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author | Jared Adams <jaxad0127@gmail.com> | 2009-03-23 11:14:00 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2009-03-23 11:14:00 -0600 |
commit | eee4c9a1e2a9fc58ccb8ad05acfe0b0e41ec3fab (patch) | |
tree | e6a09e53f092b94614ea66d92af27c684772cd42 /src/net/beinghandler.cpp | |
parent | 1850cca2e8ba43b1e70385d848dca9f3a91fef4a (diff) | |
download | mana-client-eee4c9a1e2a9fc58ccb8ad05acfe0b0e41ec3fab.tar.gz mana-client-eee4c9a1e2a9fc58ccb8ad05acfe0b0e41ec3fab.tar.bz2 mana-client-eee4c9a1e2a9fc58ccb8ad05acfe0b0e41ec3fab.tar.xz mana-client-eee4c9a1e2a9fc58ccb8ad05acfe0b0e41ec3fab.zip |
Move all TMWServ-specific code to net/tmwserv
Also fix several instances where the same net handler was being used for
both servers, and a few other related oddities.
Diffstat (limited to 'src/net/beinghandler.cpp')
-rw-r--r-- | src/net/beinghandler.cpp | 359 |
1 files changed, 0 insertions, 359 deletions
diff --git a/src/net/beinghandler.cpp b/src/net/beinghandler.cpp deleted file mode 100644 index 8f1fb8fd..00000000 --- a/src/net/beinghandler.cpp +++ /dev/null @@ -1,359 +0,0 @@ -/* - * The Mana World - * Copyright 2004 The Mana World Development Team - * - * This file is part of The Mana World. - * - * The Mana World is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * The Mana World is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with The Mana World; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "beinghandler.h" - -#include <SDL_types.h> - -#include "messagein.h" -#include "protocol.h" - -#include "../being.h" -#include "../beingmanager.h" -#include "../game.h" -#include "../localplayer.h" -#include "../log.h" -#include "../main.h" -#include "../npc.h" -#include "../particle.h" -#include "../sound.h" - -#include "../gui/ok_dialog.h" - -#include "../utils/gettext.h" - -#include "gameserver/player.h" - -const int EMOTION_TIME = 150; /**< Duration of emotion icon */ - -BeingHandler::BeingHandler() -{ - static const Uint16 _messages[] = { - GPMSG_BEING_ATTACK, - GPMSG_BEING_ENTER, - GPMSG_BEING_LEAVE, - GPMSG_BEINGS_MOVE, - GPMSG_BEINGS_DAMAGE, - GPMSG_BEING_ACTION_CHANGE, - GPMSG_BEING_LOOKS_CHANGE, - GPMSG_BEING_DIR_CHANGE, - 0 - }; - handledMessages = _messages; -} - -void BeingHandler::handleMessage(MessageIn &msg) -{ - switch (msg.getId()) - { - case GPMSG_BEING_ENTER: - handleBeingEnterMessage(msg); - break; - case GPMSG_BEING_LEAVE: - handleBeingLeaveMessage(msg); - break; - case GPMSG_BEINGS_MOVE: - handleBeingsMoveMessage(msg); - break; - case GPMSG_BEING_ATTACK: - handleBeingAttackMessage(msg); - break; - case GPMSG_BEINGS_DAMAGE: - handleBeingsDamageMessage(msg); - break; - case GPMSG_BEING_ACTION_CHANGE: - handleBeingActionChangeMessage(msg); - break; - case GPMSG_BEING_LOOKS_CHANGE: - handleBeingLooksChangeMessage(msg); - break; - case GPMSG_BEING_DIR_CHANGE: - handleBeingDirChangeMessage(msg); - break; - } -} - -static void handleLooks(Player *being, MessageIn &msg) -{ - // Order of sent slots. Has to be in sync with the server code. - static int const nb_slots = 4; - static int const slots[nb_slots] = - { Being::WEAPON_SPRITE, Being::HAT_SPRITE, Being::TOPCLOTHES_SPRITE, - Being::BOTTOMCLOTHES_SPRITE }; - - int mask = msg.readInt8(); - - if (mask & (1 << 7)) - { - // The equipment has to be cleared first. - for (int i = 0; i < nb_slots; ++i) - { - being->setSprite(slots[i], 0); - } - } - - // Fill slots enumerated by the bitmask. - for (int i = 0; i < nb_slots; ++i) - { - if (!