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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-01-02 16:31:19 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-01-02 16:31:19 +0000
commite76a6e3d2cc40e382e2ca1c7348e36a4082a221b (patch)
tree5608d032613e083d86923ad7b339352e9f157498 /src/main.h
parent40b4ecacd44bd3040d9600d6304422bdd7e2e4c4 (diff)
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Got rid of hairset.dat and playerset.dat.
Diffstat (limited to 'src/main.h')
-rw-r--r--src/main.h34
1 files changed, 17 insertions, 17 deletions
diff --git a/src/main.h b/src/main.h
index 59d3377d..7f258168 100644
--- a/src/main.h
+++ b/src/main.h
@@ -18,30 +18,29 @@
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
- * By ElvenProgrammer aka Eugenio Favalli (umperio@users.upagiro.net)
+ * $Id$
*/
+#ifndef _TMW_MAIN_H
+#define _TMW_MAIN_H
+
#ifdef WIN32
#pragma warning (disable:4312)
#endif
-#ifndef _MAIN_H
-#define _MAIN_H
-
-#define CORE_VERSION "0.0.8"
-
#include <guichan.hpp>
#include <guichan/allegro.hpp>
-#include "./configuration.h"
-#include "./gui/login.h"
-#include "./gui/gui.h"
-#include "./gui/char_server.h"
-#include "./gui/char_select.h"
-#include "./gui/inventory.h"
+#include "configuration.h"
+#include "gui/login.h"
+#include "gui/gui.h"
+#include "gui/char_server.h"
+#include "gui/char_select.h"
+#include "gui/inventory.h"
+#include "graphic/image.h"
#include "log.h"
#include "game.h"
-#include "./net/protocol.h"
+#include "net/protocol.h"
#include "../data/graphic/gfx_data.h"
#include <allegro.h>
#ifdef WIN32
@@ -49,6 +48,7 @@
#endif
#include <stdio.h>
+#define CORE_VERSION "0.0.8"
#define EXIT 0
#define LOGIN 1
@@ -60,8 +60,8 @@
/* length definitions for several char[]s in order
* to be able to use strncpy instead of strcpy for
- * security and stability reasons */
-
+ * security and stability reasons
+ */
#define LEN_USERNAME 25
#define LEN_PASSWORD 25
@@ -84,7 +84,8 @@ typedef struct {
short weapon;
} PLAYER_INFO;
-extern BITMAP *playerset, *login_wallpaper;
+extern BITMAP *login_wallpaper;
+extern Spriteset *hairset, *playerset;
extern char username[25];
extern char password[25];
extern int map_address, char_ID;
@@ -97,7 +98,6 @@ extern PLAYER_INFO *char_info;
extern unsigned char state;
extern unsigned short x, y;
extern unsigned char direction;
-//extern unsigned short job, hair, hair_color;
extern unsigned char stretch_mode;
#endif