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authorPhilipp Sehmisch <crush@themanaworld.org>2009-08-16 17:47:51 +0200
committerPhilipp Sehmisch <crush@themanaworld.org>2009-08-16 17:47:51 +0200
commite0ba8f7f67ddd08c54f0d453a316b3620d52529d (patch)
tree7324fa33f2c6af04067b77e0ce7f73d9effed1c6 /src/localplayer.cpp
parent346d68307553c18777df4c49f9b3fe57955c5c0d (diff)
parent6460413ee2f50be561fd0824e3eaa9c2c09415b1 (diff)
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Merged changes from last month with a commit I forgot to commit before I went on vacation.
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r--src/localplayer.cpp356
1 files changed, 210 insertions, 146 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 241cfe99..1cc0ae34 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -40,25 +40,25 @@
#include "gui/gui.h"
#include "gui/ministatus.h"
#include "gui/palette.h"
-#ifdef EATHENA_SUPPORT
+#include "gui/skilldialog.h"
+#include "gui/statuswindow.h"
#include "gui/storagewindow.h"
-#endif
+
+#include "gui/widgets/chattab.h"
#include "net/inventoryhandler.h"
#include "net/net.h"
#include "net/partyhandler.h"
#include "net/playerhandler.h"
+#include "net/specialhandler.h"
#include "net/tradehandler.h"
-#ifdef TMWSERV_SUPPORT
#include "effectmanager.h"
+#ifdef TMWSERV_SUPPORT
#include "guild.h"
-#include "net/tmwserv/gameserver/player.h"
+//#include "net/tmwserv/gameserver/player.h"
#include "net/tmwserv/chatserver/guild.h"
-#else
-#include "net/ea/partyhandler.h"
-#include "net/ea/skillhandler.h"
#endif
#include "resources/animation.h"
@@ -80,44 +80,26 @@ const short walkingKeyboardDelay = 40;
LocalPlayer *player_node = NULL;
-#ifdef TMWSERV_SUPPORT
-LocalPlayer::LocalPlayer():
- Player(65535, 0, NULL),
- mEquipment(new Equipment),
-#else
LocalPlayer::LocalPlayer(int id, int job, Map *map):
Player(id, job, map),
- mCharId(0),
- mJobXp(0),
- mJobLevel(0),
- mXpForNextLevel(0), mJobXpForNextLevel(0),
- mMp(0), mMaxMp(0),
+#ifdef EATHENA_SUPPORT
mAttackRange(0),
- ATK(0), MATK(0), DEF(0), MDEF(0), HIT(0), FLEE(0),
- ATK_BONUS(0), MATK_BONUS(0), DEF_BONUS(0), MDEF_BONUS(0), FLEE_BONUS(0),
- mStatPoint(0), mSkillPoint(0),
- mStatsPointsToAttribute(0),
- mEquipment(new Equipment),
#endif
+ mEquipment(new Equipment),
mInStorage(false),
#ifdef EATHENA_SUPPORT
- mXp(0),
mTargetTime(-1),
#endif
mLastTarget(-1),
-#ifdef TMWSERV_SUPPORT
- mAttributeBase(NB_CHARACTER_ATTRIBUTES, -1),
- mAttributeEffective(NB_CHARACTER_ATTRIBUTES, -1),
- mExpCurrent(CHAR_SKILL_NB, -1),
- mExpNext(CHAR_SKILL_NB, -1),
- mCharacterPoints(-1),
- mCorrectionPoints(-1),
- mLevelProgress(0),
-#endif
+ mCharacterPoints(0),
+ mCorrectionPoints(0),
mLevel(1),
+ mExp(0), mExpNeeded(0),
+ mMp(0), mMaxMp(0),
mMoney(0),
mTotalWeight(1), mMaxWeight(1),
mHp(1), mMaxHp(1),
+ mSkillPoints(0),
mTarget(NULL), mPickUpTarget(NULL),
mTrading(false), mGoingToTarget(false), mKeepAttacking(false),
mLastAction(-1),
@@ -127,10 +109,8 @@ LocalPlayer::LocalPlayer(int id, int job, Map *map):
#ifdef TMWSERV_SUPPORT
mLocalWalkTime(-1),
#endif
- mStorage(new Inventory(STORAGE_SIZE))
-#ifdef TMWSERV_SUPPORT
- , mExpMessageTime(0)
-#endif