(mask & (1 << i))) continue; - int id = msg.readInt16(); - being->setSprite(slots[i], id); - } -} - -void BeingHandler::handleBeingEnterMessage(MessageIn &msg) -{ - int type = msg.readInt8(); - int id = msg.readInt16(); - Being::Action action = (Being::Action)msg.readInt8(); - int px = msg.readInt16(); - int py = msg.readInt16(); - Being *being; - - switch (type) - { - case OBJECT_PLAYER: - { - std::string name = msg.readString(); - if (player_node->getName() == name) - { - being = player_node; - being->setId(id); - } - else - { - being = beingManager->createBeing(id, type, 0); - being->setName(name); - } - Player *p = static_cast< Player * >(being); - int hs = msg.readInt8(), hc = msg.readInt8(); - p->setHairStyle(hs, hc); - p->setGender(msg.readInt8() == GENDER_MALE ? - GENDER_MALE : GENDER_FEMALE); - handleLooks(p, msg); - } break; - - case OBJECT_MONSTER: - case OBJECT_NPC: - { - int subtype = msg.readInt16(); - being = beingManager->createBeing(id, type, subtype); - std::string name = msg.readString(); - if (name.length() > 0) being->setName(name); - } break; - - default: - return; - } - - being->setPosition(px, py); - being->setDestination(px, py); - being->setAction(action); -} - -void BeingHandler::handleBeingLeaveMessage(MessageIn &msg) -{ - Being *being = beingManager->findBeing(msg.readInt16()); - if (!being) return; - - beingManager->destroyBeing(being); -} - -void BeingHandler::handleBeingsMoveMessage(MessageIn &msg) -{ - while (msg.getUnreadLength()) - { - int id = msg.readInt16(); - int flags = msg.readInt8(); - Being *being = beingManager->findBeing(id); - int sx = 0; - int sy = 0; - int dx = 0; - int dy = 0; - int speed = 0; - - printf("handleBeingsMoveMessage for %p (%s | %s)\n", - (void*) being, - (flags & MOVING_POSITION) ? "pos" : "", - (flags & MOVING_DESTINATION) ? "dest" : ""); - - if (flags & MOVING_POSITION) - { - Uint16 sx2, sy2; - msg.readCoordinates(sx2, sy2); - sx = sx2 * 32 + 16; - sy = sy2 * 32 + 16; - speed = msg.readInt8(); - } - if (flags & MOVING_DESTINATION) - { - dx = msg.readInt16(); - dy = msg.readInt16(); - if (!(flags & MOVING_POSITION)) - { - sx = dx; - sy = dy; - } - } - if (!being || !(flags & (MOVING_POSITION | MOVING_DESTINATION))) - { - continue; - } - if (speed) - { - /* The speed on the server is the cost of moving from one tile to - * the next. Beings get 1000 cost units per second. The speed is - * transferred as devided by 10, so that slower speeds fit in a - * byte. Here we convert the speed to pixels per second. - */ - const float tilesPerSecond = 100.0f / speed; - being->setWalkSpeed((int) (tilesPerSecond * 32)); - } - - // Ignore messages from the server for the local player - if (being == player_node) - continue; - - // If being is a player, and he only moves a little, its ok to be a little out of sync - if (being->getType() == Being::PLAYER && abs(being->getPixelX() - dx) + - abs(being->getPixelY() - dy) < 2 * 32 && - (dx != being->getDestination().x && dy != being->getDestination().y)) - { - being->setDestination(being->getPixelX(),being->getPixelY()); - continue; - } - if (abs(being->getPixelX() - sx) + - abs(being->getPixelY() - sy) > 10 * 32) - { - // Too large a desynchronization. - being->setPosition(sx, sy); - being->setDestination(dx, dy); - } - else if (!