandler::NpcHandler()
-{
- static const Uint16 _messages[] = {
- SMSG_NPC_CHOICE,
- SMSG_NPC_MESSAGE,
- SMSG_NPC_NEXT,
- SMSG_NPC_CLOSE,
- SMSG_NPC_INT_INPUT,
- SMSG_NPC_STR_INPUT,
- 0
- };
- handledMessages = _messages;
- npcHandler = this;
-}
-
-void NpcHandler::handleMessage(Net::MessageIn &msg)
-{
- if (msg.getId() == SMSG_NPC_CHOICE || msg.getId() == SMSG_NPC_MESSAGE)
- {
- msg.readInt16(); // length
- }
-
- int npcId = msg.readInt32();
- NpcDialogs::iterator diag = mNpcDialogs.find(npcId);
- NpcDialog *dialog = 0;
-
- if (diag == mNpcDialogs.end())
- {
- // Empty dialogs don't help
- if (msg.getId() == SMSG_NPC_CLOSE)
- {
- closeDialog(npcId);
- return;
- }
- else if (msg.getId() == SMSG_NPC_NEXT)
- {
- nextDialog(npcId);
- return;
- }
- else
- {
- dialog = new NpcDialog(npcId);
- Wrapper wrap;
- wrap.dialog = dialog;
- mNpcDialogs[npcId] = wrap;
- }
- }
- else
- {
- dialog = diag->second.dialog;
- }
-
- switch (msg.getId())
- {
- case SMSG_NPC_CHOICE:
- dialog->choiceRequest();
- dialog->parseListItems(msg.readString(msg.getLength() - 8));
- break;
-
- case SMSG_NPC_MESSAGE:
- dialog->addText(msg.readString(msg.getLength() - 8));
- break;
-
- case SMSG_NPC_CLOSE:
- // Show the close button
- dialog->showCloseButton();
- break;
-
- case SMSG_NPC_NEXT:
- // Show the next button
- dialog->showNextButton();
- break;
-
- case SMSG_NPC_INT_INPUT:
- // Request for an integer
- dialog->integerRequest(0);
- break;
-
- case SMSG_NPC_STR_INPUT:
- // Request for a string
- dialog->textRequest("");
- break;
- }
-
- if (player_node->getCurrentAction() != Being::SIT)
- player_node->setAction(Being::STAND);
-}
-
-void NpcHandler::talk(int npcId)
-{
- MessageOut outMsg(CMSG_NPC_TALK);
- outMsg.writeInt32(npcId);
- outMsg.writeInt8(0); // Unused
-}
-
-void NpcHandler::nextDialog(int npcId)
-{
- MessageOut outMsg(CMSG_NPC_NEXT_REQUEST);
- outMsg.writeInt32(npcId);
-}
-
-void NpcHandler::closeDialog(int npcId)
-{
- MessageOut outMsg(CMSG_NPC_CLOSE);
- outMsg.writeInt32(npcId);
-
- NpcDialogs::iterator it = mNpcDialogs.find(npcId);
- if (it != mNpcDialogs.end())
- {
- (*it).second.dialog->close();
- mNpcDialogs.erase(it);
- }
-}
-
-void NpcHandler::listInput(int npcId, int value)
-{
- MessageOut outMsg(CMSG_NPC_LIST_CHOICE);
- outMsg.writeInt32(npcId);
- outMsg.writeInt8(value);
-}
-
-void NpcHandler::integerInput(int npcId, int value)
-{
- MessageOut outMsg(CMSG_NPC_INT_RESPONSE);
- outMsg.writeInt32(npcId);
- outMsg.writeInt32(value);
-}
-
-void NpcHandler::stringInput(int npcId, const std::string &value)
-{
- MessageOut outMsg(CMSG_NPC_STR_RESPONSE);
- outMsg.writeInt16(value.length() + 9);
- outMsg.writeInt32(npcId);
- outMsg.writeString(value, value.length());
- outMsg.writeInt8(0); // Prevent problems with string reading
-}
-
-void NpcHandler::sendLetter(int npcId, const std::string &recipient,
- const std::string &text)
-{
- // TODO
-}
-
-void NpcHandler::startShopping(int beingId)
-{
- // TODO
-}
-
-void NpcHandler::buy(int beingId)
-{
- MessageOut outMsg(CMSG_NPC_BUY_SELL_REQUEST);
- outMsg.writeInt32(beingId);
- outMsg.writeInt8(0); // Buy
-}
-
-void NpcHandler::sell(int beingId)
-{
- MessageOut outMsg(CMSG_NPC_BUY_SELL_REQUEST);
- outMsg.writeInt32(beingId);
- outMsg.writeInt8(1); // Sell
-}
-
-void NpcHandler::buyItem(int beingId, int itemId, int amount)
-{
- MessageOut outMsg(CMSG_NPC_BUY_REQUEST);
- outMsg.writeInt16(8); // One item (length of packet)
- outMsg.writeInt16(amount);
- outMsg.writeInt16(itemId);
-}
-
-void NpcHandler::sellItem(int beingId, int itemId, int amount)
-{
- MessageOut outMsg(CMSG_NPC_SELL_REQUEST);
- outMsg.writeInt16(8); // One item (length of packet)
- outMsg.writeInt16(itemId + INVENTORY_OFFSET);
- outMsg.writeInt16(amount);
-}
-
-void NpcHandler::endShopping(int beingId)
-{
- // TODO
-}
-
-} // namespace EAthena
diff --git a/src/net/ea/npchandler.h b/src/net/ea/npchandler.h
deleted file mode 100644
index f6d8e8a5..00000000
--- a/src/net/ea/npchandler.h
+++ /dev/null
@@ -1,80 +0,0 @@
-/*
- * The Mana Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef NET_EA_NPCHANDLER_H
-#define NET_EA_NPCHANDLER_H
-
-#include "net/net.h"
-#include "net/npchandler.h"
-
-#include "net/ea/messagehandler.h"
-
-#include <map>
-
-class NpcDialog;
-
-namespace EAthena {
-
-class NpcHandler : public MessageHandler, public Net::NpcHandler
-{
- public:
- NpcHandler();
-
- void handleMessage(Net::MessageIn &msg);
-
- void talk(int npcId);
-
- void nextDialog(int npcId);
-
- void closeDialog(int npcId);
-
- void listInput(int npcId, int value);
-
- void integerInput(int npcId, int value);
-
- void stringInput(int npcId, const std::string &value);
-
- void sendLetter(int npcId, const std::string &recipient,
- const std::string &text);
-
- void startShopping(int beingId);
-
- void buy(int beingId);
-
- void sell(int beingId);
-
- void buyItem(int beingId, int itemId, int amount);
-
- void sellItem(int beingId, int itemId, int amount);
-
- void endShopping(int beingId);
-
- private:
- typedef struct {
- NpcDialog* dialog;
- } Wrapper;
- typedef std::map<int, Wrapper> NpcDialogs;
- NpcDialogs mNpcDialogs;
-};
-
-} // namespace EAthena
-
-#endif // NET_EA_NPCHANDLER_H
diff --git a/src/net/ea/partyhandler.cpp b/src/net/ea/partyhandler.cpp
deleted file mode 100644
index f27318d6..00000000
--- a/src/net/ea/partyhandler.cpp
+++ /dev/null
@@ -1,411 +0,0 @@
-/*
- * The Mana Client
- * Copyright (C) 2008 Lloyd Bryant <lloyd_bryant@netzero.net>
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "net/ea/partyhandler.h"
-
-#include "beingmanager.h"
-#include "localplayer.h"
-#include "log.h"
-
-#include "gui/socialwindow.h"
-
-#include "net/messagein.h"
-#include "net/messageout.h"
-
-#include "net/ea/protocol.h"
-
-#include "net/ea/gui/partytab.h"
-
-#include "utils/gettext.h"
-#include "utils/stringutils.h"
-
-#define PARTY_ID 1
-
-extern Net::PartyHandler *partyHandler;
-
-namespace EAthena {
-
-PartyTab *partyTab = 0;
-Party *eaParty;
-
-PartyHandler::PartyHandler():
- mShareExp(PARTY_SHARE_UNKNOWN), mShareItems(PARTY_SHARE_UNKNOWN)
-{
- static const Uint16 _messages[] = {
- SMSG_PARTY_CREATE,
- SMSG_PARTY_INFO,
- SMSG_PARTY_INVITE_RESPONSE,
- SMSG_PARTY_INVITED,
- SMSG_PARTY_SETTINGS,
- SMSG_PARTY_MOVE,
- SMSG_PARTY_LEAVE,
- SMSG_PARTY_UPDATE_HP,
- SMSG_PARTY_UPDATE_COORDS,
- SMSG_PARTY_MESSAGE,
- 0
- };
- handledMessages = _messages;
- partyHandler = this;
- eaParty = Party::getParty(1);
-}
-
-PartyHandler::~PartyHandler()
-{
- delete partyTab;
- partyTab = 0;
-}
-
-void PartyHandler::handleMessage(Net::MessageIn &msg)
-{
- switch (msg.getId())
- {
- case SMSG_PARTY_CREATE:
- if (msg.readInt8())
- localChatTab->chatLog(_("Could not create party."), BY_SERVER);
- else
- {
- localChatTab->chatLog(_("Party successfully created."),
- BY_SERVER);
- }
- break;
- case SMSG_PARTY_INFO:
- {
- eaParty->clearMembers();
-
- int length = msg.readInt16();
- eaParty->setName(msg.readString(24));
- int count = (length - 28) / 46;
-
- for (int i = 0; i < count; i++)
- {
- int id = msg.readInt32();
- std::string nick = msg.readString(24);
- std::string map = msg.readString(16);
- bool leader = msg.readInt8() == 0;
- bool online = msg.readInt8() == 0;
-
- PartyMember *member = eaParty->addMember(id, nick);
- member->setLeader(leader);
- member->setOnline(online);
- }
-
- player_node->setParty(eaParty);
- }
- break;
- case SMSG_PARTY_INVITE_RESPONSE:
- {
- if (!partyTab)
- break;
-
- std::string nick = msg.readString(24);
- switch (msg.readInt8())
- {
- case 0:
- partyTab->chatLog(strprintf(_("%s is already a member of a party."),
- nick.c_str()), BY_SERVER);
- break;
- case 1:
- partyTab->chatLog(strprintf(_("%s refused your invitation."),
- nick.c_str()), BY_SERVER);
- break;
- case 2:
- partyTab->chatLog(strprintf(_("%s is now a member of your party."),
- nick.c_str()), BY_SERVER);
- break;
- default:
- partyTab->chatLog(strprintf(_("Unknown invite response for %s."),
- nick.c_str()), BY_SERVER);
- break;
- }
- break;
- }
- case SMSG_PARTY_INVITED:
- {
- int id = msg.readInt32();
- std::string partyName = msg.readString(24);
- std::string nick = "";
- Being *being;
-