+ mStorage(new Inventory(STORAGE_SIZE)),
+ mMessageTime(0)
{
// Variable to keep the local player from doing certain actions before a map
// is initialized. e.g. drawing a player's name using the TextManager, since
@@ -164,25 +144,28 @@ void LocalPlayer::logic()
if (get_elapsed_time(mLastAction) >= 1000)
mLastAction = -1;
-#ifdef TMWSERV_SUPPORT
// Show XP messages
- if (!mExpMessages.empty())
+ if (!mMessages.empty())
{
- if (mExpMessageTime == 0)
+ if (mMessageTime == 0)
{
- const Vector &pos = getPosition();
+ //const Vector &pos = getPosition();
+
+ MessagePair info = mMessages.front();
particleEngine->addTextRiseFadeOutEffect(
- mExpMessages.front(),
- (int) pos.x + 16,
- (int) pos.y - 16,
- &guiPalette->getColor(Palette::EXP_INFO),
+ info.first,
+ /*(int) pos.x,
+ (int) pos.y - 48,*/
+ getPixelX(),
+ getPixelY() - 48,
+ &guiPalette->getColor(info.second),
gui->getInfoParticleFont(), true);
- mExpMessages.pop_front();
- mExpMessageTime = 30;
+ mMessages.pop_front();
+ mMessageTime = 30;
}
- mExpMessageTime--;
+ mMessageTime--;
}
if ((mSpecialRechargeUpdateNeeded%11) == 0)
@@ -201,7 +184,7 @@ void LocalPlayer::logic()
}
mSpecialRechargeUpdateNeeded++;
-#else
+#ifdef EATHENA_SUPPORT
// Targeting allowed 4 times a second
if (get_elapsed_time(mLastTarget) >= 250)
mLastTarget = -1;
@@ -213,7 +196,6 @@ void LocalPlayer::logic()
setTarget(NULL);
mLastTarget = -1;
}
-
#endif
if (mTarget)
@@ -232,8 +214,8 @@ void LocalPlayer::logic()
const int rangeY = abs(mTarget->getPosition().y - getPosition().y);
#else
// Find whether target is in range
- const int rangeX = abs(mTarget->mX - mX);
- const int rangeY = abs(mTarget->mY - mY);
+ const int rangeX = abs(mTarget->getTileX() - getTileX());
+ const int rangeY = abs(mTarget->getTileY() - getTileY());
#endif
const int attackRange = getAttackRange();
const int inRange = rangeX > attackRange || rangeY > attackRange
@@ -366,13 +348,8 @@ void LocalPlayer::setInvItem(int index, int id, int amount)
void LocalPlayer::pickUp(FloorItem *item)
{
-#ifdef TMWSERV_SUPPORT
int dx = item->getX() - (int) getPosition().x / 32;
int dy = item->getY() - (int) getPosition().y / 32;
-#else
- int dx = item->getX() - mX;
- int dy = item->getY() - mY;
-#endif
if (dx * dx + dy * dy < 4)
{
@@ -409,22 +386,12 @@ void LocalPlayer::walk(unsigned char dir)
#ifdef TMWSERV_SUPPORT
Being::setDestination(pos.x, pos.y);
#else
- Being::setDestination(mX, mY);
+ Being::setDestination(getTileX(), getTileY());
#endif
return;
}
int dx = 0, dy = 0;
-#ifdef TMWSERV_SUPPORT
- if (dir & UP)
- dy -= 32;
- if (dir & DOWN)
- dy += 32;
- if (dir & LEFT)
- dx -= 32;
- if (dir & RIGHT)
- dx += 32;
-#else
if (dir & UP)
dy--;
if (dir & DOWN)
@@ -433,7 +400,6 @@ void LocalPlayer::walk(unsigned char dir)
dx--;
if (dir & RIGHT)
dx++;
-#endif
// Prevent skipping corners over colliding tiles
#ifdef TMWSERV_SUPPORT
@@ -444,9 +410,9 @@ void LocalPlayer::walk(unsigned char dir)
((int) pos.y + dy) / 32, getWalkMask()))
dy = 16 - (int) pos.y % 32;
#else
- if (dx && !mMap->getWalk(mX + dx, mY, getWalkMask()))
+ if (dx && !mMap->getWalk(getTileX() + dx, getTileY(), getWalkMask()))
dx = 0;
- if (dy && !mMap->getWalk(mX, mY + dy, getWalkMask()))
