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authorPhilipp Sehmisch <crush@themanaworld.org>2009-02-10 16:56:05 +0100
committerPhilipp Sehmisch <crush@themanaworld.org>2009-02-10 16:56:05 +0100
commitc5fe99dcfd22b7e4d455ab8961d5f6c6210872d7 (patch)
tree87dbf38995dd4e66da83e30cef6085c9bceba05d /src/main.cpp
parent840da9d6f64fea9275d0d1e916136fad29560c54 (diff)
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Changed spelling from colour to color.
Diffstat (limited to 'src/main.cpp')
-rw-r--r--src/main.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 3a562b25..209157b4 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -55,7 +55,7 @@
#include "gui/button.h"
#include "gui/char_server.h"
#include "gui/char_select.h"
-#include "gui/colour.h"
+#include "gui/color.h"
#include "gui/gui.h"
#include "gui/login.h"
#include "gui/ok_dialog.h"
@@ -135,7 +135,7 @@ CharServerHandler charServerHandler;
LoginData loginData;
LockedArray<LocalPlayer*> charInfo(MAX_SLOT + 1);
-Colour *textColour;
+color *textcolor;
// This anonymous namespace hides whatever is inside from other modules.
namespace {
@@ -760,7 +760,7 @@ int main(int argc, char *argv[])
unsigned int oldstate = !state; // We start with a status change.
// Needs to be created in main, as the updater uses it
- textColour = new Colour();
+ textcolor = new color();
Game *game = NULL;
Window *currentDialog = NULL;
@@ -1095,7 +1095,7 @@ int main(int argc, char *argv[])
usleep(50000);
}
- delete textColour;
+ delete textcolor;
#ifdef PACKAGE_VERSION
delete versionLabel;
#endif