- if (!(being = beingManager->findBeing(id)))
- {
- if (being->getType() == Being::PLAYER)
- {
- nick = being->getName();
- }
- }
-
- socialWindow->showPartyInvite(partyName, nick);
- break;
- }
- case SMSG_PARTY_SETTINGS:
- {
- if (!partyTab)
- {
- if (!chatWindow)
- break;
-
- partyTab = new PartyTab();
- }
-
- // These seem to indicate the sharing mode for exp and items
- short exp = msg.readInt16();
- short item = msg.readInt16();
-
- switch (exp)
- {
- case PARTY_SHARE:
- if (mShareExp == PARTY_SHARE)
- break;
- mShareExp = PARTY_SHARE;
- partyTab->chatLog(_("Experience sharing enabled."), BY_SERVER);
- break;
- case PARTY_SHARE_NO:
- if (mShareExp == PARTY_SHARE_NO)
- break;
- mShareExp = PARTY_SHARE_NO;
- partyTab->chatLog(_("Experience sharing disabled."), BY_SERVER);
- break;
- case PARTY_SHARE_NOT_POSSIBLE:
- if (mShareExp == PARTY_SHARE_NOT_POSSIBLE)
- break;
- mShareExp = PARTY_SHARE_NOT_POSSIBLE;
- partyTab->chatLog(_("Experience sharing not possible."), BY_SERVER);
- break;
- default:
- logger->log("Unknown party exp option: %d\n", exp);
- }
-
- switch (item)
- {
- case PARTY_SHARE:
- if (mShareItems == PARTY_SHARE)
- break;
- mShareItems = PARTY_SHARE;
- partyTab->chatLog(_("Item sharing enabled."), BY_SERVER);
- break;
- case PARTY_SHARE_NO:
- if (mShareItems == PARTY_SHARE_NO)
- break;
- mShareItems = PARTY_SHARE_NO;
- partyTab->chatLog(_("Item sharing disabled."), BY_SERVER);
- break;
- case PARTY_SHARE_NOT_POSSIBLE:
- if (mShareItems == PARTY_SHARE_NOT_POSSIBLE)
- break;
- mShareItems = PARTY_SHARE_NOT_POSSIBLE;
- partyTab->chatLog(_("Item sharing not possible."), BY_SERVER);
- break;
- default:
- logger->log("Unknown party item option: %d\n", exp);
- }
- break;
- }
- case SMSG_PARTY_MOVE:
- {
- msg.readInt32(); // id
- msg.skip(4);
- msg.readInt16(); // x
- msg.readInt16(); // y
- msg.readInt8(); // online (if 0)
- msg.readString(24); // party
- msg.readString(24); // nick
- msg.readString(16); // map
- }
- break;
- case SMSG_PARTY_LEAVE:
- {
- int id = msg.readInt32();
- std::string nick = msg.readString(24);
- msg.readInt8(); // fail
- if (id == player_node->getId())
- {
- eaParty->removeFromMembers();
- eaParty->clearMembers();
- localChatTab->chatLog(_("You have left the party."),
- BY_SERVER);
- if (partyTab)
- {
- delete partyTab;
- partyTab = 0;
- }
- socialWindow->removeTab(eaParty);
- }
- else
- {
- partyTab->chatLog(strprintf(_("%s has left your party."),
- nick.c_str()), BY_SERVER);
-
- Being *b = beingManager->findBeing(id);
- if (b->getType() == Being::PLAYER)
- static_cast<Player*>(b)->setParty(NULL);
-
- eaParty->removeMember(id);
- }
- break;
- }
- case SMSG_PARTY_UPDATE_HP:
- {
- int id = msg.readInt32();
- int hp = msg.readInt16();
- int maxhp = msg.readInt16();
- PartyMember *m = eaParty->getMember(id);
- if (m)
- {
- m->setHp(hp);
- m->setMaxHp(maxhp);
- }
-
- // The server only sends this when the member is in range, so
- // lets make sure they get the party hilight.
- if (Being *b = beingManager->findBeing(id))
- {
- static_cast<Player*>(b)->setParty(eaParty);
- }
- }
- break;
- case SMSG_PARTY_UPDATE_COORDS:
- {
- msg.readInt32(); // id
- msg.readInt16(); // x
- msg.readInt16(); // y
- }
- break;
- case SMSG_PARTY_MESSAGE:
- {
- int msgLength = msg.readInt16() - 8;
- if (msgLength <= 0)
- {
- return;
- }
- int id = msg.readInt32();
- std::string chatMsg = msg.readString(msgLength);
-
- PartyMember *member = eaParty->getMember(id);
- if (member)
- partyTab->chatLog(member->getName(), chatMsg);
- else
- partyTab->chatLog(strprintf(_("An unknown member tried to "
- "say: %s"), chatMsg.c_str()), BY_SERVER);
- }
- break;
- }
-}
-
-void PartyHandler::create(const std::string &name)
-{
- MessageOut outMsg(CMSG_PARTY_CREATE);
- outMsg.writeString(name.substr(0, 23), 24);
-}
-
-void PartyHandler::join(int partyId)
-{
- // TODO?
-}
-
-void PartyHandler::invite(Player *player)
-{
- MessageOut outMsg(CMSG_PARTY_INVITE);
- outMsg.writeInt32(player->getId());
-}
-
-void PartyHandler::invite(const std::string &name)
-{
- if (partyTab)
- {
- partyTab->chatLog(_("Inviting like this isn't supported at the moment."),
- BY_SERVER);
- }
- else
- {
- localChatTab->chatLog(_("You can only inivte when you are in a party!"),
- BY_SERVER);
- }
-
- // TODO?
-}
-
-void PartyHandler::inviteResponse(const std::string &inviter, bool accept)
-{
- MessageOut outMsg(CMSG_PARTY_INVITED);
- outMsg.writeInt32(player_node->getId());
- outMsg.writeInt32(accept ? 1 : 0);
-}
-
-void PartyHandler::leave()
-{
- MessageOut outMsg(CMSG_PARTY_LEAVE);
-}
-
-void PartyHandler::kick(Player *player)
-{
- MessageOut outMsg(CMSG_PARTY_KICK);
- outMsg.writeInt32(player->getId());
- outMsg.writeString("", 24); //Unused
-}
-
-void PartyHandler::kick(const std::string &name)
-{
- PartyMember *m = eaParty->getMember(name);
- if (!m)
- {
- partyTab->chatLog(strprintf(_("%s is not in your party!"), name.c_str()),
- BY_SERVER);
- return;
- }
-
- MessageOut outMsg(CMSG_PARTY_KICK);
- outMsg.writeInt32(m->getID());
- outMsg.writeString(name, 24); //Unused
-}
-
-void PartyHandler::chat(const std::string &text)
-{
- MessageOut outMsg(CMSG_PARTY_MESSAGE);
- outMsg.writeInt16(text.length() + 4);
- outMsg.writeString(text, text.length());
-}
-
-void PartyHandler::requestPartyMembers()
-{
- // Our eAthena doesn't have this message
- // Not needed anyways
-}
-
-void PartyHandler::setShareExperience(PartyShare share)
-{
- if (share == PARTY_SHARE_NOT_POSSIBLE)
- return;
-
- MessageOut outMsg(CMSG_PARTY_SETTINGS);
- outMsg.writeInt16(share);
- outMsg.writeInt16(mShareItems);
-}
-
-void PartyHandler::setShareItems(PartyShare share)
-{
- if (share == PARTY_SHARE_NOT_POSSIBLE)
- return;
-
- MessageOut outMsg(CMSG_PARTY_SETTINGS);
- outMsg.writeInt16(mShareExp);
- outMsg.writeInt16(share);
-}
-
-} // namespace EAthena
diff --git a/src/net/ea/partyhandler.h b/src/net/ea/partyhandler.h
deleted file mode 100644
index 09f05bb3..00000000
--- a/src/net/ea/partyhandler.h
+++ /dev/null
@@ -1,76 +0,0 @@
-/*
- * The Mana Client
- * Copyright (C) 2008 Lloyd Bryant <lloyd_bryant@netzero.net>
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef NET_EA_PARTYHANDLER_H
-#define NET_EA_PARTYHANDLER_H
-
-#include "net/net.h"
-#include "net/partyhandler.h"
-
-#include "net/ea/messagehandler.h"
-
-#include "party.h"
-
-namespace EAthena {
-
-class PartyHandler : public MessageHandler, public Net::PartyHandler
-{
- public:
- PartyHandler();
-
- ~PartyHandler();
-
- void handleMessage(Net::MessageIn &msg);
-
- void create(const std::string &name = "");
-
- void join(int partyId);
-
- void invite(Player *player);
-
- void invite(const std::string &name);
-
- void inviteResponse(const std::string &inviter, bool accept);
-
- void leave();
-
- void kick(Player *player);
-
- void kick(const std::string &name);
-
- void chat(const std::string &text);
-
- void requestPartyMembers();
-
- PartyShare getShareExperience() { return mShareExp; }
-
- void setShareExperience(PartyShare share);
-
- PartyShare getShareItems() { return mShareItems; }
-
- void setShareItems(PartyShare share);
-
- private:
- PartyShare mShareExp, mShareItems;
-};
-
-} // namespace EAthena
-
-#endif // NET_EA_PARTYHANDLER_H
diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp
deleted file mode 100644
index 6aeb5168..00000000
--- a/src/net/ea/playerhandler.cpp
+++ /dev/null
@@ -1,652 +0,0 @@
-/*
- * The Mana Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "net/ea/playerhandler.h"
-
-#include "game.h"
-#include "localplayer.h"
-#include "log.h"
-#include "npc.h"
-#include "units.h"
-
-#include "gui/buy.h"
-#include "gui/buysell.h"
-#include "gui/gui.h"
-#include "gui/npcdialog.h"
-#include "gui/okdialog.h"
-#include "gui/sell.h"
-#include "gui/statuswindow.h"
-#include "gui/viewport.h"
-
-#include "gui/widgets/chattab.h"
-
-#include "net/messagein.h"
-#include "net/messageout.h"
-
-#include "net/ea/protocol.h"
-
-#include "utils/stringutils.h"
-#include "utils/gettext.h"
-
-extern OkDialog *weightNotice;
-extern OkDialog *deathNotice;
-
-// Max. distance we are willing to scroll after a teleport;
-// everything beyond will reset the port hard.
