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authorJared Adams <jaxad0127@gmail.com>2009-03-22 18:55:51 -0600
committerJared Adams <jaxad0127@gmail.com>2009-03-22 20:38:13 -0600
commitd3f315b45bd9055ac7f61082f5af54b863410517 (patch)
tree1314eaf07e01c7651330b2845c9bcd10def62586 /src/net/ea/skillhandler.cpp
parent2303bb28359d18b8f23328376f800dc36e5c2f5f (diff)
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Move handling of eA skill messages to SkillHandler
Diffstat (limited to 'src/net/ea/skillhandler.cpp')
-rw-r--r--src/net/ea/skillhandler.cpp130
1 files changed, 129 insertions, 1 deletions
diff --git a/src/net/ea/skillhandler.cpp b/src/net/ea/skillhandler.cpp
index 6e766008..f5cec761 100644
--- a/src/net/ea/skillhandler.cpp
+++ b/src/net/ea/skillhandler.cpp
@@ -28,6 +28,134 @@
#include "../../gui/chat.h"
#include "../../gui/skill.h"
+#include "../../utils/gettext.h"
+
+/** job dependend identifiers (?) */
+#define SKILL_BASIC 0x0001
+#define SKILL_WARP 0x001b
+#define SKILL_STEAL 0x0032
+#define SKILL_ENVENOM 0x0034
+
+/** basic skills identifiers */
+#define BSKILL_TRADE 0x0000
+#define BSKILL_EMOTE 0x0001
+#define BSKILL_SIT 0x0002
+#define BSKILL_CREATECHAT 0x0003
+#define BSKILL_JOINPARTY 0x0004
+#define BSKILL_SHOUT 0x0005
+#define BSKILL_PK 0x0006 // ??
+#define BSKILL_SETALLIGN 0x0007 // ??
+
+/** reasons why action failed */
+#define RFAIL_SKILLDEP 0x00
+#define RFAIL_INSUFHP 0x01
+#define RFAIL_INSUFSP 0x02
+#define RFAIL_NOMEMO 0x03
+#define RFAIL_SKILLDELAY 0x04
+#define RFAIL_ZENY 0x05
+#define RFAIL_WEAPON 0x06
+#define RFAIL_REDGEM 0x07
+#define RFAIL_BLUEGEM 0x08
+#define RFAIL_OVERWEIGHT 0x09
+#define RFAIL_GENERIC 0x0a
+
+/** should always be zero if failed */
+#define SKILL_FAILED 0x00
+
+struct CHATSKILL
+{
+ short skill;
+ short bskill;
+ short unused;
+ char success;
+ char reason;
+};
+
+std::string const_msg(CHATSKILL act)
+{
+ std::string msg;
+ if (act.success == SKILL_FAILED && act.skill == SKILL_BASIC)
+ {
+ switch (act.bskill)
+ {
+ case BSKILL_TRADE:
+ msg = _("Trade failed!");
+ break;
+ case BSKILL_EMOTE:
+ msg = _("Emote failed!");
+ break;
+ case BSKILL_SIT:
+ msg = _("Sit failed!");
+ break;
+ case BSKILL_CREATECHAT:
+ msg = _("Chat creating failed!");
+ break;
+ case BSKILL_JOINPARTY:
+ msg = _("Could not join party!");
+ break;
+ case BSKILL_SHOUT:
+ msg = _("Cannot shout!");
+ break;
+ }
+
+ msg += " ";
+
+ switch (act.reason)
+ {
+ case RFAIL_SKILLDEP:
+ msg += _("You have not yet reached a high enough lvl!");
+ break;
+ case RFAIL_INSUFHP:
+ msg += _("Insufficient HP!");
+ break;
+ case RFAIL_INSUFSP:
+ msg += _("Insufficient SP!");
+ break;
+ case RFAIL_NOMEMO:
+ msg += _("You have no memos!");
+ break;
+ case RFAIL_SKILLDELAY:
+ msg += _("You cannot do that right now!");
+ break;
+ case RFAIL_ZENY:
+ msg += _("Seems you need more money... ;-)");
+ break;
+ case RFAIL_WEAPON:
+ msg += _("You cannot use this skill with that kind of weapon!");
+ break;
+ case RFAIL_REDGEM:
+ msg += _("You need another red gem!");
+ break;
+ case RFAIL_BLUEGEM:
+ msg += _("You need another blue gem!");
+ break;
+ case RFAIL_OVERWEIGHT:
+ msg += _("You're carrying to much to do this!");
+ break;
+ default:
+ msg += _("Huh? What's that?");
+ break;
+ }
+ }
+ else
+ {
+ switch (act.skill)
+ {
+ case SKILL_WARP :
+ msg = _("Warp failed...");
+ break;
+ case SKILL_STEAL :
+ msg = _("Could not steal anything...");
+ break;
+ case SKILL_ENVENOM :
+ msg = _("Poison had no effect...");
+ break;
+ }
+ }
+
+ return msg;
+}
+
SkillHandler::SkillHandler()
{
static const Uint16 _messages[] = {
@@ -87,7 +215,7 @@ void SkillHandler::handleMessage(MessageIn &msg)
{
logger->log("Action: %d/%d", action.bskill, action.success);
}
- chatWindow->chatLog(action);
+ chatWindow->chatLog(const_msg(action));
break;
}
}