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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-22 19:45:03 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-22 19:45:56 +0100
commit0c43d04b438d41c277ae80402d4b4888db1a0b64 (patch)
tree3aaeb75ecd1bcbe85decedab5f1fa426fe0411e3 /src/net/ea/inventoryhandler.cpp
parenta7f5eaeb7f643658d356533a608f0f18d85b6d32 (diff)
parent401802c1d7a1b3d659bdc53a45d9a6292fc1121e (diff)
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Merged the tmwserv client with the eAthena client
This merge involved major changes on both sides, and as such took several weeks. Lots of things are expected to be broken now, however, we now have a single code base to improve and extend, which can be compiled to support either eAthena or tmwserv. In the coming months, the plan is to work towards a client that supports both eAthena and tmwserv, without needing to be recompiled. Conflicts: Everywhere!
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+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include <SDL_types.h>
+
+#include "inventoryhandler.h"
+#include "../messagein.h"
+#include "protocol.h"
+
+#include "../../inventory.h"
+#include "../../item.h"
+#include "../../itemshortcut.h"
+#include "../../localplayer.h"
+#include "../../log.h"
+
+#include "../../gui/chat.h"
+
+#include "../../resources/iteminfo.h"
+
+#include "../../utils/gettext.h"
+#include "../../utils/strprintf.h"
+#include "../../utils/stringutils.h"
+
+InventoryHandler::InventoryHandler()
+{
+ static const Uint16 _messages[] = {
+ SMSG_PLAYER_INVENTORY,
+ SMSG_PLAYER_INVENTORY_ADD,
+ SMSG_PLAYER_INVENTORY_REMOVE,
+ SMSG_PLAYER_INVENTORY_USE,
+ SMSG_ITEM_USE_RESPONSE,
+ SMSG_PLAYER_STORAGE_ITEMS,
+ SMSG_PLAYER_STORAGE_EQUIP,
+ SMSG_PLAYER_STORAGE_STATUS,
+ SMSG_PLAYER_STORAGE_ADD,
+ SMSG_PLAYER_STORAGE_REMOVE,
+ SMSG_PLAYER_STORAGE_CLOSE,
+ 0
+ };
+ handledMessages = _messages;
+}
+
+void InventoryHandler::handleMessage(MessageIn &msg)
+{
+ Sint32 number;
+ Sint16 index, amount, itemId, equipType, arrow;
+ Sint16 identified, cards[4], itemType;
+ Inventory *inventory = player_node->getInventory();
+ Inventory *storage = player_node->getStorage();
+
+ switch (msg.getId())
+ {
+ case SMSG_PLAYER_INVENTORY:
+ case SMSG_PLAYER_STORAGE_ITEMS:
+ case SMSG_PLAYER_STORAGE_EQUIP:
+ switch (msg.getId()) {
+ case SMSG_PLAYER_INVENTORY:
+ // Clear inventory - this will be a complete refresh
+ inventory->clear();
+ break;
+ case SMSG_PLAYER_STORAGE_ITEMS:
+ /*
+ * This packet will always be followed by a
+ * SMSG_PLAYER_STORAGE_EQUIP packet. The two packets
+ * together comprise a complete refresh of storage, so
+ * clear storage here
+ */
+ storage->clear();
+ logger->log("Received SMSG_PLAYER_STORAGE_ITEMS");
+ break;
+ default:
+ logger->log("Received SMSG_PLAYER_STORAGE_EQUIP");
+ break;
+ }
+ msg.readInt16(); // length
+ number = (msg.getLength() - 4) / 18;
+
+ for (int loop = 0; loop < number; loop++) {
+ index = msg.readInt16();
+ itemId = msg.readInt16();
+ itemType = msg.readInt8();
+ identified = msg.readInt8();
+ if (msg.getId() == SMSG_PLAYER_STORAGE_EQUIP) {
+ amount = 1;
+ msg.readInt16(); // Equip Point?
