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author | Jared Adams <jaxad0127@gmail.com> | 2010-05-02 14:43:40 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2010-05-06 22:21:57 -0600 |
commit | 9baedc27191c82bbf1fedee2a7e738bc5b267c0e (patch) | |
tree | f0986c6839d1e79b402d5d4ec36e4994741955ea /src/monster.cpp | |
parent | 844e9a7a72faca6a212e788a3adc45e17f41dca6 (diff) | |
download | mana-client-9baedc27191c82bbf1fedee2a7e738bc5b267c0e.tar.gz mana-client-9baedc27191c82bbf1fedee2a7e738bc5b267c0e.tar.bz2 mana-client-9baedc27191c82bbf1fedee2a7e738bc5b267c0e.tar.xz mana-client-9baedc27191c82bbf1fedee2a7e738bc5b267c0e.zip |
Add support for floor item sprites
This commit adds a sprite hierarchy (Sprite->ImageSprite,AnimatedSprite,CompundSprite;
CompoundSprite,Actor->ActorSprite;ActorSprite->Being,FloorItem) to collect common
functionailty into new base classes which will make other Mantis tickets easier to do.
Also allows monsters to use particle effects.
Reviewed-by: Bertram
Diffstat (limited to 'src/monster.cpp')
-rw-r--r-- | src/monster.cpp | 34 |
1 files changed, 3 insertions, 31 deletions
diff --git a/src/monster.cpp b/src/monster.cpp index d25c6c90..922bfa7a 100644 --- a/src/monster.cpp +++ b/src/monster.cpp @@ -79,8 +79,7 @@ void Monster::setAction(Action action, int attackType) case ATTACK: mAttackType = attackType; currentAction = getInfo().getAttackAction(attackType); - for (SpriteIterator it = mSprites.begin(); it != mSprites.end(); it++) - (*it)->reset(); + reset(); //attack particle effect particleEffect = getInfo().getAttackParticleEffect(attackType); @@ -112,9 +111,7 @@ void Monster::setAction(Action action, int attackType) if (currentAction != ACTION_INVALID) { - for (SpriteIterator it = mSprites.begin(); it != mSprites.end(); it++) - if (*it) - (*it)->play(currentAction); + play(currentAction); mAction = action; } } @@ -125,32 +122,7 @@ void Monster::setSubtype(Uint16 subtype) const MonsterInfo &info = getInfo(); - // Setup Monster sprites - const std::list<std::string> &sprites = info.getSprites(); - - mSprites.clear(); - for (std::list<std::string>::const_iterator i = sprites.begin(); - i != sprites.end(); i++) - { - std::string file = "graphics/sprites/" + *i; - mSprites.push_back(AnimatedSprite::load(file)); - } - - // Ensure that something is shown - if (mSprites.size() == 0) - { - mSprites.push_back(AnimatedSprite::load("graphics/sprites/error.xml")); - } - - if (Particle::enabled) - { - const std::list<std::string> &particleEffects = info.getParticleEffects(); - for (std::list<std::string>::const_iterator i = particleEffects.begin(); - i != particleEffects.end(); i++) - { - controlParticle(particleEngine->addEffect((*i), 0, 0)); - } - } + setupSpriteDisplay(info.getDisplay()); } void Monster::handleAttack(Being *victim, int damage, AttackType type) |