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authorAlexander Baldeck <alexander@archlinux.org>2004-12-29 12:29:58 +0000
committerAlexander Baldeck <alexander@archlinux.org>2004-12-29 12:29:58 +0000
commit8fe800f7afa25e052c387b8a1a7ad6d46f38d916 (patch)
treeca0f0bf3ef5f556caa3b82f77b9691680182c799 /src/main.cpp
parentff208227c9dcda7a8279acc8ee43fa28ea284478 (diff)
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- ported sound engine to SDL_Mixer
- name change from TmwSound to Sound as required by HACKING.txt - slight modification of other files using it due to interface changes - minor speedups in Configuration - makefile.static modfified to link against SDL
Diffstat (limited to 'src/main.cpp')
-rw-r--r--src/main.cpp17
1 files changed, 12 insertions, 5 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 07eafbf0..eb830773 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -91,7 +91,7 @@ unsigned char stretch_mode, screen_mode;
char *dir;
// new sound-engine /- kth5
-TmwSound sound;
+Sound sound;
// ini file configuration reader
Configuration config;
@@ -267,6 +267,7 @@ void exit_engine() {
config.write(dir);
delete dir;
gui_exit();
+ SDL_Quit();
destroy_bitmap(buffer);
allegro_exit();
}
@@ -276,9 +277,15 @@ int main() {
init_engine();
// initialize sound-engine and start playing intro-theme /-kth5
try {
- if (config.getValue("sound", 0) == 1)
- sound.Init(32, 20);
- sound.SetVol(128, 128, 128);
+ if (config.getValue("sound", 0) == 1) {
+ SDL_Init(SDL_INIT_AUDIO);
+ sound.init(32, 20);
+ }
+ sound.setVolume(64);
+
+ /* left here to serve as an example ;)
+ SOUND_SID id = sound.loadItem("./data/sound/wavs/level.wav");
+ sound.startItem(id, 70);*/
} catch (const char *err) {
ok("Sound Engine", err);
warning(err);
@@ -299,7 +306,7 @@ int main() {
charSelect();
break;
case GAME:
- sound.StopBGM();
+ sound.stopBgm();
status("GAME");
map_start();
if( state==GAME )