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authorTametomo <irarice@gmail.com>2009-05-16 01:39:34 -0600
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2010-02-14 21:00:45 +0100
commitd561e29ff52e7d9020d3387bbe0592094cafafaf (patch)
treea8815a3e7c0dfb0e3fc182da0194767565f9ae5f /src/net/ea/gamehandler.h
parentd2205a452c37af39fd8f76be33863ff057658d03 (diff)
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Force client to exit on detecting a zero length packet. The current
networking code will get stuck in an infinite loop currently if it tries to handle these, and the packet id isn't helpful in identifying what packet it is. Since this specific case creates a rabbit, and will flood logger with unhandled messages until the hard drive is completely filled, it's a lot more friendly to force a client exit on detection than to continue. Signed-off-by: Tametomo <irarice@gmail.com>
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