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author | Philipp Sehmisch <crush@themanaworld.org> | 2009-01-25 03:36:13 +0100 |
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committer | Philipp Sehmisch <crush@themanaworld.org> | 2009-01-25 03:36:13 +0100 |
commit | 7e928fc6559e89b64f49aea30d796dbfe75c4912 (patch) | |
tree | 6099e8e7f85b80bbda957e2a3b83c63441236717 /src/map.cpp | |
parent | e64ed1af4896127a2a1d0989c624e4b7e327dd5f (diff) | |
download | mana-client-7e928fc6559e89b64f49aea30d796dbfe75c4912.tar.gz mana-client-7e928fc6559e89b64f49aea30d796dbfe75c4912.tar.bz2 mana-client-7e928fc6559e89b64f49aea30d796dbfe75c4912.tar.xz mana-client-7e928fc6559e89b64f49aea30d796dbfe75c4912.zip |
Fixed performance hickups caused by animations due to buggy tick timer. A tad less performant than the intended solution but at least it is constantly so.
Diffstat (limited to 'src/map.cpp')
-rw-r--r-- | src/map.cpp | 23 |
1 files changed, 12 insertions, 11 deletions
diff --git a/src/map.cpp b/src/map.cpp index 2ee6c35e..f0c84159 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -64,7 +64,6 @@ struct Location TileAnimation::TileAnimation(Animation *ani): mAnimation(ani), - mLastUpdate(tick_time), mLastImage(NULL) { } @@ -72,8 +71,7 @@ TileAnimation::TileAnimation(Animation *ani): void TileAnimation::update() { //update animation - mAnimation.update(tick_time - mLastUpdate); - mLastUpdate = tick_time; + mAnimation.update(1); // exchange images Image *img = mAnimation.getCurrentImage(); @@ -230,6 +228,17 @@ bool spriteCompare(const Sprite *a, const Sprite *b) return a->getPixelY() < b->getPixelY(); } +void Map::update() +{ + //update animated tiles + for (std::map<int, TileAnimation*>::iterator iAni = mTileAnimations.begin(); + iAni != mTileAnimations.end(); + iAni++) + { + iAni->second->update(); + } +} + void Map::draw(Graphics *graphics, int scrollX, int scrollY) { int endPixelY = graphics->getHeight() + scrollY + mTileHeight - 1; @@ -245,14 +254,6 @@ void Map::draw(Graphics *graphics, int scrollX, int scrollY) // Make sure sprites are sorted mSprites.sort(spriteCompare); - //update animated tiles - for (std::map<int, TileAnimation*>::iterator iAni = mTileAnimations.begin(); - iAni != mTileAnimations.end(); - iAni++) - { - iAni->second->update(); - } - // draw the game world Layers::const_iterator layeri = mLayers.begin(); for (; layeri != mLayers.end(); ++layeri) { |