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author | Jared Adams <jaxad0127@gmail.com> | 2010-05-02 14:43:40 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2010-05-06 22:21:57 -0600 |
commit | 9baedc27191c82bbf1fedee2a7e738bc5b267c0e (patch) | |
tree | f0986c6839d1e79b402d5d4ec36e4994741955ea /src/monster.h | |
parent | 844e9a7a72faca6a212e788a3adc45e17f41dca6 (diff) | |
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Add support for floor item sprites
This commit adds a sprite hierarchy (Sprite->ImageSprite,AnimatedSprite,CompundSprite;
CompoundSprite,Actor->ActorSprite;ActorSprite->Being,FloorItem) to collect common
functionailty into new base classes which will make other Mantis tickets easier to do.
Also allows monsters to use particle effects.
Reviewed-by: Bertram
Diffstat (limited to 'src/monster.h')
-rw-r--r-- | src/monster.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/monster.h b/src/monster.h index 9bb8e3b9..843c3fc8 100644 --- a/src/monster.h +++ b/src/monster.h @@ -40,8 +40,7 @@ class Monster : public Being virtual void setSubtype(Uint16 subtype); - virtual TargetCursorSize - getTargetCursorSize() const; + virtual TargetCursorSize getTargetCursorSize() const; /** * Handles an attack of another being by this monster. Plays a hit or |