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authorBjørn Lindeijer <bjorn@lindeijer.nl>2008-07-17 22:52:53 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2008-07-17 22:52:53 +0000
commitea37ffc6d73bb0de686c29f8e8c6769f2a704ec5 (patch)
treefcca5b0bdca14ae694702ee4e882ba77a2a9b408 /src/main.cpp
parent406bac35e4c6e79b0ba8d5fe97f32516c8becb0b (diff)
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Added support for handling the custom eAthena packet that sends the update
host (patch by Sanga).
Diffstat (limited to 'src/main.cpp')
-rw-r--r--src/main.cpp114
1 files changed, 65 insertions, 49 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 7a854123..e13ee390 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -151,6 +151,48 @@ struct Options
};
/**
+ * Parse the update host and determine the updates directory
+ * Then verify that the directory exists (creating if needed).
+ */
+void setUpdatesDir()
+{
+ // If updatesHost is currently empty, fill it from config file
+ if (updateHost.empty()) {
+ updateHost =
+ config.getValue("updatehost", "http://updates.thanaworld.org");
+ }
+
+ // Parse out any "http://" or "ftp://", and set the updates directory
+ size_t pos;
+ pos = updateHost.find("://");
+ if (pos != updateHost.npos) {
+ if (pos + 3 < updateHost.length()) {
+ updatesDir =
+ "updates/" + updateHost.substr(pos + 3);
+ } else {
+ logger->log("Error: Invalid update host: %s", updateHost.c_str());
+ errorMessage = "Invalid update host: " + updateHost;
+ state = ERROR_STATE;
+ }
+ } else {
+ logger->log("Warning: no protocol was specified for the update host");
+ updatesDir = "updates/" + updateHost;
+ }
+
+ ResourceManager *resman = ResourceManager::getInstance();
+
+ // Verify that the updates directory exists. Create if necessary.
+ if (!resman->isDirectory("/" + updatesDir)) {
+ if (!resman->mkdir("/" + updatesDir)) {
+ logger->log("Error: %s/%s can't be made, but doesn't exist!",
+ homeDir.c_str(), updatesDir.c_str());
+ errorMessage = "Error creating updates directory!";
+ state = ERROR_STATE;
+ }
+ }
+}
+
+/**
* Do all initialization stuff
*/
void init_engine(const Options &options)
@@ -272,44 +314,6 @@ void init_engine(const Options &options)
config.init(configPath);
}
-
- // Take host for updates from config if it wasn't set on the command line
- if (options.updateHost.empty()) {
- updateHost =
- config.getValue("updatehost", "http://updates.thanaworld.org");
- } else {
- updateHost = options.updateHost;
- }
-
- // Parse out any "http://" or "ftp://", and set the updates directory
- size_t pos;
- pos = updateHost.find("//");
- if (pos != updateHost.npos) {
- if (pos + 2 < updateHost.length()) {
- updatesDir =
- "updates/" + updateHost.substr(pos + 2);
- } else {
- std::cout << "The updates host - " << updateHost
- << " does not appear to be valid!" << std::endl
- << "Please fix the \"updatehost\" in your configuration"
- << " file. Exiting." << std::endl;
- exit(1);
- }
- } else {
- logger->log("Warning: no protocol was specified for the update host");
- updatesDir = "updates/" + updateHost;
- }
-
- // Verify that the updates directory exists. Create if necessary.
- if (!resman->isDirectory("/" + updatesDir)) {
- if (!resman->mkdir("/" + updatesDir)) {
- std::cout << homeDir << "/" << updatesDir
- << " can't be made, but it doesn't exist! Exiting."
- << std::endl;
- exit(1);
- }
- }
-
SDL_WM_SetCaption("The Mana World", NULL);
#ifdef WIN32
static SDL_SysWMinfo pInfo;
@@ -363,7 +367,7 @@ void init_engine(const Options &options)
itemShortcut = new ItemShortcut();
gui = new Gui(graphics);
- state = UPDATE_STATE; /**< Initial game state */
+ state = LOGIN_STATE; /**< Initial game state */
// Initialize sound engine
try {
@@ -541,7 +545,14 @@ void accountLogin(Network *network, LoginData *loginData)
outMsg.writeInt32(0); // client version
outMsg.writeString(loginData->username, 24);
outMsg.writeString(loginData->password, 24);
- outMsg.writeInt8(0); // unknown
+
+ /*
+ * eAthena calls the last byte "client version 2", but it isn't used at
+ * at all. We're retasking it, with bit 0 to indicate whether the client
+ * can handle the 0x63 "update host" packet. Clients prior to 0.0.25 send
+ * 0 here.
+ */
+ outMsg.writeInt8(0x01);
// Clear the password, avoids auto login when returning to login
loginData->password = "";
@@ -648,13 +659,6 @@ int main(int argc, char *argv[])
SDL_Event event;
- if (options.skipUpdate && state != ERROR_STATE) {
- state = LOADDATA_STATE;
- }
- else {
- state = UPDATE_STATE;
- }
-
unsigned int oldstate = !state; // We start with a status change.
Game *game = NULL;
@@ -797,7 +801,7 @@ int main(int argc, char *argv[])
ItemDB::load();
MonsterDB::load();
NPCDB::load();
- state = LOGIN_STATE;
+ state = CHAR_CONNECT_STATE;
break;
case LOGIN_STATE:
@@ -818,7 +822,12 @@ int main(int argc, char *argv[])
case CHAR_SERVER_STATE:
logger->log("State: CHAR_SERVER");
- currentDialog = new ServerSelectDialog(&loginData);
+ {
+ int nextState = (options.skipUpdate) ?
+ LOADDATA_STATE : UPDATE_STATE;
+ currentDialog = new ServerSelectDialog(&loginData,
+ nextState);
+ }
if (options.chooseDefault || options.playername != "") {
((ServerSelectDialog*) currentDialog)->action(
gcn::ActionEvent(NULL, "ok"));
@@ -865,6 +874,13 @@ int main(int argc, char *argv[])
break;
case UPDATE_STATE:
+ // Determine which source to use for the update host
+ if (!options.updateHost.empty())
+ updateHost = options.updateHost;
+ else
+ updateHost = loginData.updateHost;
+
+ setUpdatesDir();
logger->log("State: UPDATE");
currentDialog = new UpdaterWindow(updateHost,
homeDir + "/" + updatesDir);