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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-06-08 23:07:00 +0200
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-06-08 23:07:50 +0200
commit2a60ed3f85004c872eb9d0ae39d4aa1c47626543 (patch)
tree45db39c43ebe0b2ae8b3dc1d061d000d02c2e5a5 /src/map.cpp
parent32457dd5b2f9431d4f5d503dc8b090a9c1b7f944 (diff)
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Reintroduced the 'occupied' check for eAthena movement code
Makes sure the player walks around other players and beings when reasonably possible. This was meant to be based on the blockmask stuff, but I half removed that a few months ago.
Diffstat (limited to 'src/map.cpp')
-rw-r--r--src/map.cpp23
1 files changed, 21 insertions, 2 deletions
diff --git a/src/map.cpp b/src/map.cpp
index 0b1550db..4e12ac97 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -407,7 +407,7 @@ void Map::blockTile(int x, int y, BlockType type)
if (type == BLOCKTYPE_NONE || !contains(x, y))
return;
- int tileNum = x + y * mWidth;
+ const int tileNum = x + y * mWidth;
if ((++mOccupation[type][tileNum]) > 0)
{
@@ -439,6 +439,23 @@ bool Map::getWalk(int x, int y, unsigned char walkmask) const
return !(mMetaTiles[x + y * mWidth].blockmask & walkmask);
}
+#ifdef EATHENA_SUPPORT
+bool Map::occupied(int x, int y) const
+{
+ const Beings &beings = beingManager->getAll();
+ for (Beings::const_iterator i = beings.begin(); i != beings.end(); i++)
+ {
+ const Being *being = *i;
+
+ // job 45 is a portal, they don't collide
+ if (being->mX == x && being->mY == y && being->mJob != 45)
+ return true;
+ }
+
+ return false;
+}
+#endif
+
bool Map::contains(int x, int y) const
{
return x >= 0 && y >= 0 && x < mWidth && y < mHeight;
@@ -569,12 +586,14 @@ Path Map::findPath(int startX, int startY, int destX, int destY,
++Gcost;
}
+#ifdef EATHENA_SUPPORT
// It costs extra to walk through a being (needs to be enough
// to make it more attractive to walk around).
- if (!getWalk(x, y, BLOCKMASK_CHARACTER | BLOCKMASK_MONSTER))
+ if (occupied(x, y))
{
Gcost += 3 * basicCost;
}
+#endif
// Skip if Gcost becomes too much
// Warning: probably not entirely accurate