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authorChuck Miller <shadowmil@gmail.com>2010-07-17 23:18:03 -0400
committerChuck Miller <shadowmil@gmail.com>2010-07-17 23:48:15 -0400
commit2ae96bdc5517b2147662f19ff6d700657c0d0d42 (patch)
treec485ea00b54b22d91caeb3e4cc6882eb1ca79321 /src/localplayer.h
parent6a13899daed872debe2375c71903505e6434a731 (diff)
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Move ManaServ defines into the netcode
Reviewed-by: Jared Adams
Diffstat (limited to 'src/localplayer.h')
-rw-r--r--src/localplayer.h52
1 files changed, 0 insertions, 52 deletions
diff --git a/src/localplayer.h b/src/localplayer.h
index c087c727..e42e305f 100644
--- a/src/localplayer.h
+++ b/src/localplayer.h
@@ -55,58 +55,6 @@ class AwayListener : public gcn::ActionListener
void action(const gcn::ActionEvent &event);
};
-
-/**
- * Attributes used during combat. Available to all the beings.
- */
-enum
-{
-BASE_ATTR_BEGIN = 0,
- BASE_ATTR_PHY_ATK_MIN = BASE_ATTR_BEGIN,
- BASE_ATTR_PHY_ATK_DELTA,
- /**< Physical attack power. */
- BASE_ATTR_MAG_ATK, /**< Magical attack power. */
- BASE_ATTR_PHY_RES, /**< Resistance to physical damage. */
- BASE_ATTR_MAG_RES, /**< Resistance to magical damage. */
- BASE_ATTR_EVADE, /**< Ability to avoid hits. */
- BASE_ATTR_HIT, /**< Ability to hit stuff. */
- BASE_ATTR_HP, /**< Hit Points (Base value: maximum, Modded value: current) */
- BASE_ATTR_HP_REGEN,/**< number of HP regenerated every 10 game ticks */
- BASE_ATTR_END,
- BASE_ATTR_NB = BASE_ATTR_END - BASE_ATTR_BEGIN,
-
- BASE_ELEM_BEGIN = BASE_ATTR_END,
- BASE_ELEM_NEUTRAL = BASE_ELEM_BEGIN,
- BASE_ELEM_FIRE,
- BASE_ELEM_WATER,
- BASE_ELEM_EARTH,
- BASE_ELEM_AIR,
- BASE_ELEM_SACRED,
- BASE_ELEM_DEATH,
- BASE_ELEM_END,
- BASE_ELEM_NB = BASE_ELEM_END - BASE_ELEM_BEGIN,
-
- NB_BEING_ATTRIBUTES = BASE_ELEM_END
-};
-
-/**
- * Attributes of characters. Used to derive being attributes.
- */
-enum
-{
- CHAR_ATTR_BEGIN = NB_BEING_ATTRIBUTES,
- CHAR_ATTR_STRENGTH = CHAR_ATTR_BEGIN,
- CHAR_ATTR_AGILITY,
- CHAR_ATTR_DEXTERITY,
- CHAR_ATTR_VITALITY,
- CHAR_ATTR_INTELLIGENCE,
- CHAR_ATTR_WILLPOWER,
- CHAR_ATTR_END,
- CHAR_ATTR_NB = CHAR_ATTR_END - CHAR_ATTR_BEGIN,
-
- NB_CHARACTER_ATTRIBUTES = CHAR_ATTR_END
-};
-
/**
* The local player character.
*/