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authorJared Adams <jaxad0127@gmail.com>2010-05-02 14:43:40 -0600
committerJared Adams <jaxad0127@gmail.com>2010-05-06 22:21:57 -0600
commit9baedc27191c82bbf1fedee2a7e738bc5b267c0e (patch)
treef0986c6839d1e79b402d5d4ec36e4994741955ea /src/monster.h
parent844e9a7a72faca6a212e788a3adc45e17f41dca6 (diff)
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Add support for floor item sprites
This commit adds a sprite hierarchy (Sprite->ImageSprite,AnimatedSprite,CompundSprite; CompoundSprite,Actor->ActorSprite;ActorSprite->Being,FloorItem) to collect common functionailty into new base classes which will make other Mantis tickets easier to do. Also allows monsters to use particle effects. Reviewed-by: Bertram
Diffstat (limited to 'src/monster.h')
-rw-r--r--src/monster.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/monster.h b/src/monster.h
index 9bb8e3b9..843c3fc8 100644
--- a/src/monster.h
+++ b/src/monster.h
@@ -40,8 +40,7 @@ class Monster : public Being
virtual void setSubtype(Uint16 subtype);
- virtual TargetCursorSize
- getTargetCursorSize() const;
+ virtual TargetCursorSize getTargetCursorSize() const;
/**
* Handles an attack of another being by this monster. Plays a hit or