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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-04-02 14:54:43 +0200
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-04-02 15:02:59 +0200
commitd20b79683997990a1b46ac8d4117f9195aa278f2 (patch)
tree8566fe6cd224003100be35743645c948536f26e8 /src/net/ea/npchandler.cpp
parent128f908908b77b242b749b27879ba2a9f70a94f6 (diff)
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Some cleanup and renaming
* Removed superfluous 'virtual' keyword in *Handler implementations * Renamed NPCHandler to NpcHandler * Renamed InvyHandler to InventoryHandler * Made all *Handler interface methods pure virtual * Used forward declarations in net.h * Renamed {start,end}Shoping to {start,end}Shopping
Diffstat (limited to 'src/net/ea/npchandler.cpp')
-rw-r--r--src/net/ea/npchandler.cpp42
1 files changed, 28 insertions, 14 deletions
diff --git a/src/net/ea/npchandler.cpp b/src/net/ea/npchandler.cpp
index 9f9bc6a6..33e478cb 100644
--- a/src/net/ea/npchandler.cpp
+++ b/src/net/ea/npchandler.cpp
@@ -39,9 +39,9 @@
#include <SDL_types.h>
-NPCHandler *npcHandler;
+NpcHandler *npcHandler;
-NPCHandler::NPCHandler()
+NpcHandler::NpcHandler()
{
static const Uint16 _messages[] = {
SMSG_NPC_CHOICE,
@@ -56,7 +56,7 @@ NPCHandler::NPCHandler()
npcHandler = this;
}
-void NPCHandler::handleMessage(MessageIn &msg)
+void NpcHandler::handleMessage(MessageIn &msg)
{
int id;
@@ -121,40 +121,40 @@ void NPCHandler::handleMessage(MessageIn &msg)
}
}
-void NPCHandler::talk(int npcId)
+void NpcHandler::talk(int npcId)
{
MessageOut outMsg(CMSG_NPC_TALK);
outMsg.writeInt32(npcId);
outMsg.writeInt8(0); // Unused
}
-void NPCHandler::nextDialog(int npcId)
+void NpcHandler::nextDialog(int npcId)
{
MessageOut outMsg(CMSG_NPC_NEXT_REQUEST);
outMsg.writeInt32(npcId);
}
-void NPCHandler::closeDialog(int npcId)
+void NpcHandler::closeDialog(int npcId)
{
MessageOut outMsg(CMSG_NPC_CLOSE);
outMsg.writeInt32(npcId);
}
-void NPCHandler::listInput(int npcId, int value)
+void NpcHandler::listInput(int npcId, int value)
{
MessageOut outMsg(CMSG_NPC_LIST_CHOICE);
outMsg.writeInt32(npcId);
outMsg.writeInt8(value);
}
-void NPCHandler::integerInput(int npcId, int value)
+void NpcHandler::integerInput(int npcId, int value)
{
MessageOut outMsg(CMSG_NPC_INT_RESPONSE);
outMsg.writeInt32(npcId);
outMsg.writeInt32(value);
}
-void NPCHandler::stringInput(int npcId, const std::string &value)
+void NpcHandler::stringInput(int npcId, const std::string &value)
{
MessageOut outMsg(CMSG_NPC_STR_RESPONSE);
outMsg.writeInt16(value.length() + 9);
@@ -163,23 +163,32 @@ void NPCHandler::stringInput(int npcId, const std::string &value)
outMsg.writeInt8(0); // Prevent problems with string reading
}
-void NPCHandler::buy(int beingId)
+void NpcHandler::sendLetter(int npcId, const std::string &recipient,
+ const std::string &text)
{
+ // TODO
+}
+void NpcHandler::startShopping(int beingId)
+{
+ // TODO
+}
+
+void NpcHandler::buy(int beingId)
+{
MessageOut outMsg(CMSG_NPC_BUY_SELL_REQUEST);
outMsg.writeInt32(beingId);
outMsg.writeInt8(0); // Buy
}
-void NPCHandler::sell(int beingId)
+void NpcHandler::sell(int beingId)
{
-
MessageOut outMsg(CMSG_NPC_BUY_SELL_REQUEST);
outMsg.writeInt32(beingId);
outMsg.writeInt8(1); // Sell
}
-void NPCHandler::buyItem(int beingId, int itemId, int amount)
+void NpcHandler::buyItem(int beingId, int itemId, int amount)
{
MessageOut outMsg(CMSG_NPC_BUY_REQUEST);
outMsg.writeInt16(8); // One item (length of packet)
@@ -187,10 +196,15 @@ void NPCHandler::buyItem(int beingId, int itemId, int amount)
outMsg.writeInt16(itemId);
}
-void NPCHandler::sellItem(int beingId, int itemId, int amount)
+void NpcHandler::sellItem(int beingId, int itemId, int amount)
{
MessageOut outMsg(CMSG_NPC_SELL_REQUEST);
outMsg.writeInt16(8); // One item (length of packet)
outMsg.writeInt16(itemId + INVENTORY_OFFSET);
outMsg.writeInt16(amount);
}
+
+void NpcHandler::endShopping(int beingId)
+{
+ // TODO
+}