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authorDavid Athay <ko2fan@gmail.com>2009-02-11 09:30:26 +0000
committerDavid Athay <ko2fan@gmail.com>2009-02-11 09:30:26 +0000
commit91111ca5d13072ea3b834e23835df9c077329e39 (patch)
treef0af8dd08b766164835cf9b5412a9aa3267dbad7 /src/map.cpp
parent8046bb2626b30fecdcea54eb0aa3349cdb7d277b (diff)
parent63ac001daa7dfc0735dfefd9c2829c8786b4edaf (diff)
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Merge branch 'master' of git@gitorious.org:tmw/eathena
Diffstat (limited to 'src/map.cpp')
-rw-r--r--src/map.cpp24
1 files changed, 15 insertions, 9 deletions
diff --git a/src/map.cpp b/src/map.cpp
index f0c84159..b5e815f3 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -19,21 +19,21 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#include "map.h"
-
#include <queue>
#include "beingmanager.h"
#include "configuration.h"
#include "game.h"
#include "graphics.h"
+#include "localplayer.h"
+#include "map.h"
#include "particle.h"
#include "sprite.h"
#include "tileset.h"
-#include "resources/resourcemanager.h"
#include "resources/ambientoverlay.h"
#include "resources/image.h"
+#include "resources/resourcemanager.h"
#include "utils/dtor.h"
#include "utils/tostring.h"
@@ -68,6 +68,7 @@ TileAnimation::TileAnimation(Animation *ani):
{
}
+
void TileAnimation::update()
{
//update animation
@@ -136,6 +137,7 @@ void MapLayer::draw(Graphics *graphics,
// If drawing the fringe layer, make sure all sprites above this row of
// tiles have been drawn
if (mIsFringeLayer) {
+ player_node->drawTargetCursor(graphics, scrollX, scrollY);
while (si != sprites.end() && (*si)->getPixelY() <= y * 32 - 32) {
(*si)->draw(graphics, -scrollX, -scrollY);
si++;
@@ -256,7 +258,8 @@ void Map::draw(Graphics *graphics, int scrollX, int scrollY)
// draw the game world
Layers::const_iterator layeri = mLayers.begin();
- for (; layeri != mLayers.end(); ++layeri) {
+ for (; layeri != mLayers.end(); ++layeri)
+ {
(*layeri)->draw(graphics,
startX, startY, endX, endY,
scrollX, scrollY,
@@ -547,12 +550,15 @@ void Map::addParticleEffect(const std::string &effectFile, int x, int y)
void Map::initializeParticleEffects(Particle* particleEngine)
{
- for (std::list<ParticleEffectData>::iterator i = particleEffects.begin();
- i != particleEffects.end();
- i++
- )
+ if (config.getValue("particleeffects", 1))
{
- particleEngine->addEffect(i->file, i->x, i->y);
+ for (std::list<ParticleEffectData>::iterator i = particleEffects.begin();
+ i != particleEffects.end();
+ i++
+ )
+ {
+ particleEngine->addEffect(i->file, i->x, i->y);
+ }
}
}