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authorJared Adams <jaxad0127@gmail.com>2010-05-17 19:16:11 -0600
committerJared Adams <jaxad0127@gmail.com>2010-05-17 21:49:16 -0600
commit3b4e7795c9ab3036988a1a7dfe6f5ed2ad12199d (patch)
treeed0e8cc5b608c31ac79e6d1de03d9ddfc74fa339 /src/net/charhandler.h
parent51945aa1af6f2a6dc15027ef40cf0ccf424d46e1 (diff)
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Remove Monster, Player, and NPC classes
Instead of having these three subclasses with minor differences, this commit merges them back into Being. In the future, we can make Beings that are talkable to some, attackable by others, etc. This also puts back support for monster equipment. Also changes remaining references to Being::Type and the constants to refer to ActorSprite::Type. Reviewed-by: Freeyorp
Diffstat (limited to 'src/net/charhandler.h')
-rw-r--r--src/net/charhandler.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/net/charhandler.h b/src/net/charhandler.h
index 4a813e21..e3c8cfd6 100644
--- a/src/net/charhandler.h
+++ b/src/net/charhandler.h
@@ -75,11 +75,11 @@ class CharHandler
virtual void switchCharacter() = 0;
- virtual int baseSprite() const = 0;
+ virtual unsigned int baseSprite() const = 0;
- virtual int hairSprite() const = 0;
+ virtual unsigned int hairSprite() const = 0;
- virtual int maxSprite() const = 0;
+ virtual unsigned int maxSprite() const = 0;
virtual ~CharHandler() {}