-static const int MAP_TELEPORT_SCROLL_DISTANCE = 8;
-
-#define ATTR_BONUS(atr) \
-(player_node->getAttributeEffective(atr) - player_node->getAttributeBase(atr))
-
-// TODO Move somewhere else
-namespace {
-
- /**
- * Listener used for handling the overweigth message.
- */
- struct WeightListener : public gcn::ActionListener
- {
- void action(const gcn::ActionEvent &event)
- {
- weightNotice = NULL;
- }
- } weightListener;
-
- /**
- * Listener used for handling death message.
- */
- struct DeathListener : public gcn::ActionListener
- {
- void action(const gcn::ActionEvent &event)
- {
- Net::getPlayerHandler()->respawn();
- deathNotice = NULL;
-
- BuyDialog::closeAll();
- BuySellDialog::closeAll();
- NpcDialog::closeAll();
- SellDialog::closeAll();
-
- viewport->closePopupMenu();
- }
- } deathListener;
-
-} // anonymous namespace
-
-static const char *randomDeathMessage()
-{
- static char const *const deadMsg[] =
- {
- N_("You are dead."),
- N_("We regret to inform you that your character was killed in "
- "battle."),
- N_("You are not that alive anymore."),
- N_("The cold hands of the grim reaper are grabbing for your soul."),
- N_("Game Over!"),
- N_("Insert coin to continue."),
- N_("No, kids. Your character did not really die. It... "
- "err... went to a better place."),
- N_("Your plan of breaking your enemies weapon by "
- "bashing it with your throat failed."),
- N_("I guess this did not run too well."),
- // NetHack reference:
- N_("Do you want your possessions identified?"),
- // Secret of Mana reference:
- N_("Sadly, no trace of you was ever found..."),
- // Final Fantasy VI reference:
- N_("Annihilated."),
- // Earthbound reference:
- N_("Looks like you got your head handed to you."),
- // Leisure Suit Larry 1 reference:
- N_("You screwed up again, dump your body down the tubes "
- "and get you another one."),
- // Monty Python references (Dead Parrot sketch mostly):
- N_("You're not dead yet. You're just resting."),
- N_("You are no more."),
- N_("You have ceased to be."),
- N_("You've expired and gone to meet your maker."),
- N_("You're a stiff."),
- N_("Bereft of life, you rest in peace."),
- N_("If you weren't so animated, you'd be pushing up the daisies."),
- N_("Your metabolic processes are now history."),
- N_("You're off the twig."),
- N_("You've kicked the bucket."),
- N_("You've shuffled off your mortal coil, run down the "
- "curtain and joined the bleedin' choir invisibile."),
- N_("You are an ex-player."),
- N_("You're pining for the fjords.")
- };
-
- const int random = rand() % (sizeof(deadMsg) / sizeof(deadMsg[0]));
- return gettext(deadMsg[random]);
-}
-
-extern Net::PlayerHandler *playerHandler;
-
-namespace EAthena {
-
-PlayerHandler::PlayerHandler()
-{
- static const Uint16 _messages[] = {
- SMSG_WALK_RESPONSE,
- SMSG_PLAYER_WARP,
- SMSG_PLAYER_STAT_UPDATE_1,
- SMSG_PLAYER_STAT_UPDATE_2,
- SMSG_PLAYER_STAT_UPDATE_3,
- SMSG_PLAYER_STAT_UPDATE_4,
- SMSG_PLAYER_STAT_UPDATE_5,
- SMSG_PLAYER_STAT_UPDATE_6,
- SMSG_PLAYER_ARROW_MESSAGE,
- 0
- };
- handledMessages = _messages;
- playerHandler = this;
-}
-
-void PlayerHandler::handleMessage(Net::MessageIn &msg)
-{
- switch (msg.getId())
- {
- case SMSG_WALK_RESPONSE:
- /*
- * This client assumes that all walk messages succeed,
- * and that the server will send a correction notice
- * otherwise.
- */
- break;
-
- case SMSG_PLAYER_WARP:
- {
- std::string mapPath = msg.readString(16);
- int x = msg.readInt16();
- int y = msg.readInt16();
-
- logger->log("Warping to %s (%d, %d)", mapPath.c_str(), x, y);
-
- /*
- * We must clear the local player's target *before* the call
- * to changeMap, as it deletes all beings.
- */
- player_node->stopAttack();
-
- Game *game = Game::instance();
-
- const std::string &currentMapName = game->getCurrentMapName();
- bool sameMap = (currentMapName == mapPath);
-
- // Switch the actual map, deleting the previous one if necessary
- mapPath = mapPath.substr(0, mapPath.rfind("."));
- game->changeMap(mapPath);
-
- float scrollOffsetX = 0.0f;
- float scrollOffsetY = 0.0f;
-
- /* Scroll if neccessary */
- if (!sameMap
- || (abs(x - player_node->getTileX()) > MAP_TELEPORT_SCROLL_DISTANCE)
- || (abs(y - player_node->getTileY()) > MAP_TELEPORT_SCROLL_DISTANCE))
- {
- Map *map = game->getCurrentMap();
- scrollOffsetX = (x - player_node->getTileX())
- * map->getTileWidth();
- scrollOffsetY = (y - player_node->getTileY())
- * map->getTileHeight();
- }
-
- player_node->setAction(Being::STAND);
- player_node->setFrame(0);
- player_node->setTileCoords(x, y);
-
- logger->log("Adjust scrolling by %d:%d", (int) scrollOffsetX,
- (int) scrollOffsetY);
-
- viewport->scrollBy(scrollOffsetX, scrollOffsetY);
- }
- break;
-
- case SMSG_PLAYER_STAT_UPDATE_1:
- {
- int type = msg.readInt16();
- int value = msg.readInt32();
-
- switch (type)
- {
- case 0x0000:
- player_node->setWalkSpeed(Vector(value, value, 0));
- break;
- case 0x0004: break; // manner
- case 0x0005: player_node->setHp(value); break;
- case 0x0006: player_node->setMaxHp(value); break;
- case 0x0007: player_node->setMP(value); break;
- case 0x0008: player_node->setMaxMP(value); break;
- case 0x0009: player_node->setCharacterPoints(value); break;
- case 0x000b: player_node->setLevel(value); break;
- case 0x000c: player_node->setSkillPoints(value); break;
- case 0x0018:
- if (value >= player_node->getMaxWeight() / 2 &&
- player_node->getTotalWeight() <
- player_node->getMaxWeight() / 2)
- {
- weightNotice = new OkDialog(_("Message"),
- _("You are carrying more than "
- "half your weight. You are "
- "unable to regain health."));
- weightNotice->addActionListener(
- &weightListener);
- }
- player_node->setTotalWeight(value);
- break;
- case 0x0019: player_node->setMaxWeight(value); break;
-
- case 0x0029: player_node->setAttributeEffective(ATK, value
- + ATTR_BONUS(ATK));
- player_node->setAttributeBase(ATK, value);
- break;
- case 0x002a: value += player_node->getAttributeBase(ATK);
- player_node->setAttributeEffective(ATK, value); break;
-
- case 0x002b: player_node->setAttributeEffective(MATK, value
- + ATTR_BONUS(MATK));
- player_node->setAttributeBase(MATK, value);
- if (statusWindow)
- statusWindow->update(StatusWindow::MP);
- break;
- case 0x002c: value += player_node->getAttributeBase(MATK);
- player_node->setAttributeEffective(MATK, value);
- if (statusWindow)
- statusWindow->update(StatusWindow::MP);
- break;
- case 0x002d: player_node->setAttributeEffective(DEF, value
- + ATTR_BONUS(DEF));
- player_node->setAttributeBase(DEF, value); break;
- case 0x002e: value += player_node->getAttributeBase(DEF);
- player_node->setAttributeEffective(DEF, value); break;
-
- case 0x002f: player_node->setAttributeEffective(MDEF, value
- + ATTR_BONUS(MDEF));
- player_node->setAttributeBase(MDEF, value); break;
- case 0x0030: value += player_node->getAttributeBase(MDEF);
