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authorEugenio Favalli <elvenprogrammer@gmail.com>2005-07-15 08:21:06 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2005-07-15 08:21:06 +0000
commit13cb522b404a97172255df898d7674fe6b16cedd (patch)
treeb9cd647a456349984ea038e9b172bff24b7bd5f4 /src/main.cpp
parentc44f66d94c9a26e2a13e59334abe18c63f925b74 (diff)
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Enabling support for joypads:
- Only <=6 buttons are supported - Only the first jopad is used (if you have more than one) - Axes need to be tuned - You can only move and attack with joypad Small fix in the updating system
Diffstat (limited to 'src/main.cpp')
-rw-r--r--src/main.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 0778bc82..0417be56 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -83,8 +83,8 @@ volatile int framesToDraw = 0;
Sound sound;
Music *bgm;
-Configuration config; /**< Xml file configuration reader */
-Logger *logger; /**< Log object */
+Configuration config; /**< Xml file configuration reader */
+Logger *logger; /**< Log object */
ItemManager *itemDb; /**< Item database object */
/**
@@ -313,7 +313,7 @@ void init_engine()
new OkDialog("Sound Engine", err, &initWarningListener);
logger->log("Warning: %s", err);
}
-
+
// Set frame counter when using fps limit
int fpsLimit = (int)config.getValue("fpslimit", 0);
if (fpsLimit)