+ } else {
+ amount = msg.readInt16();
+ }
+ arrow = msg.readInt16();
+ if (msg.getId() == SMSG_PLAYER_STORAGE_EQUIP) {
+ msg.readInt8(); // Attribute (broken)
+ msg.readInt8(); // Refine level
+ }
+ for (int i = 0; i < 4; i++)
+ cards[i] = msg.readInt16();
+
+ if (msg.getId() == SMSG_PLAYER_INVENTORY) {
+ inventory->setItem(index, itemId, amount, false);
+
+ // Trick because arrows are not considered equipment
+ if (arrow & 0x8000) {
+ if (Item *item = inventory->getItem(index))
+ item->setEquipment(true);
+ }
+ } else {
+ logger->log("Index:%d, ID:%d, Type:%d, Identified:%d, Qty:%d, Cards:%d, %d, %d, %d",
+ index, itemId, itemType, identified, amount, cards[0], cards[1], cards[2], cards[3]);
+ storage->setItem(index, itemId, amount, false);
+ }
+ }
+ break;
+
+ case SMSG_PLAYER_INVENTORY_ADD:
+ index = msg.readInt16();
+ amount = msg.readInt16();
+ itemId = msg.readInt16();
+ identified = msg.readInt8();
+ msg.readInt8(); // attribute
+ msg.readInt8(); // refine
+ for (int i = 0; i < 4; i++)
+ cards[i] = msg.readInt16();
+ equipType = msg.readInt16();
+ itemType = msg.readInt8();
+
+ if (msg.readInt8() > 0) {
+ chatWindow->chatLog(_("Unable to pick up item"), BY_SERVER);
+ } else {
+ const ItemInfo &itemInfo = ItemDB::get(itemId);
+ const std::string amountStr =
+ (amount > 1) ? toString(amount) : "a";
+ chatWindow->chatLog(strprintf(_("You picked up %s %s"),
+ amountStr.c_str(), itemInfo.getName().c_str()), BY_SERVER);
+
+ if (Item *item = inventory->getItem(index)) {
+ item->setId(itemId);
+ item->increaseQuantity(amount);
+ } else {
+ inventory->setItem(index, itemId, amount, equipType != 0);
+ }
+ }
+ break;
+
+ case SMSG_PLAYER_INVENTORY_REMOVE:
+ index = msg.readInt16();
+ amount = msg.readInt16();
+ if (Item *item = inventory->getItem(index)) {
+ item->increaseQuantity(-amount);
+ if (item->getQuantity() == 0)
+ inventory->removeItemAt(index);
+ }
+ break;
+
+ case SMSG_PLAYER_INVENTORY_USE:
+ index = msg.readInt16();
+ msg.readInt16(); // item id
+ msg.readInt32(); // id
+ amount = msg.readInt16();
+ msg.readInt8(); // type
+
+ if (Item *item = inventory->getItem(index))
+ item->setQuantity(amount);
+ break;
+
+ case SMSG_ITEM_USE_RESPONSE:
+ index = msg.readInt16();
+ amount = msg.readInt16();
+
+ if (msg.readInt8() == 0) {
+ chatWindow->chatLog(_("Failed to use item"), BY_SERVER);
+ } else {
+ if (Item *item = inventory->getItem(index))
+ item->setQuantity(amount);
+ }
+ break;
+
+ case SMSG_PLAYER_STORAGE_STATUS:
+ /*
+ * Basic slots used vs total slots info
+ * We don't really need this information, but this is
+ * the closest we get to an "Open Storage" packet
+ * from the server. It always comes after the two
+ * SMSG_PLAYER_STORAGE_... packets that update
+ * storage contents.
+ */
+ logger->log("Received SMSG_PLAYER_STORAGE_STATUS");
+ player_node->setInStorage(true);
+ break;
+
+ case SMSG_PLAYER_STORAGE_ADD:
+ /*
+ * Move an item into storage
+ */
+ break;
+
+ case SMSG_PLAYER_STORAGE_REMOVE:
+ /*
+ * Move an item out of storage
+ */
+ break;
+
+ case SMSG_PLAYER_STORAGE_CLOSE:
+ /*
+ * Storage access has been closed
+ */
+ player_node->setInStorage(false);
+ logger->log("Received SMSG_PLAYER_STORAGE_CLOSE");
+ break;
+ }
+}