diff options
author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-01-15 17:49:01 +0000 |
---|---|---|
committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-01-15 17:49:01 +0000 |
commit | 8ed926ea15e8f151b8b81f93a5dccd0d53cf7ca1 (patch) | |
tree | 800d8d02db775b5f263eaee92c5cbf021d800e9f /src/main.cpp | |
parent | c92d7c1188febd7c5af15fa710ab06c3af4dede5 (diff) | |
download | mana-client-8ed926ea15e8f151b8b81f93a5dccd0d53cf7ca1.tar.gz mana-client-8ed926ea15e8f151b8b81f93a5dccd0d53cf7ca1.tar.bz2 mana-client-8ed926ea15e8f151b8b81f93a5dccd0d53cf7ca1.tar.xz mana-client-8ed926ea15e8f151b8b81f93a5dccd0d53cf7ca1.zip |
Cleaned up includes, separated engine from graphics and single buffer now
used throughout application, cleaned up shop functions.
Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 82 |
1 files changed, 7 insertions, 75 deletions
diff --git a/src/main.cpp b/src/main.cpp index d2af2a28..c3dd3287 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -38,38 +38,6 @@ #include <errno.h> #endif -// Language map can probably be removed after switching to SDL -typedef struct { - unsigned int code; - char* name; -} LanguageMap; - -LanguageMap languageMap[] = { - { 0x0813, "BE" }, - { 0x0416, "BR" }, - { 0x1009, "CF" }, - { 0x1009, "CF" }, - { 0x0807, "CH" }, - { 0x0405, "CZ" }, - { 0x0407, "DE" }, - { 0x0406, "DK" }, - { 0x040a, "ES" }, - { 0x040b, "FI" }, - { 0x040c, "FR" }, - { 0x0410, "IT" }, - { 0x0414, "NO" }, - { 0x0415, "PL" }, - { 0x0416, "PT" }, - { 0x0816, "PT" }, - { 0x0419, "RU" }, - { 0x041d, "SE" }, - { 0x041b, "SK" }, - { 0x0424, "SK" }, - { 0x0809, "UK" }, - { 0x0409, "US" }, - { 0, NULL } -}; - // Account infos int account_ID, session_ID1, session_ID2; char sex, n_server, n_character; @@ -78,6 +46,7 @@ PLAYER_INFO *char_info = new PLAYER_INFO; Spriteset *hairset, *playerset; Image *login_wallpaper; +Graphics *graphics; char username[LEN_USERNAME]; char password[LEN_PASSWORD]; @@ -129,27 +98,6 @@ void request_exit() { * Do all initialization stuff */ void init_engine() { -#ifdef WIN32 - // After switching to SDL this can probably be removed - char keyb_buffer[KL_NAMELENGTH + 1]; - unsigned int langID; - char* code = NULL; - int running = 1; - int a; - if (GetKeyboardLayoutName(keyb_buffer)) { - //printf("layout name: %s\n", buffer); - langID = strtol(keyb_buffer, NULL, 16); - langID &= 0xffff; - //printf("language id: %x\n", langID); - for (a = 0; languageMap[a].code != 0; ++a) { - if (languageMap[a].code == langID) { - code = languageMap[a].name; - break; - } - } - } -#endif - // Initialize SDL //if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0) { // std::cerr << "Could not initialize SDL: " << @@ -217,17 +165,12 @@ void init_engine() { } else { fclose(tmwFile); - // tmw.ini creation - config.setValue("system", ""); - config.setValue("keyboard", "en"); - config.setValue("language", ""); + // Fill tmw.ini with defaults config.setValue("core_version", CORE_VERSION); config.setValue("host", "animesites.de"); config.setValue("port", 6901); config.setValue("screen", 1); config.setValue("sound", 1); - - #ifdef __USE_UNIX98 char *chatlogFilename = new char[400]; sprintf(chatlogFilename, "%s/.manaworld/chatlog.txt", userHome); @@ -236,7 +179,6 @@ void init_engine() { #else config.setValue("chatlog", "chatlog.txt"); #endif - config.setValue("stretch", 1); config.setValue("remember", 1); config.setValue("username", "Player"); @@ -246,12 +188,6 @@ void init_engine() { } config.init(dir); -#ifdef WIN32 - // With SDL this part should probably just be removed - if (code) { - set_config_string("system", "keyboard", code); - } -#endif #ifdef MACOSX set_color_depth(32); @@ -288,10 +224,8 @@ void init_engine() { } // Buffer creation shouldn't be necessary with SDL - buffer = create_bitmap(800, 600); - if (!buffer) { - error("Not enough memory to create buffer"); - } + // Create the graphics context + graphics = new Graphics(); ResourceManager *resman = ResourceManager::getInstance(); @@ -312,9 +246,7 @@ void init_engine() { playerset = new Spriteset(scaledPlayerImg, 160, 120); hairset = new Spriteset(scaledHairImg, 40, 40); - - // TODO: Remove Allegro config file usage from GUI look - init_gui(buffer, "data/Skin/aqua.skin"); + init_gui(graphics); state = LOGIN; #ifndef WIN32 @@ -348,7 +280,6 @@ void exit_engine() { delete dir; gui_exit(); ResourceManager::deleteInstance(); - destroy_bitmap(buffer); allegro_exit(); } @@ -388,7 +319,8 @@ int main() { // Redraw GUI login_wallpaper->draw(buffer, 0, 0); guiGraphics->setTarget(buffer); - gui->update(); + gui->logic(); + gui->draw(); blit(buffer, screen, 0, 0, 0, 0, 800, 600); break; default: |