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author | Tametomo <irarice@gmail.com> | 2009-05-16 01:39:34 -0600 |
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committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2010-02-14 21:00:45 +0100 |
commit | d561e29ff52e7d9020d3387bbe0592094cafafaf (patch) | |
tree | a8815a3e7c0dfb0e3fc182da0194767565f9ae5f /src/net/ea/gamehandler.h | |
parent | d2205a452c37af39fd8f76be33863ff057658d03 (diff) | |
download | mana-client-d561e29ff52e7d9020d3387bbe0592094cafafaf.tar.gz mana-client-d561e29ff52e7d9020d3387bbe0592094cafafaf.tar.bz2 mana-client-d561e29ff52e7d9020d3387bbe0592094cafafaf.tar.xz mana-client-d561e29ff52e7d9020d3387bbe0592094cafafaf.zip |
Force client to exit on detecting a zero length packet. The current
networking code will get stuck in an infinite loop currently if it tries
to handle these, and the packet id isn't helpful in identifying what
packet it is.
Since this specific case creates a rabbit, and will flood
logger with unhandled messages until the hard drive is completely
filled, it's a lot more friendly to force a client exit on detection
than to continue.
Signed-off-by: Tametomo <irarice@gmail.com>
Diffstat (limited to 'src/net/ea/gamehandler.h')
0 files changed, 0 insertions, 0 deletions