- player_node->setAttributeEffective(MDEF, value); break;
-
- case 0x0031: player_node->setAttributeBase(HIT, value);
- player_node->setAttributeEffective(HIT, value); break;
-
- case 0x0032: player_node->setAttributeEffective(FLEE, value
- + ATTR_BONUS(FLEE));
- player_node->setAttributeBase(FLEE, value); break;
- case 0x0033: value += player_node->getAttributeBase(FLEE);
- player_node->setAttributeEffective(FLEE, value); break;
-
- case 0x0034: player_node->setAttributeBase(CRIT, value);
- player_node->setAttributeEffective(CRIT, value); break;
-
- case 0x0035: player_node->setAttackSpeed(value); break;
- case 0x0037: player_node->setAttributeBase(JOB, value);
- player_node->setAttributeEffective(JOB, value); break;
- case 500: player_node->setGMLevel(value); break;
- }
-
- if (player_node->getHp() == 0 && !deathNotice)
- {
- deathNotice = new OkDialog(_("Message"),
- randomDeathMessage(),
- false);
- deathNotice->addActionListener(&deathListener);
- player_node->setAction(Being::DEAD);
- }
- }
- break;
-
- case SMSG_PLAYER_STAT_UPDATE_2:
- switch (msg.readInt16())
- {
- case 0x0001:
- player_node->setExp(msg.readInt32());
- break;
- case 0x0002:
- player_node->setExperience(JOB, msg.readInt32(),
- player_node->getExperience(JOB).second);
- break;
- case 0x0014: {
- int curGp = player_node->getMoney();
- player_node->setMoney(msg.readInt32());
- if (player_node->getMoney() > curGp)
- localChatTab->chatLog(strprintf(_("You picked up "
- "%s."),
- Units::formatCurrency(player_node->getMoney()
- - curGp).c_str()), BY_SERVER);
- }
- break;
- case 0x0016:
- player_node->setExpNeeded(msg.readInt32());
- break;
- case 0x0017:
- player_node->setExperience(JOB,
- player_node->getExperience(JOB).first,
- msg.readInt32());
- break;
- }
- break;
-
- case SMSG_PLAYER_STAT_UPDATE_3: // Update a base attribute
- {
- int type = msg.readInt32();
- int base = msg.readInt32();
- int bonus = msg.readInt32();
-
- player_node->setAttributeBase(type, base);
- player_node->setAttributeEffective(type, base + bonus);
- }
- break;
-
- case SMSG_PLAYER_STAT_UPDATE_4: // Attribute increase ack
- {
- int type = msg.readInt16();
- int ok = msg.readInt8();
- int value = msg.readInt8();
-
- if (ok != 1)
- {
- localChatTab->chatLog(_("Cannot raise skill!"),
- BY_SERVER);
- }
-
- int bonus = ATTR_BONUS(type);
-
- player_node->setAttributeBase(type, value);
- player_node->setAttributeEffective(type, value + bonus);
- }
- break;
-
- // Updates stats and status points
- case SMSG_PLAYER_STAT_UPDATE_5:
- player_node->setCharacterPoints(msg.readInt16());
-
- {
- int val = msg.readInt8();
- player_node->setAttributeEffective(STR, val + ATTR_BONUS(STR));
- player_node->setAttributeBase(STR, val);
- if (val >= 99)
- {
- statusWindow->setPointsNeeded(STR, 0);
- msg.readInt8();
- }
- else
- {
- statusWindow->setPointsNeeded(STR, msg.readInt8());
- }
-
- val = msg.readInt8();
- player_node->setAttributeEffective(AGI, val + ATTR_BONUS(AGI));
- player_node->setAttributeBase(AGI, val);
- if (val >= 99)
- {
- statusWindow->setPointsNeeded(AGI, 0);
- msg.readInt8();
- }
- else
- {
- statusWindow->setPointsNeeded(AGI, msg.readInt8());
- }
-
- val = msg.readInt8();
- player_node->setAttributeEffective(VIT, val + ATTR_BONUS(VIT));
- player_node->setAttributeBase(VIT, val);
- if (val >= 99)
- {
- statusWindow->setPointsNeeded(VIT, 0);
- msg.readInt8();
- }
- else
- {
- statusWindow->setPointsNeeded(VIT, msg.readInt8());
- }
-
- val = msg.readInt8();
- player_node->setAttributeEffective(INT, val + ATTR_BONUS(INT));
- player_node->setAttributeBase(INT, val);
- if (val >= 99)
- {
- statusWindow->setPointsNeeded(INT, 0);
- msg.readInt8();
- }
- else
- {
- statusWindow->setPointsNeeded(INT, msg.readInt8());
- }
-
- val = msg.readInt8();
- player_node->setAttributeEffective(DEX, val + ATTR_BONUS(DEX));
- player_node->setAttributeBase(DEX, val);
- if (val >= 99)
- {
- statusWindow->setPointsNeeded(DEX, 0);
- msg.readInt8();
- }
- else
- {
- statusWindow->setPointsNeeded(DEX, msg.readInt8());
- }
-
- val = msg.readInt8();
- player_node->setAttributeEffective(LUK, val + ATTR_BONUS(LUK));
- player_node->setAttributeBase(LUK, val);
- if (val >= 99)
- {
- statusWindow->setPointsNeeded(LUK, 0);
- msg.readInt8();
- }
- else
- {
- statusWindow->setPointsNeeded(LUK, msg.readInt8());
- }
-
- val = msg.readInt16(); // ATK
- player_node->setAttributeBase(ATK, val);
- val += msg.readInt16(); // ATK bonus
- player_node->setAttributeEffective(ATK, val);
-
- val = msg.readInt16(); // MATK
- player_node->setAttributeBase(MATK, val);
- val += msg.readInt16(); // MATK bonus
- player_node->setAttributeEffective(MATK, val);
- statusWindow->update(StatusWindow::MP);
-
- val = msg.readInt16(); // DEF
- player_node->setAttributeBase(DEF, val);
- val += msg.readInt16(); // DEF bonus
- player_node->setAttributeEffective(DEF, val);
-
- val = msg.readInt16(); // MDEF
- player_node->setAttributeBase(MDEF, val);
- val += msg.readInt16(); // MDEF bonus
- player_node->setAttributeEffective(MDEF, val);
-
- val = msg.readInt16(); // HIT
- player_node->setAttributeBase(HIT, val);
- player_node->setAttributeEffective(HIT, val);
-
- val = msg.readInt16(); // FLEE
- player_node->setAttributeBase(FLEE, val);
- val += msg.readInt16(); // FLEE bonus
- player_node->setAttributeEffective(FLEE, val);
-
- val = msg.readInt16();
- player_node->setAttributeBase(CRIT, val);
- player_node->setAttributeEffective(CRIT, val);
- }
-
- msg.readInt16(); // manner
- break;
-
- case SMSG_PLAYER_STAT_UPDATE_6:
- switch (msg.readInt16())
- {
- case 0x0020:
- statusWindow->setPointsNeeded(STR, msg.readInt8());
- break;
- case 0x0021:
- statusWindow->setPointsNeeded(AGI, msg.readInt8());
- break;
- case 0x0022:
- statusWindow->setPointsNeeded(VIT, msg.readInt8());
- break;
- case 0x0023:
- statusWindow->setPointsNeeded(INT, msg.readInt8());
- break;
- case 0x0024:
- statusWindow->setPointsNeeded(DEX, msg.readInt8());
- break;
- case 0x0025:
- statusWindow->setPointsNeeded(LUK, msg.readInt8());
- break;
- }
- break;
-
- case SMSG_PLAYER_ARROW_MESSAGE:
- {
- int type = msg.readInt16();
-
- switch (type)
- {
- case 0:
- localChatTab->chatLog(_("Equip arrows first."),
- BY_SERVER);
- break;
- default:
- logger->log("0x013b: Unhandled message %i", type);
- break;
- }
- }
- break;
- }
-}
-
-void PlayerHandler::attack(int id)
-{
- MessageOut outMsg(CMSG_PLAYER_ATTACK);
- outMsg.writeInt32(id);
- outMsg.writeInt8(0);
-}
-
-void PlayerHandler::emote(int emoteId)
-{
- MessageOut outMsg(CMSG_PLAYER_EMOTE);
- outMsg.writeInt8(emoteId);
-}
-
-void PlayerHandler::increaseAttribute(int attr)
-{
- if (attr >= STR && attr <= LUK)
- {
- MessageOut outMsg(CMSG_STAT_UPDATE_REQUEST);
- outMsg.writeInt16(attr);
- outMsg.writeInt8(1);
- }
-}
-
-void PlayerHandler::decreaseAttribute(int attr)
-{
- // Supported by eA?