+ if (dy && !mMap->getWalk(getTileX(), getTileY() + dy, getWalkMask()))
dy = 0;
#endif
@@ -460,7 +426,7 @@ void LocalPlayer::walk(unsigned char dir)
// Checks our path up to 1 tiles, if a blocking tile is found
// We go to the last good tile, and break out of the loop
- for (dScaler = 1; dScaler <= 1; dScaler++)
+ for (dScaler = 1; dScaler <= 32; dScaler++)
{
if ( (dx || dy) &&
!mMap->getWalk( ((int) pos.x + (dx * dScaler)) / 32,
@@ -473,16 +439,17 @@ void LocalPlayer::walk(unsigned char dir)
if (dScaler >= 0)
{
- setDestination((int) pos.x + (dx * dScaler), (int) pos.y + (dy * dScaler));
+ effectManager->trigger(15, (int) pos.x + (dx * dScaler), (int) pos.y + (dy * dScaler));
+ setDestination((int) pos.x + (dx * dScaler), (int) pos.y + (dy * dScaler));
}
#else
- if (dx && dy && !mMap->getWalk(mX + dx, mY + dy, getWalkMask()))
+ if (dx && dy && !mMap->getWalk(getTileX() + dx, getTileY() + dy, getWalkMask()))
dx = 0;
// Walk to where the player can actually go
- if ((dx || dy) && mMap->getWalk(mX + dx, mY + dy, getWalkMask()))
+ if ((dx || dy) && mMap->getWalk(getTileX() + dx, getTileY() + dy, getWalkMask()))
{
- setDestination(mX + dx, mY + dy);
+ setDestination(getTileX() + dx, getTileY() + dy);
}
#endif
else if (dir)
@@ -588,21 +555,22 @@ void LocalPlayer::setWalkingDir(int dir)
}
}
-#ifdef TMWSERV_SUPPORT
void LocalPlayer::stopWalking(bool sendToServer)
{
if (mAction == WALK && mWalkingDir) {
mWalkingDir = 0;
+#ifdef TMWSERV_SUPPORT
mLocalWalkTime = 0;
+#endif
Being::setDestination(getPosition().x,getPosition().y);
if (sendToServer)
- Net::GameServer::Player::walk(getPosition().x, getPosition().y);
+ Net::getPlayerHandler()->setDestination(getPosition().x,
+ getPosition().y);
setAction(STAND);
}
clearPath();
}
-#endif
void LocalPlayer::toggleSit()
{
@@ -682,9 +650,10 @@ void LocalPlayer::attack()
Net::GameServer::Player::attack(getSpriteDirection());
}
*/
+
void LocalPlayer::useSpecial(int special)
{
- Net::GameServer::Player::useSpecial(special);
+ Net::getSpecialHandler()->use(special);
}
void LocalPlayer::setSpecialStatus(int id, int current, int max, int recharge)
@@ -724,8 +693,8 @@ void LocalPlayer::attack(Being *target, bool keep)
int dist_x = plaPos.x - tarPos.x;
int dist_y = plaPos.y - tarPos.y;
#else
- int dist_x = target->mX - mX;
- int dist_y = target->mY - mY;
+ int dist_x = target->getTileX() - getTileX();
+ int dist_y = target->getTileY() - getTileY();
// Must be standing to attack
if (mAction != STAND)
@@ -802,14 +771,14 @@ void LocalPlayer::stopAttack()
mLastTarget = -1;
}
-#ifdef TMWSERV_SUPPORT
-
void LocalPlayer::raiseAttribute(size_t attr)
{
// we assume that the server allows the change. When not we will undo it later.
mCharacterPoints--;
- mAttributeBase.at(attr)++;
- Net::GameServer::Player::raiseAttribute(attr + CHAR_ATTR_BEGIN);
+ IntMap::iterator it = mAttributeBase.find(attr);
+ if (it != mAttributeBase.end())
+ (*it).second++;
+ Net::getPlayerHandler()->increaseAttribute(attr);
}
void LocalPlayer::lowerAttribute(size_t attr)
@@ -817,90 +786,179 @@ void LocalPlayer::lowerAttribute(size_t attr)
// we assume that the server allows the change. When not we will undo it later.
