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authorBjörn Steinbrink <B.Steinbrink@gmx.de>2006-01-22 13:31:13 +0000
committerBjörn Steinbrink <B.Steinbrink@gmx.de>2006-01-22 13:31:13 +0000
commitbd56bf8afdab16383ed8ad08412a8c807f84af85 (patch)
tree0e963ada63bcbe3c50dd77986aaa15b9ba49816a /src/net/charserverhandler.cpp
parent5359640b6f271af31f6423df9d661433eff89a3e (diff)
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Merged NETWORK branch (includes BEING_OVERHAUL).
Diffstat (limited to 'src/net/charserverhandler.cpp')
-rw-r--r--src/net/charserverhandler.cpp210
1 files changed, 210 insertions, 0 deletions
diff --git a/src/net/charserverhandler.cpp b/src/net/charserverhandler.cpp
new file mode 100644
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+++ b/src/net/charserverhandler.cpp
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+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#include "charserverhandler.h"
+
+#include "messagein.h"
+#include "network.h"
+#include "protocol.h"
+
+#include "../game.h"
+#include "../localplayer.h"
+#include "../log.h"
+#include "../main.h"
+
+#include "../gui/ok_dialog.h"
+
+CharServerHandler::CharServerHandler()
+{
+ static const Uint16 _messages[] = {
+ 0x006b,
+ 0x006c,
+ 0x006d,
+ 0x006e,
+ 0x006f,
+ 0x0070,
+ 0x0071,
+ 0x0081,
+ 0
+ };
+ handledMessages = _messages;
+}
+
+void CharServerHandler::handleMessage(MessageIn *msg)
+{
+ int slot;
+ LocalPlayer *tempPlayer;
+
+ logger->log("CharServerHandler: Packet ID: %x, Length: %d",
+ msg->getId(), msg->getLength());
+ switch (msg->getId())
+ {
+ case 0x006b:
+ // Skip length word and an additional mysterious 20 bytes
+ msg->skip(2 + 20);
+
+ // Derive number of characters from message length
+ n_character = (msg->getLength() - 24) / 106;
+
+ for (int i = 0; i < n_character; i++)
+ {
+ tempPlayer = readPlayerData(msg, slot);
+ mCharInfo->select(slot);
+ mCharInfo->setEntry(tempPlayer);
+ logger->log("CharServer: Player: %s (%d)",
+ tempPlayer->getName().c_str(), slot);
+ }
+
+ state = CHAR_SELECT_STATE;
+ break;
+
+ case 0x006c:
+ switch (msg->readInt8()) {
+ case 0:
+ errorMessage = "Access denied";
+ break;
+ case 1:
+ errorMessage = "Cannot use this ID";
+ break;
+ default:
+ errorMessage = "Unknown failure to select character";
+ break;
+ }
+ mCharInfo->unlock();
+ break;
+
+ case 0x006d:
+ tempPlayer = readPlayerData(msg, slot);
+ mCharInfo->unlock();
+ mCharInfo->select(slot);
+ mCharInfo->setEntry(tempPlayer);
+ n_character++;
+ break;
+
+ case 0x006e:
+ new OkDialog(NULL, "Error", "Failed to create character");
+ break;
+
+ case 0x006f:
+ delete mCharInfo->getEntry();
+ mCharInfo->setEntry(0);
+ mCharInfo->unlock();
+ n_character--;
+ new OkDialog(NULL, "Info", "Player deleted");
+ break;
+
+ case 0x0070:
+ mCharInfo->unlock();
+ new OkDialog(NULL, "Error", "Failed to delete character.");
+ break;
+
+ case 0x0071:
+ char_ID = msg->readInt32();
+ map_path = msg->readString(16);
+ map_address = msg->readInt32();
+ map_port = msg->readInt16();
+ player_node = mCharInfo->getEntry();
+ mCharInfo->unlock();
+ mCharInfo->select(0);
+ // Clear unselected players infos
+ do
+ {
+ LocalPlayer *tmp = mCharInfo->getEntry();
+ if (tmp != player_node)
+ delete tmp;
+ mCharInfo->next();
+ } while (mCharInfo->getPos());
+
+ state = CONNECTING_STATE;
+
+ logger->log("CharSelect: Map: %s", map_path.c_str());
+ logger->log("CharSelect: Server: %s:%i", iptostring(map_address),
+ map_port);
+ break;
+
+ case 0x0081:
+ switch (msg->readInt8()) {
+ case 1:
+ errorMessage = "Map server offline";
+ break;
+ case 3:
+ errorMessage = "Speed hack detected";
+ break;
+ case 8:
+ errorMessage = "Duplicated login";
+ break;
+ default:
+ errorMessage = "Unkown error with 0x0081";
+ break;
+ }
+ mCharInfo->unlock();
+ state = ERROR_STATE;
+ break;
+ }
+}
+
+LocalPlayer* CharServerHandler::readPlayerData(MessageIn *msg, int &slot)
+{
+ LocalPlayer *tempPlayer = new LocalPlayer(account_ID, 0, NULL);
+
+ tempPlayer->mLoginId = msg->readInt32();
+ tempPlayer->totalWeight = 0;
+ tempPlayer->maxWeight = 0;
+ tempPlayer->lastAttackTime = 0;
+ tempPlayer->xp = msg->readInt32();
+ tempPlayer->gp = msg->readInt32();
+ tempPlayer->jobXp = msg->readInt32();
+ tempPlayer->jobLvl = msg->readInt32();
+ msg->skip(8); // unknown
+ msg->readInt32(); // option
+ msg->readInt32(); // karma
+ msg->readInt32(); // manner
+ msg->skip(2); // unknown
+ tempPlayer->hp = msg->readInt16();
+ tempPlayer->maxHp = msg->readInt16();
+ tempPlayer->mp = msg->readInt16();
+ tempPlayer->maxMp = msg->readInt16();
+ msg->readInt16(); // speed
+ msg->readInt16(); // class
+ tempPlayer->setHairStyle(msg->readInt16());
+ Uint16 weapon = msg->readInt16();
+ if (weapon == 11)
+ weapon = 2;
+ tempPlayer->setWeapon(weapon);
+ tempPlayer->lvl = msg->readInt16();
+ msg->readInt16(); // skill point
+ msg->readInt16(); // head bottom
+ msg->readInt16(); // shield
+ msg->readInt16(); // head option top
+ msg->readInt16(); // head option mid
+ tempPlayer->setHairColor(msg->readInt16());
+ msg->readInt16(); // unknown
+ tempPlayer->setName(msg->readString(24));
+ for (int i = 0; i < 6; i++) {
+ tempPlayer->ATTR[i] = msg->readInt8();
+ }
+ slot = msg->readInt8(); // character slot
+ msg->readInt8(); // unknown
+
+ return tempPlayer;
+}