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authorBjørn Lindeijer <bjorn@lindeijer.nl>2007-09-19 17:28:33 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2007-09-19 17:28:33 +0000
commit1a9320fafb23940d0463e6f384713d0f99fc0c61 (patch)
treed152680dbdc8febf0b5a445ba760255068d72f04 /src/monster.cpp
parent2f027ebcf8f0ad78f7edf58af7dda94d89034c85 (diff)
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Merged 0.0 changes from revision 3362 to 3580 to trunk.
Diffstat (limited to 'src/monster.cpp')
-rw-r--r--src/monster.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/monster.cpp b/src/monster.cpp
index 768bf16a..2522a3e1 100644
--- a/src/monster.cpp
+++ b/src/monster.cpp
@@ -57,7 +57,7 @@ Monster::setAction(Action action)
break;
case DEAD:
currentAction = ACTION_DEAD;
- sound.playSfx(getInfo().getSound(EVENT_DIE));
+ sound.playSfx(getInfo().getSound(MONSTER_EVENT_DIE));
break;
case ATTACK:
currentAction = ACTION_ATTACK;
@@ -87,10 +87,10 @@ Monster::handleAttack()
const MonsterInfo &mi = getInfo();
- // TODO: It's not possible to determine hit or miss here, so this stuff probably needs
- // to be moved somewhere else. We may lose synchronization between attack animation and
- // the sound, unless we adapt the protocol...
- sound.playSfx(mi.getSound(EVENT_HIT));
+ // TODO: It's not possible to determine hit or miss here, so this stuff
+ // probably needs to be moved somewhere else. We may lose synchronization
+ // between attack animation and the sound, unless we adapt the protocol...
+ sound.playSfx(mi.getSound(MONSTER_EVENT_HIT));
}
Being::TargetCursorSize