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authorBjørn Lindeijer <bjorn@lindeijer.nl>2008-03-23 22:41:21 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2008-03-23 22:41:21 +0000
commitfa8b0a19084c0c2d369cda199b87c03fe838fa79 (patch)
treebee92807a496dcc2494d9fdfbf7afb59cbca736b /src/map.h
parent9dd811b55587aeb76344b835006cb4a01601bb5d (diff)
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Merged revisions 3828-3829,3831-3838,3841,3843-3844,3847-3872,3874,3876-3900 via svnmerge from
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0 ........ r3828 | crush_tmw | 2007-12-31 17:14:27 +0100 (Mon, 31 Dec 2007) | 1 line Added config options to set the scroll center. Retained scroll offset during map change for smoother map transitions. ........ r3859 | b_lindeijer | 2008-01-26 20:38:43 +0100 (Sat, 26 Jan 2008) | 3 lines Fixed a GCC 4.3 compile error and constified the usage of auto_ptr, since that's the way in which we are using them. ........ r3876 | crush_tmw | 2008-02-11 20:00:43 +0100 (Mon, 11 Feb 2008) | 1 line Added music and overlay to snake dungeon. ........ r3883 | crush_tmw | 2008-02-12 15:00:22 +0100 (Tue, 12 Feb 2008) | 1 line Particle emitters are now activated after the parent particle has moved instead of before (small change which allows a little trick to create polar emitters) ........ r3887 | umperio | 2008-02-12 20:49:37 +0100 (Tue, 12 Feb 2008) | 1 line Made pathfinding not halt on collision destination tile, made moving around with mouse smoother. Added possibility to pass through players with key controls. ........ r3888 | crush_tmw | 2008-02-13 21:49:55 +0100 (Wed, 13 Feb 2008) | 1 line Added new headgears by Black Don (thanks to QOAL for testing and implementation) ........ r3891 | umperio | 2008-02-18 09:52:06 +0100 (Mon, 18 Feb 2008) | 1 line Fixed image name. ........ r3892 | umperio | 2008-02-18 11:00:45 +0100 (Mon, 18 Feb 2008) | 1 line Forgot a %s ........ r3899 | crush_tmw | 2008-02-19 14:23:34 +0100 (Tue, 19 Feb 2008) | 1 line Map fixes at snake dungeon by QOAL ........ r3900 | crush_tmw | 2008-02-19 14:32:24 +0100 (Tue, 19 Feb 2008) | 1 line More map fixes at snake dungeon by QOAL ........
Diffstat (limited to 'src/map.h')
-rw-r--r--src/map.h19
1 files changed, 10 insertions, 9 deletions
diff --git a/src/map.h b/src/map.h
index 3a3945d1..126cb70b 100644
--- a/src/map.h
+++ b/src/map.h
@@ -57,13 +57,13 @@ struct MetaTile
MetaTile():whichList(0), blockmask(0) {};
// Pathfinding members
- int Fcost; /**< Estimation of total path cost */
- int Gcost; /**< Cost from start to this location */
- int Hcost; /**< Estimated cost to goal */
- int whichList; /**< No list, open list or closed list */
- int parentX; /**< X coordinate of parent tile */
- int parentY; /**< Y coordinate of parent tile */
- unsigned char blockmask; /**< Can beings walk on this tile */
+ int Fcost; /**< Estimation of total path cost */
+ int Gcost; /**< Cost from start to this location */
+ int Hcost; /**< Estimated cost to goal */
+ int whichList; /**< No list, open list or closed list */
+ int parentX; /**< X coordinate of parent tile */
+ int parentY; /**< Y coordinate of parent tile */
+ unsigned char blockmask; /**< Blocking properties of this tile */
};
/**
@@ -153,9 +153,10 @@ class Map : public Properties
void freeTile(int x, int y, BlockType type);
/**
- * Gets walkability for a tile with a blocking bitmask
+ * Gets walkability for a tile with a blocking bitmask. When called
+ * without walkmask, only blocks against colliding tiles.
*/
- bool getWalk(int x, int y, char walkmask) const;
+ bool getWalk(int x, int y, char walkmask = BLOCKMASK_WALL) const;
/**
* Returns the width of this map.