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authorJared Adams <jaxad0127@gmail.com>2009-05-07 07:51:35 -0600
committerJared Adams <jaxad0127@gmail.com>2009-05-07 07:52:38 -0600
commitb6580a8e547732ec1194afe218c030b8230659e2 (patch)
treea1c2ae8454db1f91274c5c13e3d67d81343532c4 /src/net/ea/generalhandler.cpp
parent67f53660db85c2f325472701517e04c446ec8ed4 (diff)
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Fix handling of error messages in the game state
Also make sure an appropirate message gets shown on duplicated login.
Diffstat (limited to 'src/net/ea/generalhandler.cpp')
-rw-r--r--src/net/ea/generalhandler.cpp10
1 files changed, 7 insertions, 3 deletions
diff --git a/src/net/ea/generalhandler.cpp b/src/net/ea/generalhandler.cpp
index 3d1b4536..b8d75671 100644
--- a/src/net/ea/generalhandler.cpp
+++ b/src/net/ea/generalhandler.cpp
@@ -128,7 +128,11 @@ void GeneralHandler::handleMessage(MessageIn &msg)
errorMessage = _("No servers available");
break;
case 2:
- errorMessage = _("This account is already logged in");
+ if (state == STATE_GAME)
+ errorMessage = _("Someone else is trying to use this "
+ "account");
+ else
+ errorMessage = _("This account is already logged in");
break;
case 3:
errorMessage = _("Speed hack detected");
@@ -191,12 +195,12 @@ void GeneralHandler::tick()
if (mNetwork->getState() == Network::NET_ERROR)
{
- state = STATE_ERROR;
-
if (!mNetwork->getError().empty())
errorMessage = mNetwork->getError();
else
errorMessage = _("Got disconnected from server!");
+
+ state = STATE_ERROR;
}
}