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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-01-30 01:34:16 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-02-09 20:00:07 +0100
commit1b1050da1c7b84cc72b7efbb2229294975be9e10 (patch)
tree68d15ccb015d58aeb5797ffd06efca3e55997c24 /src/map.cpp
parent0d4142a891cd228da24ee3aa3bbd7dc622da5b75 (diff)
parent955a7613d1fe116fe5e1da07a222b6849b3c885c (diff)
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Merged with Aethyra master as of 2009-01-27
Conflicts: Almost everywhere.
Diffstat (limited to 'src/map.cpp')
-rw-r--r--src/map.cpp23
1 files changed, 14 insertions, 9 deletions
diff --git a/src/map.cpp b/src/map.cpp
index f0c84159..17c28180 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -19,21 +19,21 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#include "map.h"
-
#include <queue>
#include "beingmanager.h"
#include "configuration.h"
#include "game.h"
#include "graphics.h"
+#include "localplayer.h"
+#include "map.h"
#include "particle.h"
#include "sprite.h"
#include "tileset.h"
-#include "resources/resourcemanager.h"
#include "resources/ambientoverlay.h"
#include "resources/image.h"
+#include "resources/resourcemanager.h"
#include "utils/dtor.h"
#include "utils/tostring.h"
@@ -136,6 +136,7 @@ void MapLayer::draw(Graphics *graphics,
// If drawing the fringe layer, make sure all sprites above this row of
// tiles have been drawn
if (mIsFringeLayer) {
+ player_node->drawTargetCursor(graphics, scrollX, scrollY);
while (si != sprites.end() && (*si)->getPixelY() <= y * 32 - 32) {
(*si)->draw(graphics, -scrollX, -scrollY);
si++;
@@ -256,7 +257,8 @@ void Map::draw(Graphics *graphics, int scrollX, int scrollY)
// draw the game world
Layers::const_iterator layeri = mLayers.begin();
- for (; layeri != mLayers.end(); ++layeri) {
+ for (; layeri != mLayers.end(); ++layeri)
+ {
(*layeri)->draw(graphics,
startX, startY, endX, endY,
scrollX, scrollY,
@@ -547,12 +549,15 @@ void Map::addParticleEffect(const std::string &effectFile, int x, int y)
void Map::initializeParticleEffects(Particle* particleEngine)
{
- for (std::list<ParticleEffectData>::iterator i = particleEffects.begin();
- i != particleEffects.end();
- i++
- )
+ if (config.getValue("particleeffects", 1))
{
- particleEngine->addEffect(i->file, i->x, i->y);
+ for (std::list<ParticleEffectData>::iterator i = particleEffects.begin();
+ i != particleEffects.end();
+ i++
+ )
+ {
+ particleEngine->addEffect(i->file, i->x, i->y);
+ }
}
}