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authorPhilipp Sehmisch <tmw@crushnet.org>2008-03-04 06:14:00 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2008-03-04 06:14:00 +0000
commitf07cfeff7bcf84029b7117943eb948096647e4b2 (patch)
treed85ef8e8e914b1cb7a55d69260eb946d514ae159 /src/net/beinghandler.cpp
parentee5830a18757f5b34890a27a239e6a9214f8ac62 (diff)
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Added HP regeneration and new death messages.
Diffstat (limited to 'src/net/beinghandler.cpp')
-rw-r--r--src/net/beinghandler.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/net/beinghandler.cpp b/src/net/beinghandler.cpp
index 25d7b6a0..3e55cce9 100644
--- a/src/net/beinghandler.cpp
+++ b/src/net/beinghandler.cpp
@@ -617,9 +617,12 @@ void BeingHandler::handleBeingActionChangeMessage(MessageIn &msg)
_("I guess this did not run too well."),
_("Do you want your possessions identified?"), // Nethack reference
_("Sadly, no trace of you was ever found..."), // Secret of Mana reference
+ _("Annihilated."), // Final Fantasy VI reference
+ _("Looks like you got your head handed to you."), //Earthbound reference
+ _("You screwed up again, dump your body down the tubes and get you another one.") // Leisure Suit Larry 1 Reference
};
- std::string message(deadMsg[rand()%10]);
+ std::string message(deadMsg[rand()%13]);
message.append(_(" Press OK to respawn"));
OkDialog *dlg = new OkDialog(_("You died"), message);
dlg->addActionListener(&(Net::GameServer::Player::respawnListener));