mCorrectionPoints--;
mCharacterPoints++;
- mAttributeBase.at(attr)--;
- Net::GameServer::Player::lowerAttribute(attr + CHAR_ATTR_BEGIN);
+ IntMap::iterator it = mAttributeBase.find(attr);
+ if (it != mAttributeBase.end())
+ (*it).second--;
+ Net::getPlayerHandler()->decreaseAttribute(attr);
}
-const struct LocalPlayer::SkillInfo& LocalPlayer::getSkillInfo(int skill)
+void LocalPlayer::setAttributeBase(int num, int value)
{
- static const SkillInfo skills[CHAR_SKILL_NB + 1] =
- {
- { _("Unarmed"), "graphics/images/unarmed.png" }, // CHAR_SKILL_WEAPON_NONE
- { _("Knife"), "graphics/images/knife.png" }, // CHAR_SKILL_WEAPON_KNIFE
- { _("Sword"), "graphics/images/sword.png" }, // CHAR_SKILL_WEAPON_SWORD
- { _("Polearm"), "graphics/images/polearm.png" }, // CHAR_SKILL_WEAPON_POLEARM
- { _("Staff"), "graphics/images/staff.png" }, // CHAR_SKILL_WEAPON_STAFF
- { _("Whip"), "graphics/images/whip.png" }, // CHAR_SKILL_WEAPON_WHIP
- { _("Bow"), "graphics/images/bow.png" }, // CHAR_SKILL_WEAPON_BOW
- { _("Shooting"), "graphics/images/shooting.png" }, // CHAR_SKILL_WEAPON_SHOOTING
- { _("Mace"), "graphics/images/mace.png" }, // CHAR_SKILL_WEAPON_MACE
- { _("Axe"), "graphics/images/axe.png" }, // CHAR_SKILL_WEAPON_AXE
- { _("Thrown"), "graphics/images/thrown.png" }, // CHAR_SKILL_WEAPON_THROWN
- { _("Magic"), "graphics/images/magic.png" }, // CHAR_SKILL_MAGIC_IAMJUSTAPLACEHOLDER
- { _("Craft"), "graphics/images/craft.png" }, // CHAR_SKILL_CRAFT_IAMJUSTAPLACEHOLDER
- { _("Unknown Skill"), "graphics/images/unknown.png" }
- };
-
- if ((skill < 0) || (skill > CHAR_SKILL_NB))
- {
- return skills[CHAR_SKILL_NB];
- }
- else
+ int old = mAttributeBase[num];
+
+ mAttributeBase[num] = value;
+ if (skillDialog)
{
- return skills[skill];
+ if (skillDialog->update(num).empty() || !(value > old))
+ return;
+
+ effectManager->trigger(1, this);
}
+
+ if (statusWindow)
+ statusWindow->update(num);
+}
+
+void LocalPlayer::setAttributeEffective(int num, int value)
+{
+ mAttributeEffective[num] = value;
+ if (skillDialog)
+ skillDialog->update(num);
+
+ if (statusWindow)
+ statusWindow->update(num);
+}
+
+void LocalPlayer::setCharacterPoints(int n)
+{
+ mCharacterPoints = n;
+
+ if (statusWindow)
+ statusWindow->update(StatusWindow::CHAR_POINTS);
+}
+
+void LocalPlayer::setCorrectionPoints(int n)
+{
+ mCorrectionPoints = n;
+
+ if (statusWindow)
+ statusWindow->update(StatusWindow::CHAR_POINTS);
+}
+
+void LocalPlayer::setSkillPoints(int points)
+{
+ mSkillPoints = points;
+ if (skillDialog)
+ skillDialog->update();
}
void LocalPlayer::setExperience(int skill, int current, int next)
{
- int diff = current - mExpCurrent.at(skill);
- if (mMap && mExpCurrent.at(skill) != -1 && diff > 0)
+ std::pair<int, int> cur = getExperience(skill);
+ int diff = current - cur.first;
+
+ cur = std::pair<int, int>(current, next);
+
+ mSkillExp[skill] = cur;
+ std::string name;
+ if (skillDialog)
+ name = skillDialog->update(skill);
+
+ if (mMap && cur.first != -1 && diff > 0 && !name.empty())
{
- const std::string text = toString(diff) + " " + getSkillInfo(skill).name + " xp";
- mExpMessages.push_back(text);
+ addMessageToQueue(strprintf("%d %s xp", diff, name.c_str()));
}
-
- mExpCurrent.at(skill) = current;
- mExpNext.at(skill) = next;
}
std::pair<int, int> LocalPlayer::getExperience(int skill)
{
- return std::pair<int, int> (mExpCurrent.at(skill), mExpNext.at(skill));
