summaryrefslogtreecommitdiff
path: root/src/main.cpp
diff options
context:
space:
mode:
authorBjörn Steinbrink <B.Steinbrink@gmx.de>2005-09-13 01:08:06 +0000
committerBjörn Steinbrink <B.Steinbrink@gmx.de>2005-09-13 01:08:06 +0000
commit6a8f1f5914721d1e8b8f9688b1d6ab71c0ed9bce (patch)
tree1a846219c3fdf6b3a0b2f17f15c4da4fec406845 /src/main.cpp
parent07b3632e605488221f34bff48f298b394af7083a (diff)
downloadmana-client-6a8f1f5914721d1e8b8f9688b1d6ab71c0ed9bce.tar.gz
mana-client-6a8f1f5914721d1e8b8f9688b1d6ab71c0ed9bce.tar.bz2
mana-client-6a8f1f5914721d1e8b8f9688b1d6ab71c0ed9bce.tar.xz
mana-client-6a8f1f5914721d1e8b8f9688b1d6ab71c0ed9bce.zip
Unified the loops for the various dialogs that are shown before the actual game starts.
Diffstat (limited to 'src/main.cpp')
-rw-r--r--src/main.cpp129
1 files changed, 78 insertions, 51 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 7633df71..408b67b1 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -71,7 +71,6 @@ SERVER_INFO *server_info;
PLAYER_INFO *char_info = new PLAYER_INFO;
Spriteset *hairset = NULL, *playerset = NULL;
-Image *login_wallpaper = NULL;
Graphics *graphics;
std::string username;
@@ -264,14 +263,11 @@ void init_engine()
// Initialize for drawing
graphics->_beginDraw();
- login_wallpaper = resman->getImage(
- "graphics/images/login_wallpaper.png");
Image *playerImg = resman->getImage(
"graphics/sprites/player_male_base.png");
Image *hairImg = resman->getImage(
"graphics/sprites/player_male_hair.png");
- if (!login_wallpaper) logger->error("Couldn't load login_wallpaper.png");
if (!playerImg) logger->error("Couldn't load player_male_base.png");
if (!hairImg) logger->error("Couldn't load player_male_hair.png");
@@ -393,8 +389,6 @@ int main(int argc, char *argv[])
return 0;
}
- UpdaterWindow *uw;
-
// Initialize libxml2 and check for potential ABI mismatches between
// compiled version and the shared library actually used.
xmlInitParser();
@@ -415,6 +409,16 @@ int main(int argc, char *argv[])
state = LOGIN;
}
+ unsigned int oldstate = !state; // We start with a status change.
+ Window *currentDialog = NULL;
+ void (*inputHandler)(SDL_KeyboardEvent*) = NULL;
+
+ Image *login_wallpaper = ResourceManager::getInstance()->
+ getImage("graphics/images/login_wallpaper.png");
+ if (!login_wallpaper) {
+ logger->error("Couldn't load login_wallpaper.png");
+ }
+
while (state != EXIT)
{
// Handle SDL events
@@ -423,60 +427,83 @@ int main(int argc, char *argv[])
case SDL_QUIT:
state = EXIT;
break;
+
+ case SDL_KEYDOWN:
+ if (inputHandler) {
+ inputHandler(&event.key);
+ }
+ break;
}
guiInput->pushInput(event);
}
- switch (state) {
- case LOGIN:
- logger->log("State: LOGIN");
- login();
- break;
- case CHAR_SERVER:
- logger->log("State: CHAR_SERVER");
- char_server();
- break;
- case CHAR_SELECT:
- logger->log("State: CHAR_SELECT");
- charSelect();
- break;
- case GAME:
- sound.fadeOutMusic(1000);
-
- login_wallpaper->decRef();
- login_wallpaper = NULL;
-
- logger->log("State: GAME");
- try {
- map_start();
- game();
- }
- catch (const char* err) {
- state = ERROR;
- new OkDialog("Error", err, &mapStartErrorListener);
- }
- break;
- case ERROR:
- // Redraw GUI
- graphics->drawImage(login_wallpaper, 0 ,0);
- gui->logic();
- gui->draw();
- graphics->updateScreen();
- break;
- case UPDATE:
- sound.playMusic(TMW_DATADIR "data/music/Magick - Real.ogg");
- uw = new UpdaterWindow();
- uw->updateData();
- delete uw;
+ gui->logic();
+
+ graphics->drawImage(login_wallpaper, 0, 0);
+ gui->draw();
+ graphics->updateScreen();
+
+ if (state != oldstate) {
+ if (oldstate == UPDATE) {
ResourceManager::getInstance()->
searchAndAddArchives("/updates", ".zip", 0);
- break;
- default:
- state = EXIT;
- break;
+ }
+ oldstate = state;
+
+ if (currentDialog) {
+ delete currentDialog;
+ }
+
+ switch (state) {
+ case LOGIN:
+ logger->log("State: LOGIN");
+ currentDialog = new LoginDialog();
+ inputHandler = loginInputHandler;
+ break;
+ case CHAR_SERVER:
+ logger->log("State: CHAR_SERVER");
+ currentDialog = new ServerSelectDialog();
+ inputHandler = charServerInputHandler;
+ break;
+ case CHAR_SELECT:
+ logger->log("State: CHAR_SELECT");
+ currentDialog = new CharSelectDialog();
+ inputHandler = charSelectInputHandler;
+ break;
+ case GAME:
+ sound.fadeOutMusic(1000);
+
+ currentDialog = NULL;
+ inputHandler = NULL;
+ login_wallpaper->decRef();
+ login_wallpaper = NULL;
+
+ logger->log("State: GAME");
+ try {
+ map_start();
+ game();
+ }
+ catch (const char* err) {
+ state = ERROR;
+ new OkDialog("Error", err, &mapStartErrorListener);
+ }
+ break;
+ case UPDATE:
+ sound.playMusic(TMW_DATADIR "data/music/Magick - Real.ogg");
+ currentDialog = new UpdaterWindow();
+ inputHandler = updateInputHandler;
+ break;
+ case ERROR:
+ // Hmm, does this look like an endless loop?
+ break;
+ default:
+ state = EXIT;
+ break;
+ }
}
}
+
logger->log("State: EXIT");
exit_engine();
PHYSFS_deinit();