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authorChuck Miller <shadowmil@gmail.com>2010-02-10 23:46:49 -0500
committerChuck Miller <shadowmil@gmail.com>2010-02-10 23:50:23 -0500
commit85e7f2a79477712bf3082cb82e6a73c51361abb0 (patch)
treec8a42adb06e0c5ba416bd30fcd1808c1e4f26ddc /src/monster.h
parent3a761a242436e521c7fa8ef3746551ac7b746308 (diff)
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Adds missile-particle attribute to items and monster attacks
To use simply add something like: missile-particle="graphics/particles/arrow.particle.xml" to the item's or monster's xml entry This will only work on equipped weapons, and on specified monster attacks. This patch also fixes a memory leak with target particles
Diffstat (limited to 'src/monster.h')
-rw-r--r--src/monster.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/monster.h b/src/monster.h
index f2bec72d..b35d908f 100644
--- a/src/monster.h
+++ b/src/monster.h
@@ -88,6 +88,9 @@ class Monster : public Being
void updateCoords();
void showName();
+
+ private:
+ int mAttackType;
};
#endif