-}
-
-void PlayerHandler::increaseSkill(int skillId)
-{
- if (player_node->getSkillPoints() <= 0)
- return;
-
- MessageOut outMsg(CMSG_SKILL_LEVELUP_REQUEST);
- outMsg.writeInt16(skillId);
-}
-
-void PlayerHandler::pickUp(FloorItem *floorItem)
-{
- MessageOut outMsg(CMSG_ITEM_PICKUP);
- outMsg.writeInt32(floorItem->getId());
-}
-
-void PlayerHandler::setDirection(char direction)
-{
- MessageOut outMsg(CMSG_PLAYER_CHANGE_DIR);
- outMsg.writeInt16(0);
- outMsg.writeInt8(direction);
-}
-
-void PlayerHandler::setDestination(int x, int y, int direction)
-{
- MessageOut outMsg(CMSG_PLAYER_CHANGE_DEST);
- outMsg.writeCoordinates(x, y, direction);
-}
-
-void PlayerHandler::changeAction(Being::Action action)
-{
- char type;
- switch (action)
- {
- case Being::SIT: type = 2; break;
- case Being::STAND: type = 3; break;
- default: return;
- }
-
- MessageOut outMsg(CMSG_PLAYER_CHANGE_ACT);
- outMsg.writeInt32(0);
- outMsg.writeInt8(type);
-}
-
-void PlayerHandler::respawn()
-{
- MessageOut outMsg(CMSG_PLAYER_RESTART);
- outMsg.writeInt8(0);
-}
-
-void PlayerHandler::ignorePlayer(const std::string &player, bool ignore)
-{
- // TODO
-}
-
-void PlayerHandler::ignoreAll(bool ignore)
-{
- // TODO
-}
-
-bool PlayerHandler::canUseMagic()
-{
- return player_node->getAttributeEffective(MATK) > 0;
-}
-
-bool PlayerHandler::canCorrectAttributes()
-{
- return false;
-}
-
-int PlayerHandler::getJobLocation()
-{
- return JOB;
-}
-
-Vector PlayerHandler::getDefaultWalkSpeed()
-{
- // Return an normalized speed for any side
- // as the offset is calculated elsewhere.
- return Vector(150, 150, 0);
-}
-
-} // namespace EAthena
diff --git a/src/net/ea/playerhandler.h b/src/net/ea/playerhandler.h
deleted file mode 100644
index d963c812..00000000
--- a/src/net/ea/playerhandler.h
+++ /dev/null
@@ -1,66 +0,0 @@
-/*
- * The Mana Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef NET_EA_PLAYERHANDLER_H
-#define NET_EA_PLAYERHANDLER_H
-
-#include "net/net.h"
-#include "net/playerhandler.h"
-
-#include "net/ea/messagehandler.h"
-
-namespace EAthena {
-
-class PlayerHandler : public MessageHandler, public Net::PlayerHandler
-{
- public:
- PlayerHandler();
-
- void handleMessage(Net::MessageIn &msg);
-
- void attack(int id);
- void emote(int emoteId);
-
- void increaseAttribute(int attr);
- void decreaseAttribute(int attr);
- void increaseSkill(int skillId);
-
- void pickUp(FloorItem *floorItem);
- void setDirection(char direction);
- void setDestination(int x, int y, int direction = -1);
- void changeAction(Being::Action action);
-
- void respawn();
-
- void ignorePlayer(const std::string &player, bool ignore);
- void ignoreAll(bool ignore);
-
- bool canUseMagic();
- bool canCorrectAttributes();
-
- int getJobLocation();
-
- Vector getDefaultWalkSpeed();
-};
-
-} // namespace EAthena
-
-#endif // NET_EA_PLAYERHANDLER_H
diff --git a/src/net/ea/protocol.h b/src/net/ea/protocol.h
deleted file mode 100644
index 2d9c13c3..00000000
--- a/src/net/ea/protocol.h
+++ /dev/null
@@ -1,311 +0,0 @@
-/*
- * The Mana Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef EA_PROTOCOL_H
-#define EA_PROTOCOL_H
-
-enum {
- JOB = 0xa,
-
- STR = 0xd,
- AGI,
- VIT,
- INT,
- DEX,
- LUK,
-
- ATK,
- DEF,
- MATK,
- MDEF,
- HIT,
- FLEE,
- CRIT
-};
-
-enum
-{
- SPRITE_BASE = 0,
- SPRITE_SHOE,
- SPRITE_BOTTOMCLOTHES,
- SPRITE_TOPCLOTHES,
- SPRITE_MISC1,
- SPRITE_MISC2,
- SPRITE_HAIR,
- SPRITE_HAT,
- SPRITE_CAPE,
- SPRITE_GLOVES,
- SPRITE_WEAPON,
- SPRITE_SHIELD,
- SPRITE_VECTOREND
-};
-
-static const int INVENTORY_OFFSET = 2;
-static const int STORAGE_OFFSET = 1;
-
-/*********************************
- * Packets from server to client *
- *********************************/
-#define SMSG_SERVER_VERSION_RESPONSE 0x7531
-
-#define SMSG_SERVER_PING 0x007f /**< Contains server tick */
-#define SMSG_CONNECTION_PROBLEM 0x0081
-
-#define SMSG_UPDATE_HOST 0x0063 /**< Custom update host packet */
-#define SMSG_LOGIN_DATA 0x0069
-#define SMSG_LOGIN_ERROR 0x006a
-
-#define SMSG_CHAR_LOGIN 0x006b
-#define SMSG_CHAR_LOGIN_ERROR 0x006c
-#define SMSG_CHAR_CREATE_SUCCEEDED 0x006d
-#define SMSG_CHAR_CREATE_FAILED 0x006e
-#define SMSG_CHAR_DELETE_SUCCEEDED 0x006f
-#define SMSG_CHAR_DELETE_FAILED 0x0070
-#define SMSG_CHAR_MAP_INFO 0x0071
-#define SMSG_CHAR_PASSWORD_RESPONSE 0x0062 /**< Custom packet reply to password change request */
-
-#define SMSG_CHAR_SWITCH_RESPONSE 0x00b3
-#define SMSG_CHANGE_MAP_SERVER 0x0092
-
-#define SMSG_MAP_LOGIN_SUCCESS 0x0073 /**< Contains starting location */
-#define SMSG_MAP_QUIT_RESPONSE 0x018b
-#define SMSG_PLAYER_UPDATE_1 0x01d8
-#define SMSG_PLAYER_UPDATE_2 0x01d9
-#define SMSG_PLAYER_MOVE 0x01da /**< A nearby player moves */
-#define SMSG_PLAYER_STOP 0x0088 /**< Stop walking, set position */
-#define SMSG_PLAYER_MOVE_TO_ATTACK 0x0139 /**< Move to within attack range */
-#define SMSG_PLAYER_STAT_UPDATE_1 0x00b0
-#define SMSG_PLAYER_STAT_UPDATE_2 0x00b1
-#define SMSG_PLAYER_STAT_UPDATE_3 0x0141
-#define SMSG_PLAYER_STAT_UPDATE_4 0x00bc
-#define SMSG_PLAYER_STAT_UPDATE_5 0x00bd
-#define SMSG_PLAYER_STAT_UPDATE_6 0x00be
-#define SMSG_WHO_ANSWER 0x00c2
-#define SMSG_PLAYER_WARP 0x0091 /**< Warp player to map/location */
-#define SMSG_PLAYER_INVENTORY 0x01ee
-#define SMSG_PLAYER_INVENTORY_ADD 0x00a0
-#define SMSG_PLAYER_INVENTORY_REMOVE 0x00af
-#define SMSG_PLAYER_INVENTORY_USE 0x01c8
-#define SMSG_PLAYER_EQUIPMENT 0x00a4
-#define SMSG_PLAYER_EQUIP 0x00aa
-#define SMSG_PLAYER_UNEQUIP 0x00ac
-#define SMSG_PLAYER_ATTACK_RANGE 0x013a
-#define SMSG_PLAYER_ARROW_EQUIP 0x013c
-#define SMSG_PLAYER_ARROW_MESSAGE 0x013b
-#define SMSG_PLAYER_SKILLS 0x010f
-#define SMSG_PLAYER_SKILL_UP 0x010e
-#define SMSG_SKILL_FAILED 0x0110
-#define SMSG_SKILL_DAMAGE 0x01de
-#define SMSG_ITEM_USE_RESPONSE 0x00a8
-#define SMSG_ITEM_VISIBLE 0x009d /**< An item is on the floor */
-#define SMSG_ITEM_DROPPED 0x009e /**< An item is dropped */
-#define SMSG_ITEM_REMOVE 0x00a1 /**< An item disappers */
-#define SMSG_BEING_VISIBLE 0x0078
-#define SMSG_BEING_MOVE 0x007b /**< A nearby monster moves */
-#define SMSG_BEING_SPAWN 0x007c /**< A being spawns nearby */
-#define SMSG_BEING_MOVE2 0x0086 /**< New eAthena being moves */
-#define SMSG_BEING_REMOVE 0x0080
-#define SMSG_BEING_CHANGE_LOOKS 0x00c3
-#define SMSG_BEING_CHANGE_LOOKS2 0x01d7 /**< Same as 0x00c3, but 16 bit ID */
-#define SMSG_BEING_SELFEFFECT 0x019b
-#define SMSG_BEING_EMOTION 0x00c0
-#define SMSG_BEING_ACTION 0x008a /**< Attack, sit, stand up, ... */
-#define SMSG_BEING_CHAT 0x008d /**< A being talks */
-#define SMSG_BEING_NAME_RESPONSE 0x0095 /**< Has to be requested */
-#define SMSG_BEING_CHANGE_DIRECTION 0x009c
-#define SMSG_BEING_RESURRECT 0x0148
-
-#define SMSG_PLAYER_STATUS_CHANGE 0x0119
-#define SMSG_PLAYER_GUILD_PARTY_INFO 0x0195
-#define SMSG_BEING_STATUS_CHANGE 0x0196
-
-#define SMSG_NPC_MESSAGE 0x00b4
-#define SMSG_NPC_NEXT 0x00b5
-#define SMSG_NPC_CLOSE 0x00b6
-#define SMSG_NPC_CHOICE 0x00b7 /**< Display a choice */
-#define SMSG_NPC_BUY_SELL_CHOICE 0x00c4
