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authorEugenio Favalli <elvenprogrammer@gmail.com>2005-09-26 17:24:37 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2005-09-26 17:24:37 +0000
commita0fd39a05151848bef85e18e25aa0824bc9cef93 (patch)
tree60f9ed2136268d7570b4716a318e510b2c30d2ce /src/main.cpp
parent1a7f56901301fb8fe08f26526f3314b0974626ca (diff)
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Added a nicer handling of when you get disconnected from the server.
Diffstat (limited to 'src/main.cpp')
-rw-r--r--src/main.cpp66
1 files changed, 41 insertions, 25 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 69158784..ec33a595 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -56,6 +56,7 @@
#include "gui/login.h"
#include "gui/ok_dialog.h"
#include "gui/updatewindow.h"
+#include "gui/error.h"
#include "net/protocol.h"
@@ -101,7 +102,7 @@ Uint32 nextFrame(Uint32 interval, void *param)
class MapStartErrorListener : public gcn::ActionListener {
void action(const std::string &eventId) {
if (eventId == "ok") {
- state = LOGIN;
+ state = LOGIN_STATE;
}
}
} mapStartErrorListener;
@@ -112,7 +113,7 @@ class MapStartErrorListener : public gcn::ActionListener {
class InitWarningListener : public gcn::ActionListener {
void action(const std::string &eventId) {
if (eventId == "ok") {
- state = LOGIN;
+ state = LOGIN_STATE;
}
}
} initWarningListener;
@@ -270,7 +271,7 @@ void init_engine()
hairset = new Spriteset(hairImg, 40, 40);
gui = new Gui(graphics);
- state = UPDATE; /**< Initial game state */
+ state = UPDATE_STATE; /**< Initial game state */
// Initialize sound engine
try {
@@ -384,7 +385,8 @@ int main(int argc, char *argv[])
parseOptions(argc, argv, options);
- if (options.printHelp) {
+ if (options.printHelp)
+ {
printHelp();
return 0;
}
@@ -405,27 +407,24 @@ int main(int argc, char *argv[])
SDL_Event event;
- if (options.skipUpdate && state != ERROR) {
- state = LOGIN;
+ if (options.skipUpdate && state != ERROR)
+ {
+ state = LOGIN_STATE;
}
unsigned int oldstate = !state; // We start with a status change.
Window *currentDialog = NULL;
void (*inputHandler)(SDL_KeyboardEvent*) = NULL;
- Image *login_wallpaper = ResourceManager::getInstance()->
- getImage("graphics/images/login_wallpaper.png");
- if (!login_wallpaper) {
- logger->error("Couldn't load login_wallpaper.png");
- }
+ Image *login_wallpaper = NULL;
- while (state != EXIT)
+ while (state != EXIT_STATE)
{
// Handle SDL events
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_QUIT:
- state = EXIT;
+ state = EXIT_STATE;
break;
case SDL_KEYDOWN:
@@ -437,18 +436,29 @@ int main(int argc, char *argv[])
guiInput->pushInput(event);
}
-
+
gui->logic();
+
+ if (!login_wallpaper)
+ {
+ login_wallpaper = ResourceManager::getInstance()->
+ getImage("graphics/images/login_wallpaper.png");
+ if (!login_wallpaper)
+ {
+ logger->error("Couldn't load login_wallpaper.png");
+ }
+ }
graphics->drawImage(login_wallpaper, 0, 0);
gui->draw();
graphics->updateScreen();
if (state != oldstate) {
- if (oldstate == UPDATE) {
+ if (oldstate == UPDATE_STATE) {
ResourceManager::getInstance()->
searchAndAddArchives("/updates", ".zip", 0);
}
+
oldstate = state;
if (currentDialog) {
@@ -456,22 +466,22 @@ int main(int argc, char *argv[])
}
switch (state) {
- case LOGIN:
+ case LOGIN_STATE:
logger->log("State: LOGIN");
currentDialog = new LoginDialog();
inputHandler = loginInputHandler;
break;
- case CHAR_SERVER:
+ case CHAR_SERVER_STATE:
logger->log("State: CHAR_SERVER");
currentDialog = new ServerSelectDialog();
inputHandler = charServerInputHandler;
break;
- case CHAR_SELECT:
+ case CHAR_SELECT_STATE:
logger->log("State: CHAR_SELECT");
currentDialog = new CharSelectDialog();
inputHandler = charSelectInputHandler;
break;
- case GAME:
+ case GAME_STATE:
sound.fadeOutMusic(1000);
currentDialog = NULL;
@@ -489,22 +499,28 @@ int main(int argc, char *argv[])
new OkDialog("Error", err, &mapStartErrorListener);
}
break;
- case UPDATE:
+ case UPDATE_STATE:
+ logger->log("State: UPDATE");
sound.playMusic(TMW_DATADIR "data/music/Magick - Real.ogg");
currentDialog = new UpdaterWindow();
inputHandler = updateInputHandler;
break;
- case ERROR:
- // Hmm, does this look like an endless loop?
+ case ERROR_STATE:
+ logger->log("State: ERROR");
+ currentDialog = new ErrorDialog("You got disconnected from the server");
+ inputHandler = errorInputHandler;
break;
default:
- state = EXIT;
+ state = EXIT_STATE;
break;
}
}
}
-
- fclose(nullFile);
+
+ if (nullFile)
+ {
+ fclose(nullFile);
+ }
logger->log("State: EXIT");
exit_engine();
PHYSFS_deinit();