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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-02-20 20:56:59 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-02-20 20:56:59 +0000
commit7ce021a8e4fce72af6e79cad22243bdd50bb8656 (patch)
tree06f9eadde06667d640f94e8ecc8b526a45af402d /src/main.cpp
parent368c9002365118212d9ef9b6bb00f9148522770f (diff)
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Reverted changes to skill dialog, a new one will be developed alongside it so
that the current one remains working for now. Also XML maps now can load but not the base64 or gzip kind yet.
Diffstat (limited to 'src/main.cpp')
-rw-r--r--src/main.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 686763ba..4b5b745c 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -393,6 +393,7 @@ int main(int argc, char *argv[])
// This function also increases the XP of the skill by the given parameter.
// Call n_base to return the actual value, regardless of equipment modifiers.
// ---by Kyokai
+/*
int PLAYER_INFO::GetSkill(int n_ID, int n_XP, int n_base)
{
if (n_ID > N_SKILLS || n_ID < 0) // out of cheese error, abort function
@@ -418,4 +419,4 @@ int PLAYER_INFO::GetSkill(int n_ID, int n_XP, int n_base)
return r; // return the value
}
-
+*/