-#define SMSG_NPC_BUY 0x00c6
-#define SMSG_NPC_SELL 0x00c7
-#define SMSG_NPC_BUY_RESPONSE 0x00ca
-#define SMSG_NPC_SELL_RESPONSE 0x00cb
-#define SMSG_NPC_INT_INPUT 0x0142 /**< Integer input */
-#define SMSG_NPC_STR_INPUT 0x01d4 /**< String input */
-#define SMSG_PLAYER_CHAT 0x008e /**< Player talks */
-#define SMSG_WHISPER 0x0097 /**< Whisper Recieved */
-#define SMSG_WHISPER_RESPONSE 0x0098
-#define SMSG_GM_CHAT 0x009a /**< GM announce */
-#define SMSG_WALK_RESPONSE 0x0087
-
-#define SMSG_TRADE_REQUEST 0x00e5 /**< Receiving a request to trade */
-#define SMSG_TRADE_RESPONSE 0x00e7
-#define SMSG_TRADE_ITEM_ADD 0x00e9
-#define SMSG_TRADE_ITEM_ADD_RESPONSE 0x01b1 /**< Not standard eAthena! */
-#define SMSG_TRADE_OK 0x00ec
-#define SMSG_TRADE_CANCEL 0x00ee
-#define SMSG_TRADE_COMPLETE 0x00f0
-
-#define SMSG_PARTY_CREATE 0x00fa
-#define SMSG_PARTY_INFO 0x00fb
-#define SMSG_PARTY_INVITE_RESPONSE 0x00fd
-#define SMSG_PARTY_INVITED 0x00fe
-#define SMSG_PARTY_SETTINGS 0x0101
-#define SMSG_PARTY_MOVE 0x0104
-#define SMSG_PARTY_LEAVE 0x0105
-#define SMSG_PARTY_UPDATE_HP 0x0106
-#define SMSG_PARTY_UPDATE_COORDS 0x0107
-#define SMSG_PARTY_MESSAGE 0x0109
-
-#define SMSG_PLAYER_STORAGE_ITEMS 0x01f0 /**< Item list for storage */
-#define SMSG_PLAYER_STORAGE_EQUIP 0x00a6 /**< Equipment list for storage */
-#define SMSG_PLAYER_STORAGE_STATUS 0x00f2 /**< Slots used and total slots */
-#define SMSG_PLAYER_STORAGE_ADD 0x00f4 /**< Add item/equip to storage */
-#define SMSG_PLAYER_STORAGE_REMOVE 0x00f6 /**< Remove item/equip from storage */
-#define SMSG_PLAYER_STORAGE_CLOSE 0x00f8 /**< Storage access closed */
-
-#define SMSG_ADMIN_KICK_ACK 0x00cd
-
-#define SMSG_GUILD_CREATE_RESPONSE 0x0167
-#define SMSG_GUILD_POSITION_INFO 0x016c
-#define SMSG_GUILD_MEMBER_LOGIN 0x016d
-#define SMSG_GUILD_MASTER_OR_MEMBER 0x014e
-#define SMSG_GUILD_BASIC_INFO 0x01b6
-#define SMSG_GUILD_ALIANCE_INFO 0x014c
-#define SMSG_GUILD_MEMBER_LIST 0x0154
-#define SMSG_GUILD_POS_NAME_LIST 0x0166
-#define SMSG_GUILD_POS_INFO_LIST 0x0160
-#define SMSG_GUILD_POSITION_CHANGED 0x0174
-#define SMSG_GUILD_MEMBER_POS_CHANGE 0x0156
-#define SMSG_GUILD_EMBLEM 0x0152
-#define SMSG_GUILD_SKILL_INFO 0x0162
-#define SMSG_GUILD_NOTICE 0x016f
-#define SMSG_GUILD_INVITE 0x016a
-#define SMSG_GUILD_INVITE_ACK 0x0169
-#define SMSG_GUILD_LEAVE 0x015a
-#define SMSG_GUILD_EXPULSION 0x015c
-#define SMSG_GUILD_EXPULSION_LIST 0x0163
-#define SMSG_GUILD_MESSAGE 0x017f
-#define SMSG_GUILD_SKILL_UP 0x010e
-#define SMSG_GUILD_REQ_ALLIANCE 0x0171
-#define SMSG_GUILD_REQ_ALLIANCE_ACK 0x0173
-#define SMSG_GUILD_DEL_ALLIANCE 0x0184
-#define SMSG_GUILD_OPPOSITION_ACK 0x0181
-#define SMSG_GUILD_BROKEN 0x015e
-
-#define SMSG_MVP 0x010c
-
-/**********************************
- * Packets from client to server *
- **********************************/
-#define CMSG_SERVER_VERSION_REQUEST 0x7530
-
-#define CMSG_CHAR_PASSWORD_CHANGE 0x0061 /**< Custom change password packet */
-#define CMSG_CHAR_SERVER_CONNECT 0x0065
-#define CMSG_CHAR_SELECT 0x0066
-#define CMSG_CHAR_CREATE 0x0067
-#define CMSG_CHAR_DELETE 0x0068
-
-#define CMSG_MAP_SERVER_CONNECT 0x0072
-#define CMSG_CLIENT_PING 0x007e /**< Send to server with tick */
-#define CMSG_MAP_LOADED 0x007d
-#define CMSG_CLIENT_QUIT 0x018A
-
-#define CMSG_CHAT_MESSAGE 0x008c
-#define CMSG_CHAT_WHISPER 0x0096
-#define CMSG_CHAT_ANNOUNCE 0x0099
-#define CMSG_CHAT_WHO 0x00c1
-
-#define CMSG_SKILL_LEVELUP_REQUEST 0x0112
-#define CMSG_STAT_UPDATE_REQUEST 0x00bb
-#define CMSG_SKILL_USE_BEING 0x0113
-#define CMSG_SKILL_USE_POSITION 0x0116
-// Variant of 0x116 with 80 char string at end (unsure of use)
-#define CMSG_SKILL_USE_POSITION_MORE 0x0190
-#define CMSG_SKILL_USE_MAP 0x011b
-
-#define CMSG_PLAYER_INVENTORY_USE 0x00a7
-#define CMSG_PLAYER_INVENTORY_DROP 0x00a2
-#define CMSG_PLAYER_EQUIP 0x00a9
-#define CMSG_PLAYER_UNEQUIP 0x00ab
-
-#define CMSG_ITEM_PICKUP 0x009f
-#define CMSG_PLAYER_CHANGE_DIR 0x009b
-#define CMSG_PLAYER_CHANGE_DEST 0x0085
-#define CMSG_PLAYER_CHANGE_ACT 0x0089
-#define CMSG_PLAYER_RESTART 0x00b2
-#define CMSG_PLAYER_EMOTE 0x00bf
-#define CMSG_PLAYER_ATTACK 0x0089
-#define CMSG_WHO_REQUEST 0x00c1
-
-#define CMSG_NPC_TALK 0x0090
-#define CMSG_NPC_NEXT_REQUEST 0x00b9
-#define CMSG_NPC_CLOSE 0x0146
-#define CMSG_NPC_LIST_CHOICE 0x00b8
-#define CMSG_NPC_INT_RESPONSE 0x0143
-#define CMSG_NPC_STR_RESPONSE 0x01d5
-#define CMSG_NPC_BUY_SELL_REQUEST 0x00c5
-#define CMSG_NPC_BUY_REQUEST 0x00c8
-#define CMSG_NPC_SELL_REQUEST 0x00c9
-
-#define CMSG_TRADE_REQUEST 0x00e4
-#define CMSG_TRADE_RESPONSE 0x00e6
-#define CMSG_TRADE_ITEM_ADD_REQUEST 0x00e8
-#define CMSG_TRADE_CANCEL_REQUEST 0x00ed
-#define CMSG_TRADE_ADD_COMPLETE 0x00eb
-#define CMSG_TRADE_OK 0x00ef
-
-#define CMSG_PARTY_CREATE 0x00f9
-#define CMSG_PARTY_INVITE 0x00fc
-#define CMSG_PARTY_INVITED 0x00ff
-#define CMSG_PARTY_LEAVE 0x0100
-#define CMSG_PARTY_SETTINGS 0x0102
-#define CMSG_PARTY_KICK 0x0103
-#define CMSG_PARTY_MESSAGE 0x0108
-
-#define CMSG_MOVE_TO_STORAGE 0x00f3 /** Move item to storage */
-#define CSMG_MOVE_FROM_STORAGE 0x00f5 /** Remove item from storage */
-#define CMSG_CLOSE_STORAGE 0x00f7 /** Request storage close */
-
-#define CMSG_ADMIN_ANNOUNCE 0x0099
-#define CMSG_ADMIN_LOCAL_ANNOUNCE 0x019C
-#define CMSG_ADMIN_HIDE 0x019D
-#define CMSG_ADMIN_KICK 0x00CC
-#define CMSG_ADMIN_MUTE 0x0149
-
-#define CMSG_GUILD_CHECK_MASTER 0x014d
-#define CMSG_GUILD_REQUEST_INFO 0x014f
-#define CMSG_GUILD_REQUEST_EMBLEM 0x0151
-#define CMSG_GUILD_CHANGE_EMBLEM 0x0153
-#define CMSG_GUILD_CHANGE_MEMBER_POS 0x0155
-#define CMSG_GUILD_LEAVE 0x0159
-#define CMSG_GUILD_EXPULSION 0x015b
-#define CMSG_GUILD_BREAK 0x015d
-#define CMSG_GUILD_CHANGE_POS_INFO 0x0161
-#define CMSG_GUILD_CREATE 0x0165
-#define CMSG_GUILD_INVITE 0x0168
-#define CMSG_GUILD_INVITE_REPLY 0x016b
-#define CMSG_GUILD_CHANGE_NOTICE 0x016e
-#define CMSG_GUILD_ALLIANCE_REQUEST 0x0170
-#define CMSG_GUILD_ALLIANCE_REPLY 0x0172
-#define CMSG_GUILD_MESSAGE 0x017e
-#define CMSG_GUILD_OPPOSITION 0x0180
-#define CMSG_GUILD_ALLIANCE_DELETE 0x0183
-
-#endif
diff --git a/src/net/ea/specialhandler.cpp b/src/net/ea/specialhandler.cpp
deleted file mode 100644
index 4a7bb765..00000000
--- a/src/net/ea/specialhandler.cpp
+++ /dev/null
@@ -1,255 +0,0 @@
-/*
- * The Mana Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "net/ea/specialhandler.h"
-
-#include "localplayer.h"
-#include "log.h"
-
-#include "gui/skilldialog.h"
-
-#include "gui/widgets/chattab.h"
-
-#include "net/messagein.h"
-#include "net/messageout.h"
-
-#include "net/ea/protocol.h"
-
-#include "utils/gettext.h"
-
-/** job dependend identifiers (?) */
-#define SKILL_BASIC 0x0001
-#define SKILL_WARP 0x001b
-#define SKILL_STEAL 0x0032
-#define SKILL_ENVENOM 0x0034
-
-/** basic skills identifiers */
-#define BSKILL_TRADE 0x0000
-#define BSKILL_EMOTE 0x0001
-#define BSKILL_SIT 0x0002
-#define BSKILL_CREATECHAT 0x0003
-#define BSKILL_JOINPARTY 0x0004
-#define BSKILL_SHOUT 0x0005
-#define BSKILL_PK 0x0006 // ??
