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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2004-12-29 14:12:39 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2004-12-29 14:12:39 +0000 |
commit | 4988b2ae63413a754196b915c2de34f74ad3ce8d (patch) | |
tree | c4a761a6ed2fe0df0706af05631ba05968ae4e78 /src/main.cpp | |
parent | b2ee6c2da10288415e597d254a7694f7ddccbc78 (diff) | |
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Changes to disable sound on Windows.
Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/main.cpp b/src/main.cpp index eb830773..ffbd4f5a 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -91,7 +91,9 @@ unsigned char stretch_mode, screen_mode; char *dir; // new sound-engine /- kth5 +#ifndef WIN32 Sound sound; +#endif /* not WIN32 */ // ini file configuration reader Configuration config; @@ -267,7 +269,9 @@ void exit_engine() { config.write(dir); delete dir; gui_exit(); +#ifndef WIN32 SDL_Quit(); +#endif /* not WIN32 */ destroy_bitmap(buffer); allegro_exit(); } @@ -275,6 +279,7 @@ void exit_engine() { /** Main */ int main() { init_engine(); +#ifndef WIN32 // initialize sound-engine and start playing intro-theme /-kth5 try { if (config.getValue("sound", 0) == 1) { @@ -290,6 +295,7 @@ int main() { ok("Sound Engine", err); warning(err); } +#endif /* not WIN32 */ while (state != EXIT) { switch(state) { @@ -306,7 +312,9 @@ int main() { charSelect(); break; case GAME: +#ifndef WIN32 sound.stopBgm(); +#endif /* not WIN32 */ status("GAME"); map_start(); if( state==GAME ) |