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authorJared Adams <jaxad0127@gmail.com>2010-05-17 19:16:11 -0600
committerJared Adams <jaxad0127@gmail.com>2010-05-17 21:49:16 -0600
commit3b4e7795c9ab3036988a1a7dfe6f5ed2ad12199d (patch)
treeed0e8cc5b608c31ac79e6d1de03d9ddfc74fa339 /src/monster.h
parent51945aa1af6f2a6dc15027ef40cf0ccf424d46e1 (diff)
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Remove Monster, Player, and NPC classes
Instead of having these three subclasses with minor differences, this commit merges them back into Being. In the future, we can make Beings that are talkable to some, attackable by others, etc. This also puts back support for monster equipment. Also changes remaining references to Being::Type and the constants to refer to ActorSprite::Type. Reviewed-by: Freeyorp
Diffstat (limited to 'src/monster.h')
-rw-r--r--src/monster.h97
1 files changed, 0 insertions, 97 deletions
diff --git a/src/monster.h b/src/monster.h
deleted file mode 100644
index 843c3fc8..00000000
--- a/src/monster.h
+++ /dev/null
@@ -1,97 +0,0 @@
-/*
- * The Mana Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef MONSTER_H
-#define MONSTER_H
-
-#include "being.h"
-
-class MonsterInfo;
-class Text;
-
-class Monster : public Being
-{
- public:
- Monster(int id, int subtype, Map *map);
-
- virtual void logic();
-
- virtual void setAction(Action action, int attackType = 0);
-
- virtual Type getType() const { return MONSTER; }
-
- virtual void setSubtype(Uint16 subtype);
-
- virtual TargetCursorSize getTargetCursorSize() const;
-
- /**
- * Handles an attack of another being by this monster. Plays a hit or
- * miss sound when appropriate.
- *
- * @param victim the victim being
- * @param damage the amount of damage dealt (0 means miss)
- * @param type the attack type
- */
- virtual void handleAttack(Being *victim, int damage, AttackType type);
-
- /**
- * Puts a damage bubble above this monster and plays the hurt sound
- *
- * @param attacker the attacking being
- * @param damage the amount of damage recieved (0 means miss)
- * @param type the attack type
- */
- virtual void takeDamage(Being *attacker, int amount, AttackType type);
-
- /**
- * Returns the MonsterInfo, with static data about this monster.
- */
- const MonsterInfo& getInfo() const;
-
- /**
- * Gets the way the monster is blocked by other objects
- */
- virtual unsigned char getWalkMask() const
- {
- return Map::BLOCKMASK_WALL
- | Map::BLOCKMASK_CHARACTER
- | Map::BLOCKMASK_MONSTER;
- }
-
- protected:
- /**
- * Gets the way the monster blocks pathfinding for other objects
- */
- virtual Map::BlockType getBlockType() const
- { return Map::BLOCKTYPE_MONSTER; }
-
- /**
- * Update the text when the monster moves
- */
- void updateCoords();
-
- void showName();
-
- private:
- int mAttackType;
-};
-
-#endif