-#define BSKILL_SETALLIGN 0x0007 // ??
-
-/** reasons why action failed */
-#define RFAIL_SKILLDEP 0x00
-#define RFAIL_INSUFHP 0x01
-#define RFAIL_INSUFSP 0x02
-#define RFAIL_NOMEMO 0x03
-#define RFAIL_SKILLDELAY 0x04
-#define RFAIL_ZENY 0x05
-#define RFAIL_WEAPON 0x06
-#define RFAIL_REDGEM 0x07
-#define RFAIL_BLUEGEM 0x08
-#define RFAIL_OVERWEIGHT 0x09
-#define RFAIL_GENERIC 0x0a
-
-/** should always be zero if failed */
-#define SKILL_FAILED 0x00
-
-extern Net::SpecialHandler *specialHandler;
-
-namespace EAthena {
-
-SpecialHandler::SpecialHandler()
-{
- static const Uint16 _messages[] = {
- SMSG_PLAYER_SKILLS,
- SMSG_SKILL_FAILED,
- SMSG_PLAYER_SKILL_UP,
- 0
- };
- handledMessages = _messages;
- specialHandler = this;
-}
-
-void SpecialHandler::handleMessage(Net::MessageIn &msg)
-{
- int skillCount;
- int skillId;
-
- switch (msg.getId())
- {
- case SMSG_PLAYER_SKILLS:
- msg.readInt16(); // length
- skillCount = (msg.getLength() - 4) / 37;
-
- for (int k = 0; k < skillCount; k++)
- {
- skillId = msg.readInt16();
- msg.readInt16(); // target type
- msg.skip(2); // unused
- int level = msg.readInt16();
- msg.readInt16(); // sp
- msg.readInt16(); // range
- msg.skip(24); // unused
- int up = msg.readInt8();
-
- player_node->setAttributeBase(skillId, level);
- player_node->setAttributeEffective(skillId, level);
- skillDialog->setModifiable(skillId, up);
- }
- break;
-
- case SMSG_PLAYER_SKILL_UP:
- {
- skillId = msg.readInt16();
- int level = msg.readInt16();
- msg.readInt16(); // sp
- msg.readInt16(); // range
- int up = msg.readInt8();
-
- player_node->setAttributeBase(skillId, level);
- player_node->setAttributeEffective(skillId, level);
- skillDialog->setModifiable(skillId, up);
- }
- break;
-
- case SMSG_SKILL_FAILED:
- // Action failed (ex. sit because you have not reached the
- // right level)
- skillId = msg.readInt16();
- short bskill = msg.readInt16();
- msg.readInt16(); // unknown
- char success = msg.readInt8();
- char reason = msg.readInt8();
- if (success != SKILL_FAILED && bskill == BSKILL_EMOTE)
- {
- logger->log("Action: %d/%d", bskill, success);
- }
-
- std::string msg;
- if (success == SKILL_FAILED && skillId == SKILL_BASIC)
- {
- switch (bskill)
- {
- case BSKILL_TRADE:
- msg = _("Trade failed!");
- break;
- case BSKILL_EMOTE:
- msg = _("Emote failed!");
- break;
- case BSKILL_SIT:
- msg = _("Sit failed!");
- break;
- case BSKILL_CREATECHAT:
- msg = _("Chat creating failed!");
- break;
- case BSKILL_JOINPARTY:
- msg = _("Could not join party!");
- break;
- case BSKILL_SHOUT:
- msg = _("Cannot shout!");
- break;
- }
-
- msg += " ";
-
- switch (reason)
- {
- case RFAIL_SKILLDEP:
- msg += _("You have not yet reached a high enough lvl!");
- break;
- case RFAIL_INSUFHP:
- msg += _("Insufficient HP!");
- break;
- case RFAIL_INSUFSP:
- msg += _("Insufficient SP!");
- break;
- case RFAIL_NOMEMO:
- msg += _("You have no memos!");
- break;
- case RFAIL_SKILLDELAY:
- msg += _("You cannot do that right now!");
- break;
- case RFAIL_ZENY:
- msg += _("Seems you need more money... ;-)");
- break;
- case RFAIL_WEAPON:
- msg += _("You cannot use this skill with that kind of weapon!");
- break;
- case RFAIL_REDGEM:
- msg += _("You need another red gem!");
- break;
- case RFAIL_BLUEGEM:
- msg += _("You need another blue gem!");
- break;
- case RFAIL_OVERWEIGHT:
- msg += _("You're carrying to much to do this!");
- break;
- default:
- msg += _("Huh? What's that?");
- break;
- }
- }
- else
- {
- switch (skillId)
- {
- case SKILL_WARP :
- msg = _("Warp failed...");
- break;
- case SKILL_STEAL :
- msg = _("Could not steal anything...");
- break;
- case SKILL_ENVENOM :
- msg = _("Poison had no effect...");
- break;
- }
- }
-
- localChatTab->chatLog(msg);
- break;
- }
-}
-
-void SpecialHandler::use(int id)
-{
- // TODO
-}
-
-void SpecialHandler::use(int id, int level, int beingId)
-{
- MessageOut outMsg(CMSG_SKILL_USE_BEING);
- outMsg.writeInt16(level);
- outMsg.writeInt16(id);
- outMsg.writeInt16(beingId);
-}
-
-void SpecialHandler::use(int id, int level, int x, int y)
-{
- MessageOut outMsg(CMSG_SKILL_USE_POSITION);
- outMsg.writeInt16(level);
- outMsg.writeInt16(id);
- outMsg.writeInt16(x);
- outMsg.writeInt16(y);
-}
-
-void SpecialHandler::use(int id, const std::string &map)
-{
- MessageOut outMsg(CMSG_SKILL_USE_MAP);
- outMsg.writeInt16(id);
- outMsg.writeString(map, 16);
-}
-
-} // namespace EAthena
diff --git a/src/net/ea/specialhandler.h b/src/net/ea/specialhandler.h
deleted file mode 100644
index 3ac27f8b..00000000
--- a/src/net/ea/specialhandler.h
+++ /dev/null
@@ -1,50 +0,0 @@
-/*
- * The Mana Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef NET_EA_SKILLHANDLER_H
-#define NET_EA_SKILLHANDLER_H
-
-#include "net/net.h"
-#include "net/specialhandler.h"
-
-#include "net/ea/messagehandler.h"
-
-namespace EAthena {
-
-class SpecialHandler : public MessageHandler, public Net::SpecialHandler
-{
- public:
- SpecialHandler();
-
- void handleMessage(Net::MessageIn &msg);
-
- void use(int id);
-
- void use(int id, int level, int beingId);
-
- void use(int id, int level, int x, int y);
-
- void use(int id, const std::string &map);
-};
-
-} // namespace EAthena
-
-#endif // NET_EA_SKILLHANDLER_H
diff --git a/src/net/ea/token.h b/src/net/ea/token.h
deleted file mode 100644
index 19884c7b..00000000
--- a/src/net/ea/token.h
+++ /dev/null
@@ -1,43 +0,0 @@
-/*
- * The Mana Client
- * Copyright (C) 2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "player.h"
-
-#ifndef NET_EA_TOKEN_H
-#define NET_EA_TOKEN_H
-
-struct Token
-{
- int account_ID;
- int session_ID1;
- int session_ID2;
- Gender sex;
-
- void clear()
- {
- account_ID = 0;
- session_ID1 = 0;
- session_ID2 = 0;
- sex = GENDER_UNSPECIFIED;
- }
-};
-
-#endif // NET_EA_TOKEN_H
diff --git a/src/net/ea/tradehandler.cpp b/src/net/ea/tradehandler.cpp
deleted file mode 100644
index 797a1523..00000000
--- a/src/net/ea/tradehandler.cpp
+++ /dev/null
@@ -1,288 +0,0 @@
-/*
- * The Mana Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "net/ea/tradehandler.h"
-
-#include "inventory.h"
-#include "item.h"
-#include "localplayer.h"
-#include "playerrelations.h"
-
-#include "gui/confirmdialog.h"
-#include "gui/trade.h"
-
-#include "gui/widgets/chattab.h"
-
-#include "net/inventoryhandler.h"
-#include "net/messagein.h"
-#include "net/messageout.h"
-
-#include "net/ea/protocol.h"
-
-#include "utils/gettext.h"
-#include "utils/stringutils.h"
-
-extern std::string tradePartnerName;
-ConfirmDialog *confirmDlg;
-
-/**
- * Listener for request trade dialogs
- */
-namespace {
- struct RequestTradeListener : public gcn::ActionListener
- {
- void action(const gcn::ActionEvent &event)
- {
- confirmDlg = 0;
- Net::getTradeHandler()->respond(event.getId() == "yes");
- }
- } listener;
-}
-
-extern Net::TradeHandler *tradeHandler;
-
-namespace EAthena {
-
-TradeHandler::TradeHandler()
-{
- static const Uint16 _messages[] = {
- SMSG_TRADE_REQUEST,
- SMSG_TRADE_RESPONSE,
- SMSG_TRADE_ITEM_ADD,
- SMSG_TRADE_ITEM_ADD_RESPONSE,
- SMSG_TRADE_OK,
- SMSG_TRADE_CANCEL,
- SMSG_TRADE_COMPLETE,
- 0
- };
- handledMessages = _messages;
- tradeHandler = this;
- confirmDlg = 0;
-}
-
-
-void TradeHandler::handleMessage(Net::MessageIn &msg)
-{
- switch (msg.getId())
- {
- case SMSG_TRADE_REQUEST:
- {
- // If a trade window or request window is already open, send a
- // trade cancel to any other trade request.
