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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-02-26 22:22:22 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-06 00:27:26 +0100
commitc75511fffc77d517fbf854ec8bef791f055de44c (patch)
treec431846c7d7a6934f103d21129a20a0dc4fd1c8e /src/net/beinghandler.cpp
parent646cc317351d60e0fefcab789248310662fcbbc8 (diff)
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Got rid of Sint{8,16,32} and Uint32 for being ID
Using unsigned rarely makes sense, especially when the server doesn't use it either. Other uses of unsigned should be reviewed. In all other cases, int is the fastest integer type on any architecture. Using 8 or 16 bits can basically only be a memory optimization.
Diffstat (limited to 'src/net/beinghandler.cpp')
-rw-r--r--src/net/beinghandler.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/net/beinghandler.cpp b/src/net/beinghandler.cpp
index b706b088..356d9509 100644
--- a/src/net/beinghandler.cpp
+++ b/src/net/beinghandler.cpp
@@ -69,16 +69,16 @@ BeingHandler::BeingHandler(bool enableSync):
void BeingHandler::handleMessage(MessageIn *msg)
{
- Uint32 id;
+ int id;
Uint16 job, speed;
Uint16 headTop, headMid, headBottom;
Uint16 shoes, gloves;
Uint16 weapon, shield;
Uint16 gmstatus;
- Sint16 param1;
+ int param1;
int stunMode;
Uint32 statusEffects;
- Sint8 type;
+ int type;
Uint16 status;
Being *srcBeing, *dstBeing;
int hairStyle, hairColor, flag;