(flags & MOVING_POSITION)) - { - being->setDestination(dx, dy); - } - else if (!(flags & MOVING_DESTINATION)) - { - being->adjustCourse(sx, sy); - } - else - { - being->adjustCourse(sx, sy, dx, dy); - } - } -} - -void BeingHandler::handleBeingAttackMessage(MessageIn &msg) -{ - Being *being = beingManager->findBeing(msg.readInt16()); - int direction = msg.readInt8(); - int attackType = msg.readInt8(); - - if (!being) return; - - switch (direction) - { - case DIRECTION_UP: being->setDirection(Being::UP); break; - case DIRECTION_DOWN: being->setDirection(Being::DOWN); break; - case DIRECTION_LEFT: being->setDirection(Being::LEFT); break; - case DIRECTION_RIGHT: being->setDirection(Being::RIGHT); break; - } - - being->setAction(Being::ATTACK, attackType); -} - -void BeingHandler::handleBeingsDamageMessage(MessageIn &msg) -{ - while (msg.getUnreadLength()) - { - Being *being = beingManager->findBeing(msg.readInt16()); - int damage = msg.readInt16(); - if (being) - { - being->takeDamage(damage); - } - } -} - -void BeingHandler::handleBeingActionChangeMessage(MessageIn &msg) -{ - Being* being = beingManager->findBeing(msg.readInt16()); - Being::Action action = (Being::Action) msg.readInt8(); - if (!being) return; - - being->setAction(action); - - if (action == Being::DEAD && being==player_node) - { - static char const *const deadMsg[] = - { - _("You are dead."), - _("We regret to inform you that your character was killed in battle."), - _("You are not that alive anymore."), - _("The cold hands of the grim reaper are grabbing for your soul."), - _("Game Over!"), - _("No, kids. Your character did not really die. It... err... went to a better place."), - _("Your plan of breaking your enemies weapon by bashing it with your throat failed."), - _("I guess this did not run too well."), - _("Do you want your possessions identified?"), // Nethack reference - _("Sadly, no trace of you was ever found..."), // Secret of Mana reference - _("Annihilated."), // Final Fantasy VI reference - _("Looks like you got your head handed to you."), //Earthbound reference - _("You screwed up again, dump your body down the tubes and get you another one.") // Leisure Suit Larry 1 Reference - - }; - std::string message(deadMsg[rand()%13]); - message.append(_(" Press OK to respawn")); - OkDialog *dlg = new OkDialog(_("You died"), message); - dlg->addActionListener(&(Net::GameServer::Player::respawnListener)); - } -} - -void BeingHandler::handleBeingLooksChangeMessage(MessageIn &msg) -{ - Being *being = beingManager->findBeing(msg.readInt16()); - if (!being || being->getType() != Being::PLAYER) return; - Player * player = static_cast< Player * >(being); - handleLooks(player, msg); - if (msg.getUnreadLength()) - { - int style = msg.readInt16(); - int color = msg.readInt16(); - player->setHairStyle(style, color); - player->setGender((Gender)msg.readInt16()); - } -} - -void BeingHandler::handleBeingDirChangeMessage(MessageIn &msg) -{ - Being *being = beingManager->findBeing(msg.readInt16()); - if (!being) return; - int data = msg.readInt8(); - switch (data) - { - case DIRECTION_UP: being->setDirection(Being::UP); break; - case DIRECTION_DOWN: being->setDirection(Being::DOWN); break; - case DIRECTION_LEFT: being->setDirection(Being::LEFT); break; - case DIRECTION_RIGHT: being->setDirection(Being::RIGHT); break; - } -} - |