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authorPhilipp Sehmisch <tmw@crushnet.org>2007-10-26 12:50:49 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2007-10-26 12:50:49 +0000
commiteb0f92fe8d919d3c98fbc4294c582514454dab99 (patch)
tree04c3deac433700ad5838237ae02acda40633fe76 /src/monster.h
parent60e1a82ed7d92f462238bf1666a14e6774d34a30 (diff)
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Implemented monster hurt sounds and added new sound effects by Cosmostrator.
Diffstat (limited to 'src/monster.h')
-rw-r--r--src/monster.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/monster.h b/src/monster.h
index 4a24068f..39556b44 100644
--- a/src/monster.h
+++ b/src/monster.h
@@ -52,6 +52,13 @@ class Monster : public Being
virtual void handleAttack(Being *victim, int damage);
/**
+ * Puts a damage bubble above this monster and plays the hurt sound
+ *
+ * @param amount The amount of damage.
+ */
+ virtual void takeDamage(int amount);
+
+ /**
* Returns the MonsterInfo, with static data about this monster.
*/
const MonsterInfo&