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authorEugenio Favalli <elvenprogrammer@gmail.com>2005-03-04 16:34:02 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2005-03-04 16:34:02 +0000
commit7a57cee0d153a4db1d82369aae9160e8ece9ba26 (patch)
treea64fd35942c72d8eb1250effaaca0f4b82768cfc /src/main.h
parent47ddb7669a56c32597510d8153a6aa156bb4a397 (diff)
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A bunch of updates:
- inventory fixes - equipment fixes - graphic updates (items and monsters) - weaponary system - fixed status window
Diffstat (limited to 'src/main.h')
-rw-r--r--src/main.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/main.h b/src/main.h
index ef8dae75..e4876ae6 100644
--- a/src/main.h
+++ b/src/main.h
@@ -79,6 +79,7 @@ typedef struct {
int xp, xpForNextLevel, gp, job_xp, jobXpForNextLevel, job_lv;
short statp, skill_point, hair_color, hair_style;
char STR, AGI, VIT, INT, DEX, LUK;
+ char STRUp, AGIUp, VITUp, INTUp, DEXUp, LUKUp;
short weapon;
// skill list declaration
std::vector<SKILL> m_Skill; // array of N_SKILLS skills