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author | Philipp Sehmisch <mana@crushnet.org> | 2010-02-24 19:28:36 +0100 |
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committer | Philipp Sehmisch <mana@crushnet.org> | 2010-02-24 19:28:36 +0100 |
commit | 48131e2ecfa4d52375d890dac80f9ab1ad45ccf0 (patch) | |
tree | 0c973f354d827880cdab7a8bab8fa1357e9f97ec /src/main.h | |
parent | a5e26a9b9a8cab9feeaaa175aa4883913c3ff9d3 (diff) | |
parent | f6d50d0cbe12f8799e6fec844816defc8711df37 (diff) | |
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Merge branch 'master' of gitorious.org:mana/mana
Diffstat (limited to 'src/main.h')
-rw-r--r-- | src/main.h | 15 |
1 files changed, 7 insertions, 8 deletions
@@ -27,9 +27,9 @@ * * \section Introduction Introduction * - * This is the documentation for the client of The Mana World - * (http://themanaworld.org). It is always a work in progress, with the intent - * to make it easier for new developers to grow familiar with the source code. + * This is the documentation for the Mana client (http://manasource.org). It is + * always a work in progress, with the intent to make it easier for new + * developers to grow familiar with the source code. * * \section General General information * @@ -44,11 +44,10 @@ * \link FloorItem FloorItems\endlink, they are drawn from top to bottom * by the map, interleaved with the tiles in the fringe layer. * - * The server is split up into an \link Net::AccountServer account - * server\endlink, a \link Net::ChatServer chat server\endlink and a \link - * Net::GameServer game server\endlink. There may be multiple game servers. - * Handling of incoming messages is spread over several \link MessageHandler - * MessageHanders\endlink. + * The client supports two servers, \link EAthena eAthena\endlink (the TMW + * version) and the \link ManaServ Mana server\endlink. To achieve this, the + * \link Net network communication layer\endlink is abstracted in many + * different interfaces, which have different implementations for each server. */ #ifdef HAVE_CONFIG_H |