summaryrefslogtreecommitdiff
path: root/src/main.cpp
diff options
context:
space:
mode:
authorJared Adams <jaxad0127@gmail.com>2009-04-07 15:10:13 -0600
committerJared Adams <jaxad0127@gmail.com>2009-04-07 15:10:13 -0600
commit3e8ed12a530426b3c649922452f42d9a2b2a8d89 (patch)
treeb8a36133854f772438144529d68dfb657e06fa4f /src/main.cpp
parent9eebc7ddac10c6c7f483bfd1003db79e61438bff (diff)
downloadmana-client-3e8ed12a530426b3c649922452f42d9a2b2a8d89.tar.gz
mana-client-3e8ed12a530426b3c649922452f42d9a2b2a8d89.tar.bz2
mana-client-3e8ed12a530426b3c649922452f42d9a2b2a8d89.tar.xz
mana-client-3e8ed12a530426b3c649922452f42d9a2b2a8d89.zip
Make GeneralHandlers for both networks
Also make Net::LogoutHandler
Diffstat (limited to 'src/main.cpp')
-rw-r--r--src/main.cpp214
1 files changed, 42 insertions, 172 deletions
diff --git a/src/main.cpp b/src/main.cpp
index a9f37d82..a121dad8 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -61,18 +61,21 @@
#endif
#include "gui/updatewindow.h"
+#include "net/charhandler.h"
+#include "net/generalhandler.h"
+#include "net/loginhandler.h"
+#include "net/maphandler.h"
+#include "net/net.h"
#ifdef TMWSERV_SUPPORT
#include "net/tmwserv/charserverhandler.h"
#include "net/tmwserv/connection.h"
+#include "net/tmwserv/generalhandler.h"
#include "net/tmwserv/loginhandler.h"
#include "net/tmwserv/logouthandler.h"
#include "net/tmwserv/network.h"
#else
-#include "net/ea/charserverhandler.h"
-#include "net/ea/loginhandler.h"
+#include "net/ea/generalhandler.h"
#include "net/ea/network.h"
-#include "net/ea/maphandler.h"
-#include "net/messageout.h"
#endif
#ifdef TMWSERV_SUPPORT
@@ -137,6 +140,10 @@ namespace
#ifdef TMWSERV_SUPPORT
std::string token; //used to store magic_token
+
+extern Net::Connection *gameServerConnection;
+extern Net::Connection *chatServerConnection;
+extern Net::Connection *accountServerConnection;
#else
// Account infos
char n_server, n_character;
@@ -159,20 +166,13 @@ Configuration branding; /**< XML branding information reader */
Logger *logger; /**< Log object */
KeyboardConfig keyboard;
-#ifdef TMWSERV_SUPPORT
+/*#ifdef TMWSERV_SUPPORT
Net::Connection *gameServerConnection = 0;
Net::Connection *chatServerConnection = 0;
Net::Connection *accountServerConnection = 0;
-#endif
+#endif*/
LoginData loginData;
-#ifdef TMWSERV_SUPPORT
-LoginHandler loginHandler;
-LogoutHandler logoutHandler;
-TmwServ::CharServerHandler charServerHandler;
-#else
-EAthena::CharServerHandler charServerHandler;
-#endif
LockedArray<LocalPlayer*> charInfo(maxSlot + 1);
Palette *guiPalette;
@@ -184,10 +184,6 @@ std::string homeDir;
std::string updateHost;
std::string updatesDir;
-#ifdef EATHENA_SUPPORT
-LoginHandler loginHandler;
-#endif
-
SDL_Surface *icon;
/**
@@ -732,36 +728,15 @@ static void accountLogin(Network *network, LoginData *loginData)
logger->log("Username is %s", loginData->username.c_str());
#ifdef EATHENA_SUPPORT
network->connect(loginData->hostname, loginData->port);
- network->registerHandler(&loginHandler);
+ // network->registerHandler(&loginHandler);
#endif
- loginHandler.setLoginData(loginData);
-#ifdef TMWSERV_SUPPORT
- Net::registerHandler(&loginHandler);
- charServerHandler.setCharInfo(&charInfo);
- Net::registerHandler(&charServerHandler);
+#ifdef TMWSERV_SUPPORT
+ Net::getCharHandler()->setCharInfo(&charInfo);
#endif
// Send login infos
-#ifdef TMWSERV_SUPPORT
- Net::AccountServer::login(accountServerConnection,
- 0, // client version
- loginData->username,
- loginData->password);
-#else
- MessageOut outMsg(0x0064);
- outMsg.writeInt32(0); // client version
- outMsg.writeString(loginData->username, 24);
- outMsg.writeString(loginData->password, 24);
-
- /*
- * eAthena calls the last byte "client version 2", but it isn't used at
- * at all. We're retasking it, with bit 0 to indicate whether the client
- * can handle the 0x63 "update host" packet. Clients prior to 0.0.25 send
- * 0 here.
