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authorJared Adams <jaxad0127@gmail.com>2009-07-08 17:32:26 -0600
committerJared Adams <jaxad0127@gmail.com>2009-07-08 17:37:52 -0600
commit6c68287a7a66ba6933bc4dbfe43f6c4761e683c1 (patch)
tree203960dfdebe15cffff9abd7089441ecbf1965cf /src/net/ea/generalhandler.cpp
parent8963ef3e6d0ede6a3e22687642bbc39c24f21dad (diff)
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Have both builds use the same SkillDialog
Diffstat (limited to 'src/net/ea/generalhandler.cpp')
-rw-r--r--src/net/ea/generalhandler.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/net/ea/generalhandler.cpp b/src/net/ea/generalhandler.cpp
index 404bff69..959e7632 100644
--- a/src/net/ea/generalhandler.cpp
+++ b/src/net/ea/generalhandler.cpp
@@ -19,10 +19,11 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#include "gui/inventorywindow.h"
-
#include "net/ea/generalhandler.h"
+#include "gui/inventorywindow.h"
+#include "gui/skilldialog.h"
+
#include "net/ea/network.h"
#include "net/ea/protocol.h"
@@ -201,6 +202,7 @@ void GeneralHandler::guiWindowsLoaded()
{
partyTab = new PartyTab;
inventoryWindow->setSplitAllowed(false);
+ skillDialog->loadSkills("ea-skills.xml");
}
void GeneralHandler::guiWindowsUnloaded()