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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-27 17:45:36 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-27 17:45:45 +0100
commit1dcaa196fd8339dbdd28f9c09c62636b663a3846 (patch)
treec7faf82210e428787804204e3dc8e5dc6c725947 /src/monster.cpp
parent17b2b19e7b907ae955e500d44dd167d2f31ce7bd (diff)
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Fixed some positioning issues
Started with not being able to click NPCs properly, and I ended up correcting the draw positions of overhead text, targets and sprite ordering. It's now a bit more straight-forward. The position of a being is simply in the middle of the sprite at the bottom. When drawing the sprite, an offset remains because all the sprites are compensating for getting drawn half a tile to the left and one tile up.
Diffstat (limited to 'src/monster.cpp')
-rw-r--r--src/monster.cpp13
1 files changed, 5 insertions, 8 deletions
diff --git a/src/monster.cpp b/src/monster.cpp
index f786471d..c2632028 100644
--- a/src/monster.cpp
+++ b/src/monster.cpp
@@ -32,10 +32,7 @@
#include "resources/monsterdb.h"
#include "resources/monsterinfo.h"
-static const int NAME_X_OFFSET = 16;
-static const int NAME_Y_OFFSET = 16;
-
-Monster::Monster(int id, Uint16 job, Map *map):
+Monster::Monster(int id, int job, Map *map):
Being(id, job, map),
mText(0)
{
@@ -218,8 +215,8 @@ void Monster::setShowName(bool show)
if (show)
{
mText = new Text(getInfo().getName(),
- getPixelX() + NAME_X_OFFSET,
- getPixelY() + NAME_Y_OFFSET - getHeight(),
+ getPixelX(),
+ getPixelY() - getHeight(),
gcn::Graphics::CENTER,
&guiPalette->getColor(Palette::MONSTER));
}
@@ -233,7 +230,7 @@ void Monster::updateCoords()
{
if (mText)
{
- mText->adviseXY(getPixelX() + NAME_X_OFFSET,
- getPixelY() + NAME_Y_OFFSET - getHeight());
+ mText->adviseXY(getPixelX(),
+ getPixelY() - getHeight() - mText->getHeight());
}
}