- */
- outMsg.writeInt8(0x01);
-#endif
+ Net::getLoginHandler()->loginAccount(loginData);
// Clear the password, avoids auto login when returning to login
loginData->password = "";
@@ -798,22 +773,11 @@ static void charLogin(Network *network, LoginData *loginData)
{
logger->log("Trying to connect to char server...");
network->connect(loginData->hostname, loginData->port);
- network->registerHandler(&charServerHandler);
- charServerHandler.setCharInfo(&charInfo);
- charServerHandler.setLoginData(loginData);
+ // network->registerHandler(&charServerHandler);
+ Net::getCharHandler()->setCharInfo(&charInfo);
// Send login infos
- MessageOut outMsg(0x0065);
- outMsg.writeInt32(loginData->account_ID);
- outMsg.writeInt32(loginData->session_ID1);
- outMsg.writeInt32(loginData->session_ID2);
- // [Fate] The next word is unused by the old char server, so we squeeze in
- // tmw client version information
- outMsg.writeInt16(CLIENT_PROTOCOL_VERSION);
- outMsg.writeInt8(loginData->sex);
-
- // We get 4 useless bytes before the real answer comes in
- network->skip(4);
+ Net::getCharHandler()->connect(loginData);
}
static void mapLogin(Network *network, LoginData *loginData)
@@ -825,15 +789,10 @@ static void mapLogin(Network *network, LoginData *loginData)
logger->log("Trying to connect to map server...");
logger->log("Map: %s", map_path.c_str());
- EAthena::MapHandler *mapHandler = new EAthena::MapHandler;
+ // EAthena::MapHandler *mapHandler = new EAthena::MapHandler;
network->connect(loginData->hostname, loginData->port);
- //network->registerHandler(mapHandler);
- network->registerHandler(mapHandler);
-
- mapHandler->connect(loginData);
- // We get 4 useless bytes before the real answer comes in (what are these?)
- network->skip(4);
+ Net::getMapHandler()->connect(loginData);
}
#else
@@ -842,132 +801,52 @@ static void accountRegister(LoginData *loginData)
{
logger->log("Username is %s", loginData->username.c_str());
- Net::registerHandler(&loginHandler);
+ Net::getCharHandler()->setCharInfo(&charInfo);
- charServerHandler.setCharInfo(&charInfo);
- Net::registerHandler(&charServerHandler);
-
- Net::AccountServer::registerAccount(accountServerConnection,
- 0, // client version
- loginData->username,
- loginData->password,
- loginData->email);
+ Net::getLoginHandler()->registerAccount(loginData->username,
+ loginData->password, loginData->email);
}
static void accountUnRegister(LoginData *loginData)
{
- Net::registerHandler(&logoutHandler);
-
- Net::AccountServer::Account::unregister(loginData->username,
+ Net::getLoginHandler()->unregisterAccount(loginData->username,
loginData->password);
}
static void accountChangePassword(LoginData *loginData)
{
- Net::registerHandler(&loginHandler);
-
- Net::AccountServer::Account::changePassword(loginData->username,
+ Net::getLoginHandler()->changePassword(loginData->username,
loginData->password,
loginData->newPassword);
}
static void accountChangeEmail(LoginData *loginData)
{
- Net::registerHandler(&loginHandler);
-
- Net::AccountServer::Account::changeEmail(loginData->newEmail);
+ Net::getLoginHandler()->changeEmail(loginData->newEmail);
}
static void switchCharacter(std::string *passToken)
{
- Net::registerHandler(&logoutHandler);
-
- logoutHandler.reset();
- logoutHandler.setScenario(LOGOUT_SWITCH_CHARACTER, passToken);
-
- Net::GameServer::logout(true);
- Net::ChatServer::logout();
+ Net::getLogoutHandler()->reset();
+ Net::getLogoutHandler()->setScenario(LOGOUT_SWITCH_CHARACTER, passToken);
}
static void switchAccountServer()
{
- Net::registerHandler(&logoutHandler);
-
- logoutHandler.reset();
- logoutHandler.setScenario(LOGOUT_SWITCH_ACCOUNTSERVER);
-
- //Can't logout if we were not logged in ...