+ return mSkillExp[skill];
}
-#else
+void LocalPlayer::setHp(int value)
+{
+ mHp = value;
-void LocalPlayer::setXp(int xp)
+ if (statusWindow)
+ statusWindow->update(StatusWindow::HP);
+}
+
+void LocalPlayer::setMaxHp(int value)
{
- if (mMap && xp > mXp)
+ mMaxHp = value;
+
+ if (statusWindow)
+ statusWindow->update(StatusWindow::HP);
+}
+
+void LocalPlayer::setLevel(int value)
+{
+ mLevel = value;
+
+ if (statusWindow)
+ statusWindow->update(StatusWindow::LEVEL);
+}
+
+void LocalPlayer::setExp(int value)
+{
+ if (mMap && value > mExp)
{
- const std::string text = toString(xp - mXp) + " xp";
-
- // Show XP number
- particleEngine->addTextRiseFadeOutEffect(
- text,
- getPixelX(),
- getPixelY() - 48,
- &guiPalette->getColor(Palette::EXP_INFO),
- gui->getInfoParticleFont(), true);
+ addMessageToQueue(toString(value - mExp) + " xp");
}
- mXp = xp;
+ mExp = value;
+
+ if (statusWindow)
+ statusWindow->update(StatusWindow::EXP);
}
-#endif
+void LocalPlayer::setExpNeeded(int value)
+{
+ mExpNeeded = value;
-void LocalPlayer::pickedUp(const std::string &item)
+ if (statusWindow)
+ statusWindow->update(StatusWindow::EXP);
+}
+
+void LocalPlayer::setMP(int value)
+{
+ mMp = value;
+
+ if (statusWindow)
+ statusWindow->update(StatusWindow::MP);
+}
+
+void LocalPlayer::setMaxMP(int value)
+{
+ mMaxMp = value;
+
+ if (statusWindow)
+ statusWindow->update(StatusWindow::MP);
+}
+
+void LocalPlayer::setMoney(int value)
+{
+ mMoney = value;
+
+ if (statusWindow)
+ statusWindow->update(StatusWindow::MONEY);
+}
+
+void LocalPlayer::pickedUp(const ItemInfo &itemInfo, int amount)
{
- if (mMap)
+ if (!amount)
{
- // Show pickup notification
- particleEngine->addTextRiseFadeOutEffect(
- item,
- getPixelX(),
- getPixelY() - 48,
- &guiPalette->getColor(Palette::PICKUP_INFO),
- gui->getInfoParticleFont(), true);
+ if (config.getValue("showpickupchat", 1))
+ {
+ localChatTab->chatLog(_("Unable to pick up item."), BY_SERVER);
+ }
+ }
+ else
+ {
+ if (config.getValue("showpickupchat", 1))
+ {
+ // TRANSLATORS: This sentence may be translated differently
+ // for different grammatical numbers (singular, plural, ...)
+ localChatTab->chatLog(strprintf(ngettext("You picked up %d "
+ "[@@%d|%s@@].", "You picked up %d [@@%d|%s@@].", amount),
+ amount, itemInfo.getId(), itemInfo.getName().c_str()),
+ BY_SERVER);
+ }
+
+ if (mMap && config.getValue("showpickupparticle", 0))
+ {
+ // Show pickup notification
+ addMessageToQueue(itemInfo.getName(), Palette::PICKUP_INFO);
+ }
}
}
@@ -930,8 +988,8 @@ bool LocalPlayer::withinAttackRange(Being *target)
return !(dx > range || dy > range);
#else
- int dist_x = abs(target->mX - mX);
- int dist_y = abs(target->mY - mY);
+ int dist_x = abs(target->getTileX() - getTileY());
+ int dist_y = abs(target->getTileY() - getTileX());
if (dist_x > getAttackRange() || dist_y > getAttackRange())
{
@@ -953,7 +1011,7 @@ void LocalPlayer::setGotoTarget(Being *target)
#else
setTarget(target);
mGoingToTarget = true;
- setDestination(target->mX, target->mY);
+ setDestination(target->getTileX(), target->getTileY());
#endif
}
@@ -1049,3 +1107,9 @@ void LocalPlayer::setInStorage(bool inStorage)
storageWindow->setVisible(inStorage);
}
#endif
+
+void LocalPlayer::addMessageToQueue(const std::string &message,
+ Palette::ColorType color)
+{
+ mMessages.push_back(MessagePair(message, color));
+}