- //
- // Note that it would be nice if the server would prevent this
- // situation, and that the requesting player would get a
- // special message about the player being occupied.
- std::string tradePartnerNameTemp = msg.readString(24);
-
- if (player_relations.hasPermission(tradePartnerName,
- PlayerRelation::TRADE))
- {
- if (!player_node->tradeRequestOk() || confirmDlg)
- {
- Net::getTradeHandler()->respond(false);
- break;
- }
-
- tradePartnerName = tradePartnerNameTemp;
- player_node->setTrading(true);
- confirmDlg = new ConfirmDialog(_("Request for Trade"),
- strprintf(_("%s wants to trade with you, do you "
- "accept?"), tradePartnerName.c_str()));
- confirmDlg->addActionListener(&listener);
- }
- else
- {
- Net::getTradeHandler()->respond(false);
- break;
- }
- }
- break;
-
- case SMSG_TRADE_RESPONSE:
- switch (msg.readInt8())
- {
- case 0: // Too far away
- localChatTab->chatLog(_("Trading isn't possible. Trade "
- "partner is too far away."), BY_SERVER);
- break;
- case 1: // Character doesn't exist
- localChatTab->chatLog(_("Trading isn't possible. Character "
- "doesn't exist."), BY_SERVER);
- break;
- case 2: // Invite request check failed...
- localChatTab->chatLog(_("Trade cancelled due to an unknown "
- "reason."), BY_SERVER);
- break;
- case 3: // Trade accepted
- tradeWindow->reset();
- tradeWindow->setCaption(strprintf(_("Trade: You and %s"),
- tradePartnerName.c_str()));
- tradeWindow->setVisible(true);
- break;
- case 4: // Trade cancelled
- if (player_relations.hasPermission(tradePartnerName,
- PlayerRelation::SPEECH_LOG))
- localChatTab->chatLog(strprintf(_("Trade with %s "
- "cancelled."), tradePartnerName.c_str()),
- BY_SERVER);
- // otherwise ignore silently
-
- tradeWindow->setVisible(false);
- player_node->setTrading(false);
- break;
- default: // Shouldn't happen as well, but to be sure
- localChatTab->chatLog(_("Unhandled trade cancel packet."),
- BY_SERVER);
- break;
- }
- break;
-
- case SMSG_TRADE_ITEM_ADD:
- {
- int amount = msg.readInt32();
- int type = msg.readInt16();
- msg.readInt8(); // identified flag
- msg.readInt8(); // attribute
- msg.readInt8(); // refine
- msg.skip(8); // card (4 shorts)
-
- // TODO: handle also identified, etc
- if (type == 0)
- tradeWindow->setMoney(amount);
- else
- tradeWindow->addItem(type, false, amount, false);
- }
- break;
-
- case SMSG_TRADE_ITEM_ADD_RESPONSE:
- // Trade: New Item add response (was 0x00ea, now 01b1)
- {
- const int index = msg.readInt16() - INVENTORY_OFFSET;
- Item *item = player_node->getInventory()->getItem(index);
- if (!item)
- {
- tradeWindow->receivedOk(true);
- return;
- }
- int quantity = msg.readInt16();
-
- switch (msg.readInt8())
- {
- case 0:
- // Successfully added item
- if (item->isEquipment() && item->isEquipped())
- {
- Net::getInventoryHandler()->unequipItem(item);
- }
- tradeWindow->addItem(item->getId(), true, quantity,
- item->isEquipment());
- item->increaseQuantity(-quantity);
- break;
- case 1:
- // Add item failed - player overweighted
- localChatTab->chatLog(_("Failed adding item. Trade "
- "partner is over weighted."), BY_SERVER);
- break;
- case 2:
- // Add item failed - player has no free slot
- localChatTab->chatLog(_("Failed adding item. Trade "
- "partner has no free slot."), BY_SERVER);
- break;
- default:
- localChatTab->chatLog(_("Failed adding item for "
- "unknown reason."), BY_SERVER);
- break;
- }
- }
- break;
-
- case SMSG_TRADE_OK:
- // 0 means ok from myself, 1 means ok from other;
- tradeWindow->receivedOk(msg.readInt8() == 0);
- break;
-
- case SMSG_TRADE_CANCEL:
- localChatTab->chatLog(_("Trade canceled."), BY_SERVER);
- tradeWindow->setVisible(false);
- tradeWindow->reset();
- player_node->setTrading(false);
- break;
-
- case SMSG_TRADE_COMPLETE:
- localChatTab->chatLog(_("Trade completed."), BY_SERVER);
- tradeWindow->setVisible(false);
- tradeWindow->reset();
- player_node->setTrading(false);
- break;
- }
-}
-
-void TradeHandler::request(Being *being)
-{
- MessageOut outMsg(CMSG_TRADE_REQUEST);
- outMsg.writeInt32(being->getId());
-}
-
-void TradeHandler::respond(bool accept)
-{
- if (!accept)
- player_node->setTrading(false);
-
- MessageOut outMsg(CMSG_TRADE_RESPONSE);
- outMsg.writeInt8(accept ? 3 : 4);
-}
-
-void TradeHandler::addItem(Item *item, int amount)
-{
- MessageOut outMsg(CMSG_TRADE_ITEM_ADD_REQUEST);
- outMsg.writeInt16(item->getInvIndex() + INVENTORY_OFFSET);
- outMsg.writeInt32(amount);
-}
-
-void TradeHandler::removeItem(int slotNum, int amount)
-{
- // TODO
-}
-
-void TradeHandler::setMoney(int amount)
-{
- MessageOut outMsg(CMSG_TRADE_ITEM_ADD_REQUEST);
- outMsg.writeInt16(0);
- outMsg.writeInt32(amount);
-}
-
-void TradeHandler::confirm()
-{
- MessageOut outMsg(CMSG_TRADE_ADD_COMPLETE);
-}
-
-void TradeHandler::finish()
-{
- MessageOut outMsg(CMSG_TRADE_OK);
-}
-
-void TradeHandler::cancel()
-{
- MessageOut outMsg(CMSG_TRADE_CANCEL_REQUEST);
-}
-
-} // namespace EAthena
diff --git a/src/net/ea/tradehandler.h b/src/net/ea/tradehandler.h
deleted file mode 100644
index b6bf3560..00000000
--- a/src/net/ea/tradehandler.h
+++ /dev/null
@@ -1,58 +0,0 @@
-/*
- * The Mana Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef NET_EA_TRADEHANDLER_H
-#define NET_EA_TRADEHANDLER_H
-
-#include "net/net.h"
-#include "net/tradehandler.h"
-
-#include "net/ea/messagehandler.h"
-
-namespace EAthena {
-
-class TradeHandler : public MessageHandler, public Net::TradeHandler
-{
- public:
- TradeHandler();
-
- void handleMessage(Net::MessageIn &msg);
-
- void request(Being *being);
-
- void respond(bool accept);
-
- void addItem(Item *item, int amount);
-
- void removeItem(int slotNum, int amount);
-
- void setMoney(int amount);
-
- void confirm();
-
- void finish();
-
- void cancel();
-};
-
-} // namespace EAthena
-
-#endif // NET_EA_TRADEHANDLER_H