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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-11-30 21:01:26 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-11-30 21:01:26 +0000 |
commit | 30aa32025d3406920330390b97001ade27e4343a (patch) | |
tree | e3512dc59c0513c090b3c1af2f3d24e92dae9255 /src/net/beinghandler.cpp | |
parent | c24f9a6ec94e42ae47546c3e93794abb2956d3c1 (diff) | |
download | mana-client-30aa32025d3406920330390b97001ade27e4343a.tar.gz mana-client-30aa32025d3406920330390b97001ade27e4343a.tar.bz2 mana-client-30aa32025d3406920330390b97001ade27e4343a.tar.xz mana-client-30aa32025d3406920330390b97001ade27e4343a.zip |
Some optimizations to setSex, setWeapon and handling of player update messages.
Diffstat (limited to 'src/net/beinghandler.cpp')
-rw-r--r-- | src/net/beinghandler.cpp | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/src/net/beinghandler.cpp b/src/net/beinghandler.cpp index 4fcf2105..67d04ee4 100644 --- a/src/net/beinghandler.cpp +++ b/src/net/beinghandler.cpp @@ -62,6 +62,7 @@ void BeingHandler::handleMessage(MessageIn *msg) { Uint32 id; Uint16 job, speed; + Uint16 headBottom, headTop, headMid; Sint16 param1; Sint8 type; Being *srcBeing, *dstBeing; @@ -315,15 +316,15 @@ void BeingHandler::handleMessage(MessageIn *msg) dstBeing->setHairStyle(msg->readInt16()); dstBeing->setWeaponById(msg->readInt16()); // item id 1 msg->readInt16(); // item id 2 - dstBeing->setVisibleEquipment(3, msg->readInt16()); // head bottom + headBottom = msg->readInt16(); if (msg->getId() == SMSG_PLAYER_MOVE) { msg->readInt32(); // server tick } - dstBeing->setVisibleEquipment(4, msg->readInt16()); // head top - dstBeing->setVisibleEquipment(5, msg->readInt16()); // head mid + headTop = msg->readInt16(); + headMid = msg->readInt16(); dstBeing->setHairColor(msg->readInt16()); msg->readInt16(); // unknown msg->readInt16(); // head dir @@ -332,6 +333,9 @@ void BeingHandler::handleMessage(MessageIn *msg) msg->readInt16(); // manner msg->readInt8(); // karma dstBeing->setSex(1 - msg->readInt8()); // sex + dstBeing->setVisibleEquipment(3, headBottom); + dstBeing->setVisibleEquipment(4, headTop); + dstBeing->setVisibleEquipment(5, headMid); if (msg->getId() == SMSG_PLAYER_MOVE) { |