- if (accountServerConnection->isConnected())
- {
- Net::AccountServer::logout();
- }
- else
- {
- logoutHandler.setAccountLoggedOut();
- }
-
- if (gameServerConnection->isConnected())
- {
- Net::GameServer::logout(false);
- }
- else
- {
- logoutHandler.setGameLoggedOut();
- }
-
- if (chatServerConnection->isConnected())
- {
- Net::ChatServer::logout();
- }
- else
- {
- logoutHandler.setChatLoggedOut();
- }
+ Net::getLogoutHandler()->reset();
+ Net::getLogoutHandler()->setScenario(LOGOUT_SWITCH_LOGIN);
}
static void logoutThenExit()
{
- Net::registerHandler(&logoutHandler);
-
- logoutHandler.reset();
- logoutHandler.setScenario(LOGOUT_EXIT);
-
- // Can't logout if we were not logged in ...
- if (accountServerConnection->isConnected())
- {
- Net::AccountServer::logout();
- }
- else
- {
- logoutHandler.setAccountLoggedOut();
- }
-
- if (gameServerConnection->isConnected())
- {
- Net::GameServer::logout(false);
- }
- else
- {
- logoutHandler.setGameLoggedOut();
- }
-
- if (chatServerConnection->isConnected())
- {
- Net::ChatServer::logout();
- }
- else
- {
- logoutHandler.setChatLoggedOut();
- }
+ Net::getLogoutHandler()->reset();
+ Net::getLogoutHandler()->setScenario(LOGOUT_EXIT);
}
static void reconnectAccount(const std::string &passToken)
{
- Net::registerHandler(&loginHandler);
-
- charServerHandler.setCharInfo(&charInfo);
- Net::registerHandler(&charServerHandler);
+ Net::getCharHandler()->setCharInfo(&charInfo);
Net::AccountServer::reconnectAccount(accountServerConnection, passToken);
}
@@ -1113,14 +992,16 @@ int main(int argc, char *argv[])
#ifdef TMWSERV_SUPPORT
Net::initialize();
- accountServerConnection = Net::getConnection();
- gameServerConnection = Net::getConnection();
- chatServerConnection = Net::getConnection();
+ TmwServ::GeneralHandler *generalHandler = new TmwServ::GeneralHandler;
#else
SDLNet_Init();
Network *network = new Network;
+ EAthena::GeneralHandler *generalHandler = new EAthena::GeneralHandler;
+ network->registerHandler(generalHandler);
#endif
+ Net::getGeneralHandler()->load();
+
// Set the most appropriate wallpaper, based on screen width
int screenWidth = (int) config.getValue("screenwidth", defaultScreenWidth);
#ifdef EATHENA_SUPPORT
@@ -1561,7 +1442,6 @@ int main(int argc, char *argv[])
default:
network->disconnect();
- network->clearHandlers();
break;
}
@@ -1686,7 +1566,7 @@ int main(int argc, char *argv[])
login_wallpaper = NULL;
logger->log("State: GAME");
- game = new Game(network);
+ game = new Game();
game->logic();
delete game;
state = STATE_EXIT;
@@ -1773,18 +1653,8 @@ int main(int argc, char *argv[])
delete setup;
delete setupWindow;
+ Net::getGeneralHandler()->unload();
#ifdef TMWSERV_SUPPORT
- if (accountServerConnection)
- accountServerConnection->disconnect();
- if (gameServerConnection)
- gameServerConnection->disconnect();
- if (chatServerConnection)
- chatServerConnection->disconnect();
-
- delete accountServerConnection;
- delete gameServerConnection;
- delete chatServerConnection;
- Net::finalize();
#else
delete network